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 Maziar Sanjabi




Solving a Class of Non-Convex Min-Max Games Using Iterative First Order Methods

Neural Information Processing Systems

Recent applications that arise in machine learning have surged significant interest in solving min-max saddle point games. This problem has been extensively studied in the convex-concave regime for which a global equilibrium solution can be computed efficiently. In this paper, we study the problem in the non-convex regime and show that an ε-first order stationary point of the game can be computed when one of the player's objective can be optimized to global optimality efficiently. In particular, we first consider the case where the objective of one of the players satisfies the Polyak-Łojasiewicz (PL) condition.


Solving a Class of Non-Convex Min-Max Games Using Iterative First Order Methods

Neural Information Processing Systems

Recent applications that arise in machine learning have surged significant interest in solving min-max saddle point games. This problem has been extensively studied in the convex-concave regime for which a global equilibrium solution can be computed efficiently. In this paper, we study the problem in the non-convex regime and show that an ε-first order stationary point of the game can be computed when one of the player's objective can be optimized to global optimality efficiently. In particular, we first consider the case where the objective of one of the players satisfies the Polyak-Łojasiewicz (PL) condition.