Li, Shikai
WLB-LLM: Workload-Balanced 4D Parallelism for Large Language Model Training
Wang, Zheng, Cai, Anna, Xie, Xinfeng, Pan, Zaifeng, Guan, Yue, Chu, Weiwei, Wang, Jie, Li, Shikai, Huang, Jianyu, Cai, Chris, Hao, Yuchen, Ding, Yufei
In this work, we present WLB-LLM, a workLoad-balanced 4D parallelism for large language model training. We first thoroughly analyze the workload imbalance issue in LLM training and identify two primary sources of imbalance at the pipeline parallelism and context parallelism levels. Then, to address the imbalance issue, at the pipeline parallelism level, WLB-LLM incorporates a workload-aware variable-length document packing method to balance the computation and communication workload across micro-batches. Additionally, at the context parallelism level, WLB-LLM introduces a novel fine-grained per-document sharding strategy, ensuring each worker within a context parallelism group has an identical workload. Comprehensive experiments under different model scales demonstrate that WLB-LLM significantly mitigates the workload imbalance during 4D parallelism LLM training and achieves an average speedup of 1.23x when applying WLB-LLM in our internal LLM training framework.
Movie Gen: A Cast of Media Foundation Models
Polyak, Adam, Zohar, Amit, Brown, Andrew, Tjandra, Andros, Sinha, Animesh, Lee, Ann, Vyas, Apoorv, Shi, Bowen, Ma, Chih-Yao, Chuang, Ching-Yao, Yan, David, Choudhary, Dhruv, Wang, Dingkang, Sethi, Geet, Pang, Guan, Ma, Haoyu, Misra, Ishan, Hou, Ji, Wang, Jialiang, Jagadeesh, Kiran, Li, Kunpeng, Zhang, Luxin, Singh, Mannat, Williamson, Mary, Le, Matt, Yu, Matthew, Singh, Mitesh Kumar, Zhang, Peizhao, Vajda, Peter, Duval, Quentin, Girdhar, Rohit, Sumbaly, Roshan, Rambhatla, Sai Saketh, Tsai, Sam, Azadi, Samaneh, Datta, Samyak, Chen, Sanyuan, Bell, Sean, Ramaswamy, Sharadh, Sheynin, Shelly, Bhattacharya, Siddharth, Motwani, Simran, Xu, Tao, Li, Tianhe, Hou, Tingbo, Hsu, Wei-Ning, Yin, Xi, Dai, Xiaoliang, Taigman, Yaniv, Luo, Yaqiao, Liu, Yen-Cheng, Wu, Yi-Chiao, Zhao, Yue, Kirstain, Yuval, He, Zecheng, He, Zijian, Pumarola, Albert, Thabet, Ali, Sanakoyeu, Artsiom, Mallya, Arun, Guo, Baishan, Araya, Boris, Kerr, Breena, Wood, Carleigh, Liu, Ce, Peng, Cen, Vengertsev, Dimitry, Schonfeld, Edgar, Blanchard, Elliot, Juefei-Xu, Felix, Nord, Fraylie, Liang, Jeff, Hoffman, John, Kohler, Jonas, Fire, Kaolin, Sivakumar, Karthik, Chen, Lawrence, Yu, Licheng, Gao, Luya, Georgopoulos, Markos, Moritz, Rashel, Sampson, Sara K., Li, Shikai, Parmeggiani, Simone, Fine, Steve, Fowler, Tara, Petrovic, Vladan, Du, Yuming
We present Movie Gen, a cast of foundation models that generates high-quality, 1080p HD videos with different aspect ratios and synchronized audio. We also show additional capabilities such as precise instruction-based video editing and generation of personalized videos based on a user's image. Our models set a new state-of-the-art on multiple tasks: text-to-video synthesis, video personalization, video editing, video-to-audio generation, and text-to-audio generation. Our largest video generation model is a 30B parameter transformer trained with a maximum context length of 73K video tokens, corresponding to a generated video of 16 seconds at 16 frames-per-second. We show multiple technical innovations and simplifications on the architecture, latent spaces, training objectives and recipes, data curation, evaluation protocols, parallelization techniques, and inference optimizations that allow us to reap the benefits of scaling pre-training data, model size, and training compute for training large scale media generation models. We hope this paper helps the research community to accelerate progress and innovation in media generation models. All videos from this paper are available at https://go.fb.me/MovieGenResearchVideos.
UnitedHuman: Harnessing Multi-Source Data for High-Resolution Human Generation
Fu, Jianglin, Li, Shikai, Jiang, Yuming, Lin, Kwan-Yee, Wu, Wayne, Liu, Ziwei
Human generation has achieved significant progress. Nonetheless, existing methods still struggle to synthesize specific regions such as faces and hands. We argue that the main reason is rooted in the training data. A holistic human dataset inevitably has insufficient and low-resolution information on local parts. Therefore, we propose to use multi-source datasets with various resolution images to jointly learn a high-resolution human generative model. However, multi-source data inherently a) contains different parts that do not spatially align into a coherent human, and b) comes with different scales. To tackle these challenges, we propose an end-to-end framework, UnitedHuman, that empowers continuous GAN with the ability to effectively utilize multi-source data for high-resolution human generation. Specifically, 1) we design a Multi-Source Spatial Transformer that spatially aligns multi-source images to full-body space with a human parametric model. 2) Next, a continuous GAN is proposed with global-structural guidance and CutMix consistency. Patches from different datasets are then sampled and transformed to supervise the training of this scale-invariant generative model. Extensive experiments demonstrate that our model jointly learned from multi-source data achieves superior quality than those learned from a holistic dataset.
3DHumanGAN: 3D-Aware Human Image Generation with 3D Pose Mapping
Yang, Zhuoqian, Li, Shikai, Wu, Wayne, Dai, Bo
Human image generation is a long-standing topic in computer We present 3DHumanGAN, a 3D-aware generative adversarial vision and graphics with applications across multiple network that synthesizes photo-like images of fullbody areas of interest including movie production, social networking humans with consistent appearances under different and e-commerce. Compared to physically-based methods, view-angles and body-poses. To tackle the representational data-driven approaches are preferred due to the photolikeness and computational challenges in synthesizing the articulated of their results, versatility and ease of use [60]. In structure of human bodies, we propose a novel generator this work, we are interested in synthesizing full-body human architecture in which a 2D convolutional backbone is modulated images with a 3D-aware generative adversarial network by a 3D pose mapping network. The 3D pose mapping (GAN) that produces appearance-consistent images under network is formulated as a renderable implicit function conditioned different view-angles and body-poses.