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Collaborating Authors

 Kim, Byungmoon


Proximal Policy Gradient: PPO with Policy Gradient

arXiv.org Artificial Intelligence

In this paper, we propose a new algorithm PPG (Proximal Policy Gradient), which is close to both VPG (vanilla policy gradient) and PPO (proximal policy optimization). The PPG objective is a partial variation of the VPG objective and the gradient of the PPG objective is exactly same as the gradient of the VPG objective. To increase the number of policy update iterations, we introduce the advantage-policy plane and design a new clipping strategy. We perform experiments in OpenAI Gym and Bullet robotics environments for ten random seeds. The performance of PPG is comparable to PPO, and the entropy decays slower than PPG. Thus we show that performance similar to PPO can be obtained by using the gradient formula from the original policy gradient theorem.


LPaintB: Learning to Paint from Self-SupervisionLPaintB: Learning to Paint from Self-Supervision

arXiv.org Artificial Intelligence

We present a novel reinforcement learning-based natural media painting algorithm. Our goal is to reproduce a reference image using brush strokes and we encode the objective through observations. Our formulation takes into account that the distribution of the reward in the action space is sparse and training a reinforcement learning algorithm from scratch can be difficult. We present an approach that combines self-supervised learning and reinforcement learning to effectively transfer negative samples into positive ones and change the reward distribution. We demonstrate the benefits of our painting agent to reproduce reference images with brush strokes. The training phase takes about one hour and the runtime algorithm takes about 30 seconds on a GTX1080 GPU reproducing a 1000 800 image with 20,000 strokes.