Li, Zhenhui
CBLab: Supporting the Training of Large-scale Traffic Control Policies with Scalable Traffic Simulation
Liang, Chumeng, Huang, Zherui, Liu, Yicheng, Liu, Zhanyu, Zheng, Guanjie, Shi, Hanyuan, Wu, Kan, Du, Yuhao, Li, Fuliang, Li, Zhenhui
Traffic simulation provides interactive data for the optimization of traffic control policies. However, existing traffic simulators are limited by their lack of scalability and shortage in input data, which prevents them from generating interactive data from traffic simulation in the scenarios of real large-scale city road networks. In this paper, we present \textbf{C}ity \textbf{B}rain \textbf{Lab}, a toolkit for scalable traffic simulation. CBLab consists of three components: CBEngine, CBData, and CBScenario. CBEngine is a highly efficient simulator supporting large-scale traffic simulation. CBData includes a traffic dataset with road network data of 100 cities all around the world. We also develop a pipeline to conduct a one-click transformation from raw road networks to input data of our traffic simulation. Combining CBEngine and CBData allows researchers to run scalable traffic simulations in the road network of real large-scale cities. Based on that, CBScenario implements an interactive environment and a benchmark for two scenarios of traffic control policies respectively, with which traffic control policies adaptable for large-scale urban traffic can be trained and tuned. To the best of our knowledge, CBLab is the first infrastructure supporting traffic control policy optimization in large-scale urban scenarios. CBLab has supported the City Brain Challenge @ KDD CUP 2021. The project is available on GitHub:~\url{https://github.com/CityBrainLab/CityBrainLab.git}.
Boosting Offline Reinforcement Learning with Residual Generative Modeling
Wei, Hua, Ye, Deheng, Liu, Zhao, Wu, Hao, Yuan, Bo, Fu, Qiang, Yang, Wei, Li, Zhenhui
Offline reinforcement learning (RL) tries to learn the near-optimal policy with recorded offline experience without online exploration. Current offline RL research includes: 1) generative modeling, i.e., approximating a policy using fixed data; and 2) learning the state-action value function. While most research focuses on the state-action function part through reducing the bootstrapping error in value function approximation induced by the distribution shift of training data, the effects of error propagation in generative modeling have been neglected. In this paper, we analyze the error in generative modeling. We propose AQL (action-conditioned Q-learning), a residual generative model to reduce policy approximation error for offline RL. We show that our method can learn more accurate policy approximations in different benchmark datasets. In addition, we show that the proposed offline RL method can learn more competitive AI agents in complex control tasks under the multiplayer online battle arena (MOBA) game Honor of Kings.
Learning to Route via Theory-Guided Residual Network
Liu, Chang, Zheng, Guanjie, Li, Zhenhui
The heavy traffic and related issues have always been concerns for modern cities. With the help of deep learning and reinforcement learning, people have proposed various policies to solve these traffic-related problems, such as smart traffic signal control systems and taxi dispatching systems. People usually validate these policies in a city simulator, since directly applying them in the real city introduces real cost. However, these policies validated in the city simulator may fail in the real city if the simulator is significantly different from the real world. To tackle this problem, we need to build a real-like traffic simulation system. Therefore, in this paper, we propose to learn the human routing model, which is one of the most essential part in the traffic simulator. This problem has two major challenges. First, human routing decisions are determined by multiple factors, besides the common time and distance factor. Second, current historical routes data usually covers just a small portion of vehicles, due to privacy and device availability issues. To address these problems, we propose a theory-guided residual network model, where the theoretical part can emphasize the general principles for human routing decisions (e.g., fastest route), and the residual part can capture drivable condition preferences (e.g., local road or highway). Since the theoretical part is composed of traditional shortest path algorithms that do not need data to train, our residual network can learn human routing models from limited data. We have conducted extensive experiments on multiple real-world datasets to show the superior performance of our model, especially with small data. Besides, we have also illustrated why our model is better at recovering real routes through case studies.
Objective-aware Traffic Simulation via Inverse Reinforcement Learning
Zheng, Guanjie, Liu, Hanyang, Xu, Kai, Li, Zhenhui
Traffic simulators act as an essential component in the operating and planning of transportation systems. Conventional traffic simulators usually employ a calibrated physical car-following model to describe vehicles' behaviors and their interactions with traffic environment. However, there is no universal physical model that can accurately predict the pattern of vehicle's behaviors in different situations. A fixed physical model tends to be less effective in a complicated environment given the non-stationary nature of traffic dynamics. In this paper, we formulate traffic simulation as an inverse reinforcement learning problem, and propose a parameter sharing adversarial inverse reinforcement learning model for dynamics-robust simulation learning. Our proposed model is able to imitate a vehicle's trajectories in the real world while simultaneously recovering the reward function that reveals the vehicle's true objective which is invariant to different dynamics. Extensive experiments on synthetic and real-world datasets show the superior performance of our approach compared to state-of-the-art methods and its robustness to variant dynamics of traffic.
Learning to Simulate on Sparse Trajectory Data
Wei, Hua, Chen, Chacha, Liu, Chang, Zheng, Guanjie, Li, Zhenhui
Simulation of the real-world traffic can be used to help validate the transportation policies. A good simulator means the simulated traffic is similar to real-world traffic, which often requires dense traffic trajectories (i.e., with a high sampling rate) to cover dynamic situations in the real world. However, in most cases, the real-world trajectories are sparse, which makes simulation challenging. In this paper, we present a novel framework ImInGAIL to address the problem of learning to simulate the driving behavior from sparse real-world data. The proposed architecture incorporates data interpolation with the behavior learning process of imitation learning. To the best of our knowledge, we are the first to tackle the data sparsity issue for behavior learning problems. We investigate our framework on both synthetic and real-world trajectory datasets of driving vehicles, showing that our method outperforms various baselines and state-of-the-art methods.
Don't Overlook the Support Set: Towards Improving Generalization in Meta-learning
Yao, Huaxiu, Huang, Longkai, Wei, Ying, Tian, Li, Huang, Junzhou, Li, Zhenhui
Meta-learning has proven to be a powerful paradigm for transferring the knowledge from previously tasks to facilitate the learning of a novel task. Current dominant algorithms train a well-generalized model initialization which is adapted to each task via the support set. The crux, obviously, lies in optimizing the generalization capability of the initialization, which is measured by the performance of the adapted model on the query set of each task. Unfortunately, this generalization measure, evidenced by empirical results, pushes the initialization to overfit the query but fail the support set, which significantly impairs the generalization and adaptation to novel tasks. To address this issue, we include the support set when evaluating the generalization to produce a new meta-training strategy, MetaMix, that linearly combines the input and hidden representations of samples from both the support and query sets. Theoretical studies on classification and regression tasks show how MetaMix can improve the generalization of meta-learning. More remarkably, MetaMix obtains state-of-the-art results by a large margin across many datasets and remains compatible with existing meta-learning algorithms.
Learning to Simulate Human Movement
Wei, Hua, Li, Zhenhui
Modeling how human moves on the space is useful for policy-making in transportation, public safety, and public health. The human movements can be viewed as a dynamic process that human transits between states (e.g., locations) over time. In the human world where both intelligent agents like humans or vehicles with human drivers play an important role, the states of agents mostly describe human activities, and the state transition is influenced by both the human decisions and physical constraints from the real-world system (e.g., agents need to spend time to move over a certain distance). Therefore, the modeling of state transition should include the modeling of the agent's decision process and the physical system dynamics. In this paper, we propose to model state transition in human movement through learning decision model and integrating system dynamics. In experiments on real-world datasets, we demonstrate that the proposed method can achieve superior performance against the state-of-the-art methods in predicting the next state and generating long-term future states.
Graph Few-shot Learning via Knowledge Transfer
Yao, Huaxiu, Zhang, Chuxu, Wei, Ying, Jiang, Meng, Wang, Suhang, Huang, Junzhou, Chawla, Nitesh V., Li, Zhenhui
Towards the challenging problem of semi-supervised node classification, there have been extensive studies. As a frontier, Graph Neural Networks (GNNs) have aroused great interest recently, which update the representation of each node by aggregating information of its neighbors. However, most GNNs have shallow layers with a limited receptive field and may not achieve satisfactory performance especially when the number of labeled nodes is quite small. To address this challenge, we innovatively propose a graph few-shot learning (GFL) algorithm that incorporates prior knowledge learned from auxiliary graphs to improve classification accuracy on the target graph. Specifically, a transferable metric space characterized by a node embedding and a graph-specific prototype embedding function is shared between auxiliary graphs and the target, facilitating the transfer of structural knowledge. Extensive experiments and ablation studies on four real-world graph datasets demonstrate the effectiveness of our proposed model.
Targeted Source Detection for Environmental Data
Zheng, Guanjie, Liu, Mengqi, Wen, Tao, Wang, Hongjian, Yao, Huaxiu, Brantley, Susan L., Li, Zhenhui
In the face of growing needs for water and energy, a fundamental understanding of the environmental impacts of human activities becomes critical for managing water and energy resources, remedying water pollution, and making regulatory policy wisely. Among activities that impact the environment, oil and gas production, wastewater transport, and urbanization are included. In addition to the occurrence of anthropogenic contamination, the presence of some contaminants (e.g., methane, salt, and sulfate) of natural origin is not uncommon. Therefore, scientists sometimes find it difficult to identify the sources of contaminants in the coupled natural and human systems. In this paper, we propose a technique to simultaneously conduct source detection and prediction, which outperforms other approaches in the interdisciplinary case study of the identification of potential groundwater contamination within a region of high-density shale gas development.
Hierarchically Structured Meta-learning
Yao, Huaxiu, Wei, Ying, Huang, Junzhou, Li, Zhenhui
In order to learn quickly with few samples, meta-learning utilizes prior knowledge learned from previous tasks. However, a critical challenge in meta-learning is task uncertainty and heterogeneity, which can not be handled via globally sharing knowledge among tasks. In this paper, based on gradient-based meta-learning, we propose a hierarchically structured meta-learning (HSML) algorithm that explicitly tailors the transferable knowledge to different clusters of tasks. Inspired by the way human beings organize knowledge, we resort to a hierarchical task clustering structure to cluster tasks. As a result, the proposed approach not only addresses the challenge via the knowledge customization to different clusters of tasks, but also preserves knowledge generalization among a cluster of similar tasks. To tackle the changing of task relationship, in addition, we extend the hierarchical structure to a continual learning environment. The experimental results show that our approach can achieve state-of-the-art performance in both toy-regression and few-shot image classification problems.