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Collaborating Authors

 Lange, Patrick


Alexa, play with robot: Introducing the First Alexa Prize SimBot Challenge on Embodied AI

arXiv.org Artificial Intelligence

The Alexa Prize program has empowered numerous university students to explore, experiment, and showcase their talents in building conversational agents through challenges like the SocialBot Grand Challenge and the TaskBot Challenge. As conversational agents increasingly appear in multimodal and embodied contexts, it is important to explore the affordances of conversational interaction augmented with computer vision and physical embodiment. This paper describes the SimBot Challenge, a new challenge in which university teams compete to build robot assistants that complete tasks in a simulated physical environment. This paper provides an overview of the SimBot Challenge, which included both online and offline challenge phases. We describe the infrastructure and support provided to the teams including Alexa Arena, the simulated environment, and the ML toolkit provided to teams to accelerate their building of vision and language models. We summarize the approaches the participating teams took to overcome research challenges and extract key lessons learned. Finally, we provide analysis of the performance of the competing SimBots during the competition.


DialGuide: Aligning Dialogue Model Behavior with Developer Guidelines

arXiv.org Artificial Intelligence

Dialogue models are able to generate coherent and fluent responses, but they can still be challenging to control and may produce non-engaging, unsafe results. This unpredictability diminishes user trust and can hinder the use of the models in the real world. To address this, we introduce DialGuide, a novel framework for controlling dialogue model behavior using natural language rules, or guidelines. These guidelines provide information about the context they are applicable to and what should be included in the response, allowing the models to generate responses that are more closely aligned with the developer's expectations and intent. We evaluate DialGuide on three tasks in open-domain dialogue response generation: guideline selection, response generation, and response entailment verification. Our dataset contains 10,737 positive and 15,467 negative dialogue context-response-guideline triplets across two domains - chit-chat and safety. We provide baseline models for the tasks and benchmark their performance. We also demonstrate that DialGuide is effective in the dialogue safety domain, producing safe and engaging responses that follow developer guidelines.


Multimodal Contextualized Plan Prediction for Embodied Task Completion

arXiv.org Artificial Intelligence

Task planning is an important component of traditional robotics systems enabling robots to compose fine grained skills to perform more complex tasks. Recent work building systems for translating natural language to executable actions for task completion in simulated embodied agents is focused on directly predicting low level action sequences that would be expected to be directly executable by a physical robot. In this work, we instead focus on predicting a higher level plan representation for one such embodied task completion dataset - TEACh, under the assumption that techniques for high-level plan prediction from natural language are expected to be more transferable to physical robot systems. We demonstrate that better plans can be predicted using multimodal context, and that plan prediction and plan execution modules are likely dependent on each other and hence it may not be ideal to fully decouple them. Further, we benchmark execution of oracle plans to quantify the scope for improvement in plan prediction models.


TEACh: Task-driven Embodied Agents that Chat

arXiv.org Artificial Intelligence

Robots operating in human spaces must be able to engage in natural language interaction with people, both understanding and executing instructions, and using conversation to resolve ambiguity and recover from mistakes. To study this, we introduce TEACh, a dataset of over 3,000 human--human, interactive dialogues to complete household tasks in simulation. A Commander with access to oracle information about a task communicates in natural language with a Follower. The Follower navigates through and interacts with the environment to complete tasks varying in complexity from "Make Coffee" to "Prepare Breakfast", asking questions and getting additional information from the Commander. We propose three benchmarks using TEACh to study embodied intelligence challenges, and we evaluate initial models' abilities in dialogue understanding, language grounding, and task execution.


Evaluation of In-Person Counseling Strategies To Develop Physical Activity Chatbot for Women

arXiv.org Artificial Intelligence

Artificial intelligence chatbots are the vanguard in technology-based intervention to change people's behavior. To develop intervention chatbots, the first step is to understand natural language conversation strategies in human conversation. This work introduces an intervention conversation dataset collected from a real-world physical activity intervention program for women. We designed comprehensive annotation schemes in four dimensions (domain, strategy, social exchange, and task-focused exchange) and annotated a subset of dialogs. We built a strategy classifier with context information to detect strategies from both trainers and participants based on the annotation. To understand how human intervention induces effective behavior changes, we analyzed the relationships between the intervention strategies and the participants' changes in the barrier and social support for physical activity. We also analyzed how participant's baseline weight correlates to the amount of occurrence of the corresponding strategy. This work lays the foundation for developing a personalized physical activity intervention bot. The dataset and code are available at https://github.com/KaihuiLiang/physical-activity-counseling


Crowdsourcing Multimodal Dialog Interactions: Lessons Learned from the HALEF Case

AAAI Conferences

The advent of multiple study on crowdsourcing for speech applications concluded crowdsourcing vendors and software infrastructure has that "although the crowd sometimes approached the level greatly helped this effort. Several providers also offer integrated of the experts, it never surpassed it" (Parent and Eskenazi filtering tools that allow users to customize different 2011)). This is exacerbated during multimodal dialog data aspects of their data collection, including target population, collections, where it becomes harder to quality-control for geographical location, demographics and sometimes usable audio-video data, due to a variety of factors including even education level and expertise. Managed crowdsourcing poor visual quality caused by variable lighting, position, providers extend these options by offering further customization or occlusions, participant or administrator error, or technical and end-to-end management of the entire data issues with the system or network (McDuff, Kaliouby, and collection operation.