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Collaborating Authors

 Liu, Xiaojiang


Distance between Relevant Information Pieces Causes Bias in Long-Context LLMs

arXiv.org Artificial Intelligence

Positional bias in large language models (LLMs) hinders their ability to effectively process long inputs. A prominent example is the "lost in the middle" phenomenon, where LLMs struggle to utilize relevant information situated in the middle of the input. While prior research primarily focuses on single pieces of relevant information, real-world applications often involve multiple relevant information pieces. To bridge this gap, we present LongPiBench, a benchmark designed to assess positional bias involving multiple pieces of relevant information. Thorough experiments are conducted with five commercial and six open-source models. These experiments reveal that while most current models are robust against the "lost in the middle" issue, there exist significant biases related to the spacing of relevant information pieces. These findings highlight the importance of evaluating and reducing positional biases to advance LLM's capabilities.


TIS-DPO: Token-level Importance Sampling for Direct Preference Optimization With Estimated Weights

arXiv.org Artificial Intelligence

Direct Preference Optimization (DPO) has been widely adopted for preference alignment of Large Language Models (LLMs) due to its simplicity and effectiveness. However, DPO is derived as a bandit problem in which the whole response is treated as a single arm, ignoring the importance differences between tokens, which may affect optimization efficiency and make it difficult to achieve optimal results. In this work, we propose that the optimal data for DPO has equal expected rewards for each token in winning and losing responses, as there is no difference in token importance. However, since the optimal dataset is unavailable in practice, we propose using the original dataset for importance sampling to achieve unbiased optimization. Accordingly, we propose a token-level importance sampling DPO objective named TIS-DPO that assigns importance weights to each token based on its reward. Inspired by previous works, we estimate the token importance weights using the difference in prediction probabilities from a pair of contrastive LLMs. We explore three methods to construct these contrastive LLMs: (1) guiding the original LLM with contrastive prompts, (2) training two separate LLMs using winning and losing responses, and (3) performing forward and reverse DPO training with winning and losing responses. Experiments show that TIS-DPO significantly outperforms various baseline methods on harmlessness and helpfulness alignment and summarization tasks. We also visualize the estimated weights, demonstrating their ability to identify key token positions.


Exploring Format Consistency for Instruction Tuning

arXiv.org Artificial Intelligence

Instruction tuning has emerged as a promising approach to enhancing large language models in following human instructions. It is shown that increasing the diversity and number of instructions in the training data can consistently enhance generalization performance, which facilitates a recent endeavor to collect various instructions and integrate existing instruction tuning datasets into larger collections. However, different users have their unique ways of expressing instructions, and there often exist variations across different datasets in the instruction styles and formats, i.e., format inconsistency. In this work, we propose a framework named Unified Instruction Tuning (UIT), which calls OpenAI APIs for automatic format transfer among different instruction tuning datasets such as PromptSource, FLAN and CrossFit. With the framework, we (1) demonstrate the necessity of maintaining format consistency in instruction tuning; (2) improve the generalization performance on unseen instructions on T5-LM-xl; (3) provide a novel perplexity-based denoising method to reduce the noise of automatic format transfer to make the UIT framework more practical and a smaller offline model based on GPT-J that achieves comparable format transfer capability to OpenAI APIs to reduce costs in practice. Further analysis regarding variations of targeted formats and other effects is intended.


Dialogue Generation on Infrequent Sentence Functions via Structured Meta-Learning

arXiv.org Artificial Intelligence

Sentence function is an important linguistic feature indicating the communicative purpose in uttering a sentence. Incorporating sentence functions into conversations has shown improvements in the quality of generated responses. However, the number of utterances for different types of fine-grained sentence functions is extremely imbalanced. Besides a small number of high-resource sentence functions, a large portion of sentence functions is infrequent. Consequently, dialogue generation conditioned on these infrequent sentence functions suffers from data deficiency. In this paper, we investigate a structured meta-learning (SML) approach for dialogue generation on infrequent sentence functions. We treat dialogue generation conditioned on different sentence functions as separate tasks, and apply model-agnostic meta-learning to high-resource sentence functions data. Furthermore, SML enhances meta-learning effectiveness by promoting knowledge customization among different sentence functions but simultaneously preserving knowledge generalization for similar sentence functions. Experimental results demonstrate that SML not only improves the informativeness and relevance of generated responses, but also can generate responses consistent with the target sentence functions.


Interpretable Real-Time Win Prediction for Honor of Kings, a Popular Mobile MOBA Esport

arXiv.org Artificial Intelligence

With the rapid prevalence and explosive development of MOBA esports (Multiplayer Online Battle Arena electronic sports), many research efforts have been devoted to automatically predicting the game results (win predictions). While this task has great potential in various applications such as esports live streaming and game commentator AI systems, previous studies suffer from two major limitations: 1) insufficient real-time input features and high-quality training data; 2) non-interpretable inference processes of the black-box prediction models. To mitigate these issues, we collect and release a large-scale dataset that contains real-time game records with rich input features of the popular MOBA game Honor of Kings. For interpretable predictions, we propose a Two-Stage Spatial-Temporal Network (TSSTN) that can not only provide accurate real-time win predictions but also attribute the ultimate prediction results to the contributions of different features for interpretability. Experiment results and applications in real-world live streaming scenarios show that the proposed TSSTN model is effective both in prediction accuracy and interpretability.