Luo, Ting
MDDD: Manifold-based Domain Adaptation with Dynamic Distribution for Non-Deep Transfer Learning in Cross-subject and Cross-session EEG-based Emotion Recognition
Luo, Ting, Zhang, Jing, Qiu, Yingwei, Zhang, Li, Hu, Yaohua, Yu, Zhuliang, Liang, Zhen
Emotion decoding using Electroencephalography (EEG)-based affective brain-computer interfaces represents a significant area within the field of affective computing. In the present study, we propose a novel non-deep transfer learning method, termed as Manifold-based Domain adaptation with Dynamic Distribution (MDDD). The proposed MDDD includes four main modules: manifold feature transformation, dynamic distribution alignment, classifier learning, and ensemble learning. The data undergoes a transformation onto an optimal Grassmann manifold space, enabling dynamic alignment of the source and target domains. This process prioritizes both marginal and conditional distributions according to their significance, ensuring enhanced adaptation efficiency across various types of data. In the classifier learning, the principle of structural risk minimization is integrated to develop robust classification models. This is complemented by dynamic distribution alignment, which refines the classifier iteratively. Additionally, the ensemble learning module aggregates the classifiers obtained at different stages of the optimization process, which leverages the diversity of the classifiers to enhance the overall prediction accuracy. The experimental results indicate that MDDD outperforms traditional non-deep learning methods, achieving an average improvement of 3.54%, and is comparable to deep learning methods. This suggests that MDDD could be a promising method for enhancing the utility and applicability of aBCIs in real-world scenarios.
EnvPool: A Highly Parallel Reinforcement Learning Environment Execution Engine
Weng, Jiayi, Lin, Min, Huang, Shengyi, Liu, Bo, Makoviichuk, Denys, Makoviychuk, Viktor, Liu, Zichen, Song, Yufan, Luo, Ting, Jiang, Yukun, Xu, Zhongwen, Yan, Shuicheng
There has been significant progress in developing reinforcement learning (RL) training systems. Past works such as IMPALA, Apex, Seed RL, Sample Factory, and others, aim to improve the system's overall throughput. In this paper, we aim to address a common bottleneck in the RL training system, i.e., parallel environment execution, which is often the slowest part of the whole system but receives little attention. With a curated design for paralleling RL environments, we have improved the RL environment simulation speed across different hardware setups, ranging from a laptop and a modest workstation, to a high-end machine such as NVIDIA DGX-A100. On a high-end machine, EnvPool achieves one million frames per second for the environment execution on Atari environments and three million frames per second on MuJoCo environments. When running EnvPool on a laptop, the speed is 2.8x that of the Python subprocess. Moreover, great compatibility with existing RL training libraries has been demonstrated in the open-sourced community, including CleanRL, rl_games, DeepMind Acme, etc. Finally, EnvPool allows researchers to iterate their ideas at a much faster pace and has great potential to become the de facto RL environment execution engine. Example runs show that it only takes five minutes to train agents to play Atari Pong and MuJoCo Ant on a laptop. EnvPool is open-sourced at https://github.com/sail-sg/envpool.