Matsubara, Takamitsu
Self-Supervised Learning of Grasping Arbitrary Objects On-the-Move
Kiyokawa, Takuya, Nagata, Eiki, Tsurumine, Yoshihisa, Kwon, Yuhwan, Matsubara, Takamitsu
Mobile grasping enhances manipulation efficiency by utilizing robots' mobility. This study aims to enable a commercial off-the-shelf robot for mobile grasping, requiring precise timing and pose adjustments. Self-supervised learning can develop a generalizable policy to adjust the robot's velocity and determine grasp position and orientation based on the target object's shape and pose. Due to mobile grasping's complexity, action primitivization and step-by-step learning are crucial to avoid data sparsity in learning from trial and error. This study simplifies mobile grasping into two grasp action primitives and a moving action primitive, which can be operated with limited degrees of freedom for the manipulator. This study introduces three fully convolutional neural network (FCN) models to predict static grasp primitive, dynamic grasp primitive, and residual moving velocity error from visual inputs. A two-stage grasp learning approach facilitates seamless FCN model learning. The ablation study demonstrated that the proposed method achieved the highest grasping accuracy and pick-and-place efficiency. Furthermore, randomizing object shapes and environments in the simulation effectively achieved generalizable mobile grasping.
Domains as Objectives: Domain-Uncertainty-Aware Policy Optimization through Explicit Multi-Domain Convex Coverage Set Learning
Ilboudo, Wendyam Eric Lionel, Kobayashi, Taisuke, Matsubara, Takamitsu
The problem of uncertainty is a feature of real world robotics problems and any control framework must contend with it in order to succeed in real applications tasks. Reinforcement Learning is no different, and epistemic uncertainty arising from model uncertainty or misspecification is a challenge well captured by the sim-to-real gap. A simple solution to this issue is domain randomization (DR), which unfortunately can result in conservative agents. As a remedy to this conservativeness, the use of universal policies that take additional information about the randomized domain has risen as an alternative solution, along with recurrent neural network-based controllers. Uncertainty-aware universal policies present a particularly compelling solution able to account for system identification uncertainties during deployment. In this paper, we reveal that the challenge of efficiently optimizing uncertainty-aware policies can be fundamentally reframed as solving the convex coverage set (CCS) problem within a multi-objective reinforcement learning (MORL) context. By introducing a novel Markov decision process (MDP) framework where each domain's performance is treated as an independent objective, we unify the training of uncertainty-aware policies with MORL approaches. This connection enables the application of MORL algorithms for domain randomization (DR), allowing for more efficient policy optimization. To illustrate this, we focus on the linear utility function, which aligns with the expectation in DR formulations, and propose a series of algorithms adapted from the MORL literature to solve the CCS, demonstrating their ability to enhance the performance of uncertainty-aware policies.
Unsupervised Neural Motion Retargeting for Humanoid Teleoperation
Yagi, Satoshi, Tada, Mitsunori, Uchibe, Eiji, Kanoga, Suguru, Matsubara, Takamitsu, Morimoto, Jun
This study proposes an approach to human-to-humanoid teleoperation using GAN-based online motion retargeting, which obviates the need for the construction of pairwise datasets to identify the relationship between the human and the humanoid kinematics. Consequently, it can be anticipated that our proposed teleoperation system will reduce the complexity and setup requirements typically associated with humanoid controllers, thereby facilitating the development of more accessible and intuitive teleoperation systems for users without robotics knowledge. The experiments demonstrated the efficacy of the proposed method in retargeting a range of upper-body human motions to humanoid, including a body jab motion and a basketball shoot motion. Moreover, the human-in-the-loop teleoperation performance was evaluated by measuring the end-effector position errors between the human and the retargeted humanoid motions. The results demonstrated that the error was comparable to those of conventional motion retargeting methods that require pairwise motion datasets. Finally, a box pick-and-place task was conducted to demonstrate the usability of the developed humanoid teleoperation system.
Reinforcement Learning of Multi-robot Task Allocation for Multi-object Transportation with Infeasible Tasks
Shida, Yuma, Jimbo, Tomohiko, Odashima, Tadashi, Matsubara, Takamitsu
Multi-object transport using multi-robot systems has the potential for diverse practical applications such as delivery services owing to its efficient individual and scalable cooperative transport. However, allocating transportation tasks of objects with unknown weights remains challenging. Moreover, the presence of infeasible tasks (untransportable objects) can lead to robot stoppage (deadlock). This paper proposes a framework for dynamic task allocation that involves storing task experiences for each task in a scalable manner with respect to the number of robots. First, these experiences are broadcasted from the cloud server to the entire robot system. Subsequently, each robot learns the exclusion levels for each task based on those task experiences, enabling it to exclude infeasible tasks and reset its task priorities. Finally, individual transportation, cooperative transportation, and the temporary exclusion of tasks considered infeasible are achieved. The scalability and versatility of the proposed method were confirmed through numerical experiments with an increased number of robots and objects, including unlearned weight objects. The effectiveness of the temporary deadlock avoidance was also confirmed by introducing additional robots within an episode. The proposed method enables the implementation of task allocation strategies that are feasible for different numbers of robots and various transport tasks without prior consideration of feasibility.
Task-priority Intermediated Hierarchical Distributed Policies: Reinforcement Learning of Adaptive Multi-robot Cooperative Transport
Naito, Yusei, Jimbo, Tomohiko, Odashima, Tadashi, Matsubara, Takamitsu
Multi-robot cooperative transport is crucial in logistics, housekeeping, and disaster response. However, it poses significant challenges in environments where objects of various weights are mixed and the number of robots and objects varies. This paper presents Task-priority Intermediated Hierarchical Distributed Policies (TIHDP), a multi-agent Reinforcement Learning (RL) framework that addresses these challenges through a hierarchical policy structure. TIHDP consists of three layers: task allocation policy (higher layer), dynamic task priority (intermediate layer), and robot control policy (lower layer). Whereas the dynamic task priority layer can manipulate the priority of any object to be transported by receiving global object information and communicating with other robots, the task allocation and robot control policies are restricted by local observations/actions so that they are not affected by changes in the number of objects and robots. Through simulations and real-robot demonstrations, TIHDP shows promising adaptability and performance of the learned multi-robot cooperative transport, even in environments with varying numbers of robots and objects. Video is available at https://youtu.be/Rmhv5ovj0xM
Leveraging Demonstrator-perceived Precision for Safe Interactive Imitation Learning of Clearance-limited Tasks
Oh, Hanbit, Matsubara, Takamitsu
Interactive imitation learning is an efficient, model-free method through which a robot can learn a task by repetitively iterating an execution of a learning policy and a data collection by querying human demonstrations. However, deploying unmatured policies for clearance-limited tasks, like industrial insertion, poses significant collision risks. For such tasks, a robot should detect the collision risks and request intervention by ceding control to a human when collisions are imminent. The former requires an accurate model of the environment, a need that significantly limits the scope of IIL applications. In contrast, humans implicitly demonstrate environmental precision by adjusting their behavior to avoid collisions when performing tasks. Inspired by human behavior, this paper presents a novel interactive learning method that uses demonstrator-perceived precision as a criterion for human intervention called Demonstrator-perceived Precision-aware Interactive Imitation Learning (DPIIL). DPIIL captures precision by observing the speed-accuracy trade-off exhibited in human demonstrations and cedes control to a human to avoid collisions in states where high precision is estimated. DPIIL improves the safety of interactive policy learning and ensures efficiency without explicitly providing precise information of the environment. We assessed DPIIL's effectiveness through simulations and real-robot experiments that trained a UR5e 6-DOF robotic arm to perform assembly tasks. Our results significantly improved training safety, and our best performance compared favorably with other learning methods.
Reinforcement Learning of Action and Query Policies with LTL Instructions under Uncertain Event Detector
Hatanaka, Wataru, Yamashina, Ryota, Matsubara, Takamitsu
Reinforcement learning (RL) with linear temporal logic (LTL) objectives can allow robots to carry out symbolic event plans in unknown environments. Most existing methods assume that the event detector can accurately map environmental states to symbolic events; however, uncertainty is inevitable for real-world event detectors. Such uncertainty in an event detector generates multiple branching possibilities on LTL instructions, confusing action decisions. Moreover, the queries to the uncertain event detector, necessary for the task's progress, may increase the uncertainty further. To cope with those issues, we propose an RL framework, Learning Action and Query over Belief LTL (LAQBL), to learn an agent that can consider the diversity of LTL instructions due to uncertain event detection while avoiding task failure due to the unnecessary event-detection query. Our framework simultaneously learns 1) an embedding of belief LTL, which is multiple branching possibilities on LTL instructions using a graph neural network, 2) an action policy, and 3) a query policy which decides whether or not to query for the event detector. Simulations in a 2D grid world and image-input robotic inspection environments show that our method successfully learns actions to follow LTL instructions even with uncertain event detectors.
Deep Segmented DMP Networks for Learning Discontinuous Motions
Anarossi, Edgar, Tahara, Hirotaka, Komeno, Naoto, Matsubara, Takamitsu
Discontinuous motion which is a motion composed of multiple continuous motions with sudden change in direction or velocity in between, can be seen in state-aware robotic tasks. Such robotic tasks are often coordinated with sensor information such as image. In recent years, Dynamic Movement Primitives (DMP) which is a method for generating motor behaviors suitable for robotics has garnered several deep learning based improvements to allow associations between sensor information and DMP parameters. While the implementation of deep learning framework does improve upon DMP's inability to directly associate to an input, we found that it has difficulty learning DMP parameters for complex motion which requires large number of basis functions to reconstruct. In this paper we propose a novel deep learning network architecture called Deep Segmented DMP Network (DSDNet) which generates variable-length segmented motion by utilizing the combination of multiple DMP parameters predicting network architecture, double-stage decoder network, and number of segments predictor. The proposed method is evaluated on both artificial data (object cutting & pick-and-place) and real data (object cutting) where our proposed method could achieve high generalization capability, task-achievement, and data-efficiency compared to previous method on generating discontinuous long-horizon motions.
AdaTerm: Adaptive T-Distribution Estimated Robust Moments for Noise-Robust Stochastic Gradient Optimization
Ilboudo, Wendyam Eric Lionel, Kobayashi, Taisuke, Matsubara, Takamitsu
With the increasing practicality of deep learning applications, practitioners are inevitably faced with datasets corrupted by noise from various sources such as measurement errors, mislabeling, and estimated surrogate inputs/outputs that can adversely impact the optimization results. It is a common practice to improve the optimization algorithm's robustness to noise, since this algorithm is ultimately in charge of updating the network parameters. Previous studies revealed that the first-order moment used in Adam-like stochastic gradient descent optimizers can be modified based on the Student's t-distribution. While this modification led to noise-resistant updates, the other associated statistics remained unchanged, resulting in inconsistencies in the assumed models. In this paper, we propose AdaTerm, a novel approach that incorporates the Student's t-distribution to derive not only the first-order moment but also all the associated statistics. This provides a unified treatment of the optimization process, offering a comprehensive framework under the statistical model of the t-distribution for the first time. The proposed approach offers several advantages over previously proposed approaches, including reduced hyperparameters and improved robustness and adaptability. This noise-adaptive behavior contributes to AdaTerm's exceptional learning performance, as demonstrated through various optimization problems with different and/or unknown noise ratios. Furthermore, we introduce a new technique for deriving a theoretical regret bound without relying on AMSGrad, providing a valuable contribution to the field
Learning to Shape by Grinding: Cutting-surface-aware Model-based Reinforcement Learning
Hachimine, Takumi, Morimoto, Jun, Matsubara, Takamitsu
Object shaping by grinding is a crucial industrial process in which a rotating grinding belt removes material. Object-shape transition models are essential to achieving automation by robots; however, learning such a complex model that depends on process conditions is challenging because it requires a significant amount of data, and the irreversible nature of the removal process makes data collection expensive. This paper proposes a cutting-surface-aware Model-Based Reinforcement Learning (MBRL) method for robotic grinding. Our method employs a cutting-surface-aware model as the object's shape transition model, which in turn is composed of a geometric cutting model and a cutting-surface-deviation model, based on the assumption that the robot action can specify the cutting surface made by the tool. Furthermore, according to the grinding resistance theory, the cutting-surface-deviation model does not require raw shape information, making the model's dimensions smaller and easier to learn than a naive shape transition model directly mapping the shapes. Through evaluation and comparison by simulation and real robot experiments, we confirm that our MBRL method can achieve high data efficiency for learning object shaping by grinding and also provide generalization capability for initial and target shapes that differ from the training data.