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Collaborating Authors

 Manchester, Zachary


Fast Contact-Implicit Model-Predictive Control

arXiv.org Artificial Intelligence

We present a general approach for controlling robotic systems that make and break contact with their environments. Contact-implicit model predictive control (CI-MPC) generalizes linear MPC to contact-rich settings by utilizing a bi-level planning formulation with lower-level contact dynamics formulated as time-varying linear complementarity problems (LCPs) computed using strategic Taylor approximations about a reference trajectory. These dynamics enable the upper-level planning problem to reason about contact timing and forces, and generate entirely new contact-mode sequences online. To achieve reliable and fast numerical convergence, we devise a structure-exploiting interior-point solver for these LCP contact dynamics and a custom trajectory optimizer for the tracking problem. We demonstrate real-time solution rates for CI-MPC and the ability to generate and track non-periodic behaviours in hardware experiments on a quadrupedal robot. We also show that the controller is robust to model mismatch and can respond to disturbances by discovering and exploiting new contact modes across a variety of robotic systems in simulation, including a pushbot, planar hopper, planar quadruped, and planar biped.


Single-Level Differentiable Contact Simulation

arXiv.org Artificial Intelligence

We present a differentiable formulation of rigid-body contact dynamics for objects and robots represented as compositions of convex primitives. Existing optimization-based approaches simulating contact between convex primitives rely on a bilevel formulation that separates collision detection and contact simulation. These approaches are unreliable in realistic contact simulation scenarios because isolating the collision detection problem introduces contact location non-uniqueness. Our approach combines contact simulation and collision detection into a unified single-level optimization problem. This disambiguates the collision detection problem in a physics-informed manner. Compared to previous differentiable simulation approaches, our formulation features improved simulation robustness and a reduction in computational complexity by more than an order of magnitude. We illustrate the contact and collision differentiability on a robotic manipulation task requiring optimization-through-contact. We provide a numerically efficient implementation of our formulation in the Julia language called Silico.jl.


Scalable Identification of Partially Observed Systems with Certainty-Equivalent EM

arXiv.org Machine Learning

System identification is a key step for model-based control, estimator design, and output prediction. This work considers the offline identification of partially observed nonlinear systems. We empirically show that the certainty-equivalent approximation to expectation-maximization can be a reliable and scalable approach for high-dimensional deterministic systems, which are common in robotics. We formulate certainty-equivalent expectation-maximization as block coordinate-ascent, and provide an efficient implementation. The algorithm is tested on a simulated system of coupled Lorenz attractors, demonstrating its ability to identify high-dimensional systems that can be intractable for particle-based approaches. Our approach is also used to identify the dynamics of an aerobatic helicopter. By augmenting the state with unobserved fluid states, a model is learned that predicts the acceleration of the helicopter better than state-of-the-art approaches. The codebase for this work is available at https://github.com/sisl/CEEM.


ALGAMES: A Fast Solver for Constrained Dynamic Games

arXiv.org Artificial Intelligence

Dynamic games are an effective paradigm for dealing with the control of multiple interacting actors. Current algorithms for solving these problems either rely on Hamilton-Jacobi-Isaacs (HJI) methods, dynamic programming (DP), differential dynamic programming (DDP), or an iterative best response approach (IBR). The first two approaches have strong theoretical guarantees; however they becomes intractable in high-dimensional real-world applications. The third approach is grounded in the success of iLQR. It is scalable, but it cannot handle constraints. Finally, the iterative best response algorithm is a heuristic approach with unknown convergence properties, and it can suffer from stability and tractability issues. This paper introduces ALGAMES (Augmented Lagrangian GAME-theoretic Solver), a solver that handles trajectory optimization problems with multiple actors and general nonlinear state and input constraints. We evaluate our solver in the context of autonomous driving on scenarios involving numerous vehicles such as ramp merging, overtaking, and lane changing. We present simulation and timing results demonstrating the speed and the ability of the solver to produce efficient, safe, and natural autonomous behaviors.


A General Framework for Structured Learning of Mechanical Systems

arXiv.org Artificial Intelligence

Learning accurate dynamics models is necessary for optimal, compliant control of robotic systems. Current approaches to white-box modeling using analytic parameterizations, or black-box modeling using neural networks, can suffer from high bias or high variance. We address the need for a flexible, gray-box model of mechanical systems that can seamlessly incorporate prior knowledge where it is available, and train expressive function approximators where it is not. We propose to parameterize a mechanical system using neural networks to model its Lagrangian and the generalized forces that act on it. We test our method on a simulated, actuated double pendulum. We show that our method outperforms a naive, black-box model in terms of data-efficiency, as well as performance in model-based reinforcement learning. We also conduct a systematic study of our method's ability to incorporate available prior knowledge about the system to improve data efficiency.