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Collaborating Authors

 Kolve, Eric


Webly Supervised Concept Expansion for General Purpose Vision Models

arXiv.org Artificial Intelligence

General Purpose Vision (GPV) systems are models that are designed to solve a wide array of visual tasks without requiring architectural changes. Today, GPVs primarily learn both skills and concepts from large fully supervised datasets. Scaling GPVs to tens of thousands of concepts by acquiring data to learn each concept for every skill quickly becomes prohibitive. This work presents an effective and inexpensive alternative: learn skills from supervised datasets, learn concepts from web image search, and leverage a key characteristic of GPVs: the ability to transfer visual knowledge across skills. We use a dataset of 1M+ images spanning 10k+ visual concepts to demonstrate webly-supervised concept expansion for two existing GPVs (GPV-1 and VL-T5) on 3 benchmarks: 5 Coco-based datasets (80 primary concepts), a newly curated series of 5 datasets based on the OpenImages and VisualGenome repositories ( 500 concepts), and the Web-derived dataset (10k+ concepts). We also propose a new architecture, GPV-2 that supports a variety of tasks -- from vision tasks like classification and localization to vision+language tasks like QA and captioning, to more niche ones like human-object interaction detection. GPV-2 benefits hugely from web data and outperforms GPV-1 and VL-T5 across these benchmarks. Our data, code, and web demo are available at https://prior.allenai.org/projects/gpv2.


Iconary: A Pictionary-Based Game for Testing Multimodal Communication with Drawings and Text

arXiv.org Artificial Intelligence

Communicating with humans is challenging for AIs because it requires a shared understanding of the world, complex semantics (e.g., metaphors or analogies), and at times multi-modal gestures (e.g., pointing with a finger, or an arrow in a diagram). We investigate these challenges in the context of Iconary, a collaborative game of drawing and guessing based on Pictionary, that poses a novel challenge for the research community. In Iconary, a Guesser tries to identify a phrase that a Drawer is drawing by composing icons, and the Drawer iteratively revises the drawing to help the Guesser in response. This back-and-forth often uses canonical scenes, visual metaphor, or icon compositions to express challenging words, making it an ideal test for mixing language and visual/symbolic communication in AI. We propose models to play Iconary and train them on over 55,000 games between human players. Our models are skillful players and are able to employ world knowledge in language models to play with words unseen during training. Elite human players outperform our models, particularly at the drawing task, leaving an important gap for future research to address. We release our dataset, code, and evaluation setup as a challenge to the community at http://www.github.com/allenai/iconary.


CORA: Benchmarks, Baselines, and Metrics as a Platform for Continual Reinforcement Learning Agents

arXiv.org Artificial Intelligence

Progress in continual reinforcement learning has been limited due to several barriers to entry: missing code, high compute requirements, and a lack of suitable benchmarks. In this work, we present CORA, a platform for Continual Reinforcement Learning Agents that provides benchmarks, baselines, and metrics in a single code package. The benchmarks we provide are designed to evaluate different aspects of the continual RL challenge, such as catastrophic forgetting, plasticity, ability to generalize, and sample-efficient learning. Three of the benchmarks utilize video game environments (Atari, Procgen, NetHack). The fourth benchmark, CHORES, consists of four different task sequences in a visually realistic home simulator, drawn from a diverse set of task and scene parameters. To compare continual RL methods on these benchmarks, we prepare three metrics in CORA: continual evaluation, forgetting, and zero-shot forward transfer. Finally, CORA includes a set of performant, open-source baselines of existing algorithms for researchers to use and expand on. We release CORA and hope that the continual RL community can benefit from our contributions, to accelerate the development of new continual RL algorithms.


ManipulaTHOR: A Framework for Visual Object Manipulation

arXiv.org Artificial Intelligence

The domain of Embodied AI has recently witnessed substantial progress, particularly in navigating agents within their environments. These early successes have laid the building blocks for the community to tackle tasks that require agents to actively interact with objects in their environment. Object manipulation is an established research domain within the robotics community and poses several challenges including manipulator motion, grasping and long-horizon planning, particularly when dealing with oft-overlooked practical setups involving visually rich and complex scenes, manipulation using mobile agents (as opposed to tabletop manipulation), and generalization to unseen environments and objects. We propose a framework for object manipulation built upon the physics-enabled, visually rich AI2-THOR framework and present a new challenge to the Embodied AI community known as ArmPointNav. This task extends the popular point navigation task to object manipulation and offers new challenges including 3D obstacle avoidance, manipulating objects in the presence of occlusion, and multi-object manipulation that necessitates long term planning. Popular learning paradigms that are successful on PointNav challenges show promise, but leave a large room for improvement.


A Cordial Sync: Going Beyond Marginal Policies for Multi-Agent Embodied Tasks

arXiv.org Artificial Intelligence

Autonomous agents must learn to collaborate. It is not scalable to develop a new centralized agent every time a task's difficulty outpaces a single agent's abilities. While multi-agent collaboration research has flourished in gridworld-like environments, relatively little work has considered visually rich domains. Addressing this, we introduce the novel task FurnMove in which agents work together to move a piece of furniture through a living room to a goal. Unlike existing tasks, FurnMove requires agents to coordinate at every timestep. We identify two challenges when training agents to complete FurnMove: existing decentralized action sampling procedures do not permit expressive joint action policies and, in tasks requiring close coordination, the number of failed actions dominates successful actions. To confront these challenges we introduce SYNC-policies (synchronize your actions coherently) and CORDIAL (coordination loss). Using SYNC-policies and CORDIAL, our agents achieve a 58% completion rate on FurnMove, an impressive absolute gain of 25 percentage points over competitive decentralized baselines. Our dataset, code, and pretrained models are available at https://unnat.github.io/cordial-sync .


Two Body Problem: Collaborative Visual Task Completion

arXiv.org Artificial Intelligence

Collaboration is a necessary skill to perform tasks that are beyond one agent's capabilities. Addressed extensively in both conventional and modern AI, multi-agent collaboration has often been studied in the context of simple grid worlds. We argue that there are inherently visual aspects to collaboration which should be studied in visually rich environments. A key element in collaboration is communication that can be either explicit, through messages, or implicit, through perception of the other agents and the visual world. Learning to collaborate in a visual environment entails learning (1) to perform the task, (2) when and what to communicate, and (3) how to act based on these communications and the perception of the visual world. In this paper we study the problem of learning to collaborate directly from pixels in AI2-THOR and demonstrate the benefits of explicit and implicit modes of communication to perform visual tasks. Refer to our project page for more details: https://prior.allenai.org/projects/two-body-problem


AI2-THOR: An Interactive 3D Environment for Visual AI

arXiv.org Artificial Intelligence

We introduce The House Of inteRactions (THOR), a framework for visual AI research, available at http://ai2thor.allenai.org. AI2-THOR consists of near photo-realistic 3D indoor scenes, where AI agents can navigate in the scenes and interact with objects to perform tasks. AI2-THOR enables research in many different domains including but not limited to deep reinforcement learning, imitation learning, learning by interaction, planning, visual question answering, unsupervised representation learning, object detection and segmentation, and learning models of cognition. The goal of AI2-THOR is to facilitate building visually intelligent models and push the research forward in this domain.