Plotting

 Leonetti, Matteo


Automatic Curriculum Graph Generation for Reinforcement Learning Agents

AAAI Conferences

In recent years, research has shown that transfer learning methods can be leveraged to construct curricula that sequence a series of simpler tasks such that performance on a final target task is improved. A major limitation of existing approaches is that such curricula are handcrafted by humans that are typically domain experts. To address this limitation, we introduce a method to generate a curriculum based on task descriptors and a novel metric of transfer potential. Our method automatically generates a curriculum as a directed acyclic graph (as opposed to a linear sequence as done in existing work). Experiments in both discrete and continuous domains show that our method produces curricula that improve the agent's learning performance when compared to the baseline condition of learning on the target task from scratch.


Reports on the 2014 AAAI Fall Symposium Series

AI Magazine

The AAAI 2014 Fall Symposium Series was held Thursday through Saturday, November 13–15, at the Westin Arlington Gateway in Arlington, Virginia adjacent to Washington, DC. The titles of the seven symposia were Artificial Intelligence for Human-Robot Interaction, Energy Market Prediction, Expanding the Boundaries of Health Informatics Using AI, Knowledge, Skill, and Behavior Transfer in Autonomous Robots, Modeling Changing Perspectives: Reconceptualizing Sensorimotor Experiences, Natural Language Access to Big Data, and The Nature of Humans and Machines: A Multidisciplinary Discourse. The highlights of each symposium are presented in this report.


Reports on the 2014 AAAI Fall Symposium Series

AI Magazine

The program also included six keynote presentations, a funding panel, a community panel, and multiple breakout sessions. The keynote presentations, given by speakers that have been working on AI for HRI for many years, focused on the larger intellectual picture of this subfield. Each speaker was asked to address, from his or her personal perspective, why HRI is an AI problem and how AI research can bring us closer to the reality of humans interacting with robots on everyday tasks. Speakers included Rodney Brooks (Rethink Robotics), Manuela Veloso (Carnegie Mellon University), Michael Goodrich (Brigham Young University), Benjamin Kuipers (University of Michigan), Maja Mataric (University of Southern California), and Brian Scassellati (Yale University).


Reports on the 2015 AAAI Workshop Program

AI Magazine

AAAI's 2015 Workshop Program was held Sunday and Monday, January 25–26, 2015 at the Hyatt Regency Austin Hotel in Austion, Texas, USA. The AAAI-15 workshop program included 15 workshops covering a wide range of topics in artificial intelligence. Most workshops were held on a single day. The titles of the workshops included AI and Ethics, AI for Cities, AI for Transportation: Advice, Interactivity and Actor Modeling, Algorithm Configuration, Artificial Intelligence Applied to Assistive Technologies and Smart Environments, Beyond the Turing Test, Computational Sustainability, Computer Poker and Imperfect Information, Incentive and Trust in E-Communities, Multiagent Interaction without Prior Coordination, Planning, Search, and Optimization, Scholarly Big Data: AI Perspectives, Challenges, and Ideas, Trajectory-Based Behaviour Analytics, World Wide Web and Public Health Intelligence, Knowledge, Skill, and Behavior Transfer in Autonomous Robots, and Learning for General Competency in Video Games.


Reports on the 2015 AAAI Workshop Program

AI Magazine

AAAI's 2015 Workshop Program was held Sunday and Monday, January 25–26, 2015 at the Hyatt Regency Austin Hotel in Austion, Texas, USA. The AAAI-15 workshop program included 15 workshops covering a wide range of topics in artificial intelligence. Most workshops were held on a single day. The titles of the workshops included AI and Ethics, AI for Cities, AI for Transportation: Advice, Interactivity and Actor Modeling, Algorithm Configuration, Artificial Intelligence Applied to Assistive Technologies and Smart Environments, Beyond the Turing Test, Computational Sustainability, Computer Poker and Imperfect Information, Incentive and Trust in E-Communities, Multiagent Interaction without Prior Coordination, Planning, Search, and Optimization, Scholarly Big Data: AI Perspectives, Challenges, and Ideas, Trajectory-Based Behaviour Analytics, World Wide Web and Public Health Intelligence, Knowledge, Skill, and Behavior Transfer in Autonomous Robots, and Learning for General Competency in Video Games.


Planning in Action Language BC while Learning Action Costs for Mobile Robots

AAAI Conferences

The action language BC provides an elegant way of formalizing dynamic domains which involve indirect effects of actions and recursively defined fluents. In complex robot task planning domains, it may be necessary for robots to plan with incomplete information, and reason about indirect or recursive action effects. In this paper, we demonstrate how BC can be used for robot task planning to solve these issues. Additionally, action costs are incorporated with planning to produce optimal plans, and we estimate these costs from experience making planning adaptive. This paper presents the first application of BC on a real robot in a realistic domain, which involves human-robot interaction for knowledge acquisition, optimal plan generation to minimize navigation time, and learning for adaptive planning.