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Collaborating Authors

 Klein, Jonathan


Harmony: A Joint Self-Supervised and Weakly-Supervised Framework for Learning General Purpose Visual Representations

arXiv.org Artificial Intelligence

Vision-language contrastive learning frameworks like CLIP enable learning representations from natural language supervision, and provide strong zero-shot classification capabilities. However, due to the nature of the supervisory signal in these paradigms, they lack the ability to learn localized features, leading to degraded performance on dense prediction tasks like segmentation and detection. On the other hand, self-supervised learning methods have shown the ability to learn granular representations, complementing the high-level features in vision-language training. In this work, we present Harmony, a framework that combines vision-language training with discriminative and generative self-supervision to learn visual features that can be generalized across vision downstream tasks. Our framework is specifically designed to work on web-scraped data by not relying on negative examples and addressing the one-to-one correspondence issue using soft CLIP targets generated by an EMA model. We comprehensively evaluate Harmony across various vision downstream tasks and find that it significantly outperforms the baseline CLIP and the previously leading joint self and weakly-supervised methods, MaskCLIP and SLIP. Specifically, when comparing against these methods, Harmony shows superior performance in fine-tuning and zero-shot classification on ImageNet-1k, semantic segmentation on ADE20K, and both object detection and instance segmentation on MS-COCO, when pre-training a ViT-S/16 on CC3M. We also show that Harmony outperforms other self-supervised learning methods like iBOT and MAE across all tasks evaluated. On https://github.com/MohammedSB/Harmony our code is publicly available.


Zero-Level-Set Encoder for Neural Distance Fields

arXiv.org Artificial Intelligence

Neural shape representation generally refers to representing 3D geometry using neural networks, e.g., to compute a signed distance or occupancy value at a specific spatial position. In this paper, we present a novel encoder-decoder neural network for embedding 3D shapes in a single forward pass. Our architecture is based on a multi-scale hybrid system incorporating graph-based and voxel-based components, as well as a continuously differentiable decoder. Furthermore, the network is trained to solve the Eikonal equation and only requires knowledge of the zero-level set for training and inference. This means that in contrast to most previous work, our network is able to output valid signed distance fields without explicit prior knowledge of non-zero distance values or shape occupancy. We further propose a modification of the loss function in case that surface normals are not well defined, e.g., in the context of non-watertight surfaces and non-manifold geometry. Overall, this can help reduce the computational overhead of training and evaluating neural distance fields, as well as enabling the application to difficult shapes. We finally demonstrate the efficacy, generalizability and scalability of our method on datasets consisting of deforming shapes, both based on simulated data and raw 3D scans. We further show single-class and multi-class encoding, on both fixed and variable vertex-count inputs, showcasing a wide range of possible applications.


A Lennard-Jones Layer for Distribution Normalization

arXiv.org Artificial Intelligence

We introduce the Lennard-Jones layer (LJL) for the equalization of the density of 2D and 3D point clouds through systematically rearranging points without destroying their overall structure (distribution normalization). LJL simulates a dissipative process of repulsive and weakly attractive interactions between individual points by considering the nearest neighbor of each point at a given moment in time. This pushes the particles into a potential valley, reaching a well-defined stable configuration that approximates an equidistant sampling after the stabilization process. We apply LJLs to redistribute randomly generated point clouds into a randomized uniform distribution. Moreover, LJLs are embedded in the generation process of point cloud networks by adding them at later stages of the inference process. The improvements in 3D point cloud generation utilizing LJLs are evaluated qualitatively and quantitatively. Finally, we apply LJLs to improve the point distribution of a score-based 3D point cloud denoising network. In general, we demonstrate that LJLs are effective for distribution normalization which can be applied at negligible cost without retraining the given neural network.


Gazebo Plants: Simulating Plant-Robot Interaction with Cosserat Rods

arXiv.org Artificial Intelligence

Robotic harvesting has the potential to positively impact agricultural productivity, reduce costs, improve food quality, enhance sustainability, and to address labor shortage. In the rapidly advancing field of agricultural robotics, the necessity of training robots in a virtual environment has become essential. Generating training data to automatize the underlying computer vision tasks such as image segmentation, object detection and classification, also heavily relies on such virtual environments as synthetic data is often required to overcome the shortage and lack of variety of real data sets. However, physics engines commonly employed within the robotics community, such as ODE, Simbody, Bullet, and DART, primarily support motion and collision interaction of rigid bodies. This inherent limitation hinders experimentation and progress in handling non-rigid objects such as plants and crops. In this contribution, we present a plugin for the Gazebo simulation platform based on Cosserat rods to model plant motion. It enables the simulation of plants and their interaction with the environment. We demonstrate that, using our plugin, users can conduct harvesting simulations in Gazebo by simulating a robotic arm picking fruits and achieve results comparable to real-world experiments.