Lan, Yihuai
DVM: Towards Controllable LLM Agents in Social Deduction Games
Zhang, Zheng, Lan, Yihuai, Chen, Yangsen, Wang, Lei, Wang, Xiang, Wang, Hao
Large Language Models (LLMs) have advanced the capability of game agents in social deduction games (SDGs). These games rely heavily on conversation-driven interactions and require agents to infer, make decisions, and express based on such information. While this progress leads to more sophisticated and strategic non-player characters (NPCs) in SDGs, there exists a need to control the proficiency of these agents. This control not only ensures that NPCs can adapt to varying difficulty levels during gameplay, but also provides insights into the safety and fairness of LLM agents. In this paper, we present DVM, a novel framework for developing controllable LLM agents for SDGs, and demonstrate its implementation on one of the most popular SDGs, Werewolf. DVM comprises three main components: Predictor, Decider, and Discussor. By integrating reinforcement learning with a win rate-constrained decision chain reward mechanism, we enable agents to dynamically adjust their gameplay proficiency to achieve specified win rates. Experiments show that DVM not only outperforms existing methods in the Werewolf game, but also successfully modulates its performance levels to meet predefined win rate targets. These results pave the way for LLM agents' adaptive and balanced gameplay in SDGs, opening new avenues for research in controllable game agents.
All in an Aggregated Image for In-Image Learning
Wang, Lei, Xu, Wanyu, Hu, Zhiqiang, Lan, Yihuai, Dong, Shan, Wang, Hao, Lee, Roy Ka-Wei, Lim, Ee-Peng
This paper introduces a new in-context learning (ICL) mechanism called In-Image Learning (I$^2$L) that combines demonstration examples, visual cues, and chain-of-thought reasoning into an aggregated image to enhance the capabilities of Large Multimodal Models (e.g., GPT-4V) in multimodal reasoning tasks. Unlike previous approaches that rely on converting images to text or incorporating visual input into language models, I$^2$L consolidates all information into an aggregated image and leverages image processing, understanding, and reasoning abilities. This has several advantages: it reduces inaccurate textual descriptions of complex images, provides flexibility in positioning demonstration examples, and avoids multiple input images and lengthy prompts. We also introduce I$^2$L-Hybrid, a method that combines the strengths of I$^2$L with other ICL methods. Specifically, it uses an automatic strategy to select the most suitable method (I$^2$L or another certain ICL method) for a specific task instance. We conduct extensive experiments to assess the effectiveness of I$^2$L and I$^2$L-Hybrid on MathVista, which covers a variety of complex multimodal reasoning tasks. Additionally, we investigate the influence of image resolution, the number of demonstration examples in a single image, and the positions of these demonstrations in the aggregated image on the effectiveness of I$^2$L. Our code is publicly available at https://github.com/AGI-Edgerunners/IIL.
PCToolkit: A Unified Plug-and-Play Prompt Compression Toolkit of Large Language Models
Li, Jinyi, Lan, Yihuai, Wang, Lei, Wang, Hao
Prompt compression is an innovative method for efficiently condensing input prompts while preserving essential information. To facilitate quick-start services, user-friendly interfaces, and compatibility with common datasets and metrics, we present the Prompt Compression Toolkit (PCToolkit). This toolkit is a unified plug-and-play solution for compressing prompts in Large Language Models (LLMs), featuring cutting-edge prompt compressors, diverse datasets, and metrics for comprehensive performance evaluation. PCToolkit boasts a modular design, allowing for easy integration of new datasets and metrics through portable and user-friendly interfaces. In this paper, we outline the key components and functionalities of PCToolkit. We conducted evaluations of the compressors within PCToolkit across various natural language tasks, including reconstruction, summarization, mathematical problem-solving, question answering, few-shot learning, synthetic tasks, code completion, boolean expressions, multiple choice questions, and lies recognition.
LLM-Based Agent Society Investigation: Collaboration and Confrontation in Avalon Gameplay
Lan, Yihuai, Hu, Zhiqiang, Wang, Lei, Wang, Yang, Ye, Deheng, Zhao, Peilin, Lim, Ee-Peng, Xiong, Hui, Wang, Hao
This paper aims to investigate the open research problem of uncovering the social behaviors of LLM-based agents. To achieve this goal, we adopt Avalon, a representative communication game, as the environment and use system prompts to guide LLM agents to play the game. While previous studies have conducted preliminary investigations into gameplay with LLM agents, there lacks research on their social behaviors. In this paper, we present a novel framework designed to seamlessly adapt to Avalon gameplay. The core of our proposed framework is a multi-agent system that enables efficient communication and interaction among agents. We evaluate the performance of our framework based on metrics from two perspectives: winning the game and analyzing the social behaviors of LLM agents. Our results demonstrate the effectiveness of our framework in generating adaptive and intelligent agents and highlight the potential of LLM-based agents in addressing the challenges associated with dynamic social environment interaction. By analyzing the social behaviors of LLM agents from the aspects of both collaboration and confrontation, we provide insights into the research and applications of this domain.
LLM-Adapters: An Adapter Family for Parameter-Efficient Fine-Tuning of Large Language Models
Hu, Zhiqiang, Wang, Lei, Lan, Yihuai, Xu, Wanyu, Lim, Ee-Peng, Bing, Lidong, Xu, Xing, Poria, Soujanya, Lee, Roy Ka-Wei
The success of large language models (LLMs), like GPT-4 and ChatGPT, has led to the development of numerous cost-effective and accessible alternatives that are created by finetuning open-access LLMs with task-specific data (e.g., ChatDoctor) or instruction data (e.g., Alpaca). Among the various fine-tuning methods, adapter-based parameter-efficient fine-tuning (PEFT) is undoubtedly one of the most attractive topics, as it only requires fine-tuning a few external parameters instead of the entire LLMs while achieving comparable or even better performance. To enable further research on PEFT methods of LLMs, this paper presents LLM-Adapters, an easy-to-use framework that integrates various adapters into LLMs and can execute these adapter-based PEFT methods of LLMs for different tasks. The framework includes state-of-the-art open-access LLMs such as LLaMA, BLOOM, and GPT-J, as well as widely used adapters such as Series adapters, Parallel adapter, Prompt-based learning and Reparametrization-based methods. Moreover, we conduct extensive empirical studies on the impact of adapter types, placement locations, and hyper-parameters to the best design for each adapter-based methods. We evaluate the effectiveness of the adapters on fourteen datasets from two different reasoning tasks, Arithmetic Reasoning and Commonsense Reasoning. The results demonstrate that using adapter-based PEFT in smaller-scale LLMs (7B) with few extra trainable parameters yields comparable, and in some cases superior, performance to powerful LLMs (175B) in zero-shot inference on both reasoning tasks.
Plan-and-Solve Prompting: Improving Zero-Shot Chain-of-Thought Reasoning by Large Language Models
Wang, Lei, Xu, Wanyu, Lan, Yihuai, Hu, Zhiqiang, Lan, Yunshi, Lee, Roy Ka-Wei, Lim, Ee-Peng
Large language models (LLMs) have recently been shown to deliver impressive performance in various NLP tasks. To tackle multi-step reasoning tasks, few-shot chain-of-thought (CoT) prompting includes a few manually crafted step-by-step reasoning demonstrations which enable LLMs to explicitly generate reasoning steps and improve their reasoning task accuracy. To eliminate the manual effort, Zero-shot-CoT concatenates the target problem statement with "Let's think step by step" as an input prompt to LLMs. Despite the success of Zero-shot-CoT, it still suffers from three pitfalls: calculation errors, missing-step errors, and semantic misunderstanding errors. To address the missing-step errors, we propose Plan-and-Solve (PS) Prompting. It consists of two components: first, devising a plan to divide the entire task into smaller subtasks, and then carrying out the subtasks according to the plan. To address the calculation errors and improve the quality of generated reasoning steps, we extend PS prompting with more detailed instructions and derive PS+ prompting. We evaluate our proposed prompting strategy on ten datasets across three reasoning problems. The experimental results over GPT-3 show that our proposed zero-shot prompting consistently outperforms Zero-shot-CoT across all datasets by a large margin, is comparable to or exceeds Zero-shot-Program-of-Thought Prompting, and has comparable performance with 8-shot CoT prompting on the math reasoning problem. The code can be found at https://github.com/AGI-Edgerunners/Plan-and-Solve-Prompting.