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Collaborating Authors

 Mordohai, Philippos


Stereo-NEC: Enhancing Stereo Visual-Inertial SLAM Initialization with Normal Epipolar Constraints

arXiv.org Artificial Intelligence

We propose an accurate and robust initialization approach for stereo visual-inertial SLAM systems. Unlike the current state-of-the-art method, which heavily relies on the accuracy of a pure visual SLAM system to estimate inertial variables without updating camera poses, potentially compromising accuracy and robustness, our approach offers a different solution. We realize the crucial impact of precise gyroscope bias estimation on rotation accuracy. This, in turn, affects trajectory accuracy due to the accumulation of translation errors. To address this, we first independently estimate the gyroscope bias and use it to formulate a maximum a posteriori problem for further refinement. After this refinement, we proceed to update the rotation estimation by performing IMU integration with gyroscope bias removed from gyroscope measurements. We then leverage robust and accurate rotation estimates to enhance translation estimation via 3-DoF bundle adjustment. Moreover, we introduce a novel approach for determining the success of the initialization by evaluating the residual of the normal epipolar constraint. Extensive evaluations on the EuRoC dataset illustrate that our method excels in accuracy and robustness. It outperforms ORB-SLAM3, the current leading stereo visual-inertial initialization method, in terms of absolute trajectory error and relative rotation error, while maintaining competitive computational speed. Notably, even with 5 keyframes for initialization, our method consistently surpasses the state-of-the-art approach using 10 keyframes in rotation accuracy.


EDI: ESKF-based Disjoint Initialization for Visual-Inertial SLAM Systems

arXiv.org Artificial Intelligence

Visual-inertial initialization can be classified into joint and disjoint approaches. Joint approaches tackle both the visual and the inertial parameters together by aligning observations from feature-bearing points based on IMU integration then use a closed-form solution with visual and acceleration observations to find initial velocity and gravity. In contrast, disjoint approaches independently solve the Structure from Motion (SFM) problem and determine inertial parameters from up-to-scale camera poses obtained from pure monocular SLAM. However, previous disjoint methods have limitations, like assuming negligible acceleration bias impact or accurate rotation estimation by pure monocular SLAM. To address these issues, we propose EDI, a novel approach for fast, accurate, and robust visual-inertial initialization. Our method incorporates an Error-state Kalman Filter (ESKF) to estimate gyroscope bias and correct rotation estimates from monocular SLAM, overcoming dependence on pure monocular SLAM for rotation estimation. To estimate the scale factor without prior information, we offer a closed-form solution for initial velocity, scale, gravity, and acceleration bias estimation. To address gravity and acceleration bias coupling, we introduce weights in the linear least-squares equations, ensuring acceleration bias observability and handling outliers. Extensive evaluation on the EuRoC dataset shows that our method achieves an average scale error of 5.8% in less than 3 seconds, outperforming other state-of-the-art disjoint visual-inertial initialization approaches, even in challenging environments and with artificial noise corruption.


Real-Time Dense 3D Mapping of Underwater Environments

arXiv.org Artificial Intelligence

This paper addresses real-time dense 3D reconstruction for a resource-constrained Autonomous Underwater Vehicle (AUV). Underwater vision-guided operations are among the most challenging as they combine 3D motion in the presence of external forces, limited visibility, and absence of global positioning. Obstacle avoidance and effective path planning require online dense reconstructions of the environment. Autonomous operation is central to environmental monitoring, marine archaeology, resource utilization, and underwater cave exploration. To address this problem, we propose to use SVIn2, a robust VIO method, together with a real-time 3D reconstruction pipeline. We provide extensive evaluation on four challenging underwater datasets. Our pipeline produces comparable reconstruction with that of COLMAP, the state-of-the-art offline 3D reconstruction method, at high frame rates on a single CPU.