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Collaborating Authors

 Lee, Wee-Sun


Bootstrapping Simulation-Based Algorithms with a Suboptimal Policy

AAAI Conferences

Finding optimal policies for Markov Decision Processes with large state spaces is in general intractable. Nonetheless, simulation-based algorithms inspired by Sparse Sampling (SS) such as Upper Confidence Bound applied in Trees (UCT) and Forward Search Sparse Sampling (FSSS) have been shown to perform reasonably well in both theory and practice, despite the high computational demand. To improve the efficiency of these algorithms, we adopt a simple enhancement technique with a heuristic policy to speed up the selection of optimal actions. The general method, called Aux, augments the look-ahead tree with auxiliary arms that are evaluated by the heuristic policy. In this paper, we provide theoretical justification for the method and demonstrate its effectiveness in two experimental benchmarks that showcase the faster convergence to a near optimal policy for both SS and FSSS. Moreover, to further speed up the convergence of these algorithms at the early stage, we present a novel mechanism to combine them with UCT so that the resulting hybrid algorithm is superior to both of its components.


CAPIR: Collaborative Action Planning with Intention Recognition

AAAI Conferences

We apply decision theoretic techniques to construct non-player characters that are able to assist a human player in collaborative games. The method is based on solving Markov decision processes, which can be difficult when the game state is described by many variables. To scale to more complex games, the method allows decomposition of a game task into subtasks, each of which can be modelled by a Markov decision process. Intention recognition is used to infer the subtask that the human is currently performing, allowing the helper to assist the human in performing the correct task. Experiments show that the method can be effective, giving near-human level performance in helping a human in a collaborative game.