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Collaborating Authors

 Johnston, Benjamin


Reports of the AAAI 2011 Conference Workshops

AI Magazine

The AAAI-11 workshop program was held Sunday and Monday, August 7โ€“18, 2011, at the Hyatt Regency San Francisco in San Francisco, California USA. The AAAI-11 workshop program included 15 workshops covering a wide range of topics in artificial intelligence. The titles of the workshops were Activity Context Representation: Techniques and Languages; Analyzing Microtext; Applied Adversarial Reasoning and Risk Modeling; Artificial Intelligence and Smarter Living: The Conquest of Complexity; AI for Data Center Management and Cloud Computing; Automated Action Planning for Autonomous Mobile Robots; Computational Models of Natural Argument; Generalized Planning; Human Computation; Human-Robot Interaction in Elder Care; Interactive Decision Theory and Game Theory; Language-Action Tools for Cognitive Artificial Agents: Integrating Vision, Action and Language; Lifelong Learning; Plan, Activity, and Intent Recognition; and Scalable Integration of Analytics and Visualization. This article presents short summaries of those events.


Reports of the AAAI 2011 Conference Workshops

AI Magazine

The AAAI-11 workshop program was held Sunday and Monday, August 7โ€“18, 2011, at the Hyatt Regency San Francisco in San Francisco, California USA. The AAAI-11 workshop program included 15 workshops covering a wide range of topics in artificial intelligence. The titles of the workshops were Activity Context Representation: Techniques and Languages; Analyzing Microtext; Applied Adversarial Reasoning and Risk Modeling; Artificial Intelligence and Smarter Living: The Conquest of Complexity; AI for Data Center Management and Cloud Computing; Automated Action Planning for Autonomous Mobile Robots; Computational Models of Natural Argument; Generalized Planning; Human Computation; Human-Robot Interaction in Elder Care; Interactive Decision Theory and Game Theory; Language-Action Tools for Cognitive Artificial Agents: Integrating Vision, Action and Language; Lifelong Learning; Plan, Activity, and Intent Recognition; and Scalable Integration of Analytics and Visualization. This article presents short summaries of those events.


An Interface for Crowd-Sourcing Spatial Models of Commonsense

AAAI Conferences

Commonsense is a challenge not only for representation and reasoning but also for large scale knowledge engineering required to capture the breadth of our "everyday" world. One approach to knowledge engineering is to "outsource" the effort to the public through games that generate structured commonsense knowledge from user play. To date, such games have focused on symbolic and textual knowledge. However, an effective commonsense reasoning system will require spatial and physical reasoning capabilities. In this paper, I propose a tool for gathering commonsense information from ordinary people. It is a user-friendly 3D sculpting tool for modeling and annotating models of physical objects and spaces.


Conservative and Reward-driven Behavior Selection in a Commonsense Reasoning Framework

AAAI Conferences

Comirit is a framework for commonsense reasoning that combines simulation, logical deduction and passive machine learning. While a passive, observation-driven approach to learning is safe and highly conservative, it is limited to inte-raction only with those objects that it has previously ob-served. In this paper we describe a preliminary exploration of methods for extending Comirit to allow safe action selection in uncertain situations, and to allow reward-maximizing selection of behaviors.