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Collaborating Authors

 Mooney, Raymond J.


Using Both Demonstrations and Language Instructions to Efficiently Learn Robotic Tasks

arXiv.org Artificial Intelligence

Demonstrations and natural language instructions are two common ways to specify and teach robots novel tasks. However, for many complex tasks, a demonstration or language instruction alone contains ambiguities, preventing tasks from being specified clearly. In such cases, a combination of both a demonstration and an instruction more concisely and effectively conveys the task to the robot than either modality alone. To instantiate this problem setting, we train a single multi-task policy on a few hundred challenging robotic pick-and-place tasks and propose DeL-TaCo (Joint Demo-Language Task Conditioning), a method for conditioning a robotic policy on task embeddings comprised of two components: a visual demonstration and a language instruction. By allowing these two modalities to mutually disambiguate and clarify each other during novel task specification, DeL-TaCo (1) substantially decreases the teacher effort needed to specify a new task and (2) achieves better generalization performance on novel objects and instructions over previous task-conditioning methods. To our knowledge, this is the first work to show that simultaneously conditioning a multi-task robotic manipulation policy on both demonstration and language embeddings improves sample efficiency and generalization over conditioning on either modality alone. See additional materials at https://deltaco-robot.github.io/


Learning Deep Semantics for Test Completion

arXiv.org Artificial Intelligence

Writing tests is a time-consuming yet essential task during software development. We propose to leverage recent advances in deep learning for text and code generation to assist developers in writing tests. We formalize the novel task of test completion to automatically complete the next statement in a test method based on the context of prior statements and the code under test. We develop TeCo -- a deep learning model using code semantics for test completion. The key insight underlying TeCo is that predicting the next statement in a test method requires reasoning about code execution, which is hard to do with only syntax-level data that existing code completion models use. TeCo extracts and uses six kinds of code semantics data, including the execution result of prior statements and the execution context of the test method. To provide a testbed for this new task, as well as to evaluate TeCo, we collect a corpus of 130,934 test methods from 1,270 open-source Java projects. Our results show that TeCo achieves an exact-match accuracy of 18, which is 29% higher than the best baseline using syntax-level data only. When measuring functional correctness of generated next statement, TeCo can generate runnable code in 29% of the cases compared to 18% obtained by the best baseline. Moreover, TeCo is significantly better than prior work on test oracle generation.


Language-guided Task Adaptation for Imitation Learning

arXiv.org Artificial Intelligence

We introduce a novel setting, wherein an agent needs to learn a task from a demonstration of a related task with the difference between the tasks communicated in natural language. The proposed setting allows reusing demonstrations from other tasks, by providing low effort language descriptions, and can also be used to provide feedback to correct agent errors, which are both important desiderata for building intelligent agents that assist humans in daily tasks. To enable progress in this proposed setting, we create two benchmarks--Room Rearrangement and Room Navigation--that cover a diverse set of task adaptations. Further, we propose a framework that uses a transformer-based model to reason about the entities in the tasks and their relationships, to learn a policy for the target task.


Towards Automated Error Analysis: Learning to Characterize Errors

arXiv.org Artificial Intelligence

Characterizing the patterns of errors that a system makes helps researchers focus future development on increasing its accuracy and robustness. We propose a novel form of "meta learning" that automatically learns interpretable rules that characterize the types of errors that a system makes, and demonstrate these rules' ability to help understand and improve two NLP systems. Our approach works by collecting error cases on validation data, extracting meta-features describing these samples, and finally learning rules that characterize errors using these features. We apply our approach to VilBERT, for Visual Question Answering, and RoBERTa, for Common Sense Question Answering. Our system learns interpretable rules that provide insights into systemic errors these systems make on the given tasks. Using these insights, we are also able to "close the loop" and modestly improve performance of these systems.


Zero-shot Task Adaptation using Natural Language

arXiv.org Artificial Intelligence

Imitation learning and instruction-following are two common approaches to communicate a user's intent to a learning agent. However, as the complexity of tasks grows, it could be beneficial to use both demonstrations and language to communicate with an agent. In this work, we propose a novel setting where an agent is given both a demonstration and a description, and must combine information from both the modalities. Specifically, given a demonstration for a task (the source task), and a natural language description of the differences between the demonstrated task and a related but different task (the target task), our goal is to train an agent to complete the target task in a zero-shot setting, that is, without any demonstrations for the target task. To this end, we introduce Language-Aided Reward and Value Adaptation (LARVA) which, given a source demonstration and a linguistic description of how the target task differs, learns to output a reward / value function that accurately describes the target task. Our experiments show that on a diverse set of adaptations, our approach is able to complete more than 95% of target tasks when using template-based descriptions, and more than 70% when using free-form natural language.


Deep Just-In-Time Inconsistency Detection Between Comments and Source Code

arXiv.org Artificial Intelligence

Natural language comments convey key aspects of source code such as implementation, usage, and pre- and post-conditions. Failure to update comments accordingly when the corresponding code is modified introduces inconsistencies, which is known to lead to confusion and software bugs. In this paper, we aim to detect whether a comment becomes inconsistent as a result of changes to the corresponding body of code, in order to catch potential inconsistencies just-in-time, i.e., before they are committed to a version control system. To achieve this, we develop a deep-learning approach that learns to correlate a comment with code changes. By evaluating on a large corpus of comment/code pairs spanning various comment types, we show that our model outperforms multiple baselines by significant margins. For extrinsic evaluation, we show the usefulness of our approach by combining it with a comment update model to build a more comprehensive automatic comment maintenance system which can both detect and resolve inconsistent comments based on code changes.


Systematic Generalization on gSCAN with Language Conditioned Embedding

arXiv.org Artificial Intelligence

Systematic Generalization refers to a learning algorithm's ability to extrapolate learned behavior to unseen situations that are distinct but semantically similar to its training data. As shown in recent work, state-of-the-art deep learning models fail dramatically even on tasks for which they are designed when the test set is systematically different from the training data. We hypothesize that explicitly modeling the relations between objects in their contexts while learning their representations will help achieve systematic generalization. Therefore, we propose a novel method that learns objects' contextualized embeddings with dynamic message passing conditioned on the input natural language and end-to-end trainable with other downstream deep learning modules. To our knowledge, this model is the first one that significantly outperforms the provided baseline and reaches state-of-the-art performance on grounded-SCAN (gSCAN), a grounded natural language navigation dataset designed to require systematic generalization in its test splits.


PixL2R: Guiding Reinforcement Learning Using Natural Language by Mapping Pixels to Rewards

arXiv.org Artificial Intelligence

Reinforcement learning (RL), particularly in sparse reward settings, often requires prohibitively large numbers of interactions with the environment, thereby limiting its applicability to complex problems. To address this, several prior approaches have used natural language to guide the agent's exploration. However, these approaches typically operate on structured representations of the environment, and/or assume some structure in the natural language commands. In this work, we propose a model that directly maps pixels to rewards, given a free-form natural language description of the task, which can then be used for policy learning. Our experiments on the Meta-World robot manipulation domain show that language-based rewards significantly improves the sample efficiency of policy learning, both in sparse and dense reward settings.


Using Natural Language for Reward Shaping in Reinforcement Learning

arXiv.org Artificial Intelligence

Recent reinforcement learning (RL) approaches have shown strong performance in complex domains such as Atari games, but are often highly sample inefficient. A common approach to reduce interaction time with the environment is to use reward shaping, which involves carefully designing reward functions that provide the agent intermediate rewards for progress towards the goal. However, designing appropriate shaping rewards is known to be difficult as well as time-consuming. In this work, we address this problem by using natural language instructions to perform reward shaping. We propose the LanguagE-Action Reward Network (LEARN), a framework that maps free-form natural language instructions to intermediate rewards based on actions taken by the agent. These intermediate language-based rewards can seamlessly be integrated into any standard reinforcement learning algorithm. We experiment with Montezuma's Revenge from the Atari Learning Environment, a popular benchmark in RL. Our experiments on a diverse set of 15 tasks demonstrate that, for the same number of interactions with the environment, language-based rewards lead to successful completion of the task 60% more often on average, compared to learning without language.


Learning a Policy for Opportunistic Active Learning

arXiv.org Artificial Intelligence

Active learning identifies data points to label that are expected to be the most useful in improving a supervised model. Opportunistic active learning incorporates active learning into interactive tasks that constrain possible queries during interactions. Prior work has shown that opportunistic active learning can be used to improve grounding of natural language descriptions in an interactive object retrieval task. In this work, we use reinforcement learning for such an object retrieval task, to learn a policy that effectively trades off task completion with model improvement that would benefit future tasks.