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Collaborating Authors

 Jannach, Dietmar


Recommender Systems for Good (RS4Good): Survey of Use Cases and a Call to Action for Research that Matters

arXiv.org Artificial Intelligence

In the area of recommender systems, the vast majority of research efforts is spent on developing increasingly sophisticated recommendation models, also using increasingly more computational resources. Unfortunately, most of these research efforts target a very small set of application domains, mostly e-commerce and media recommendation. Furthermore, many of these models are never evaluated with users, let alone put into practice. The scientific, economic and societal value of much of these efforts by scholars therefore remains largely unclear. To achieve a stronger positive impact resulting from these efforts, we posit that we as a research community should more often address use cases where recommender systems contribute to societal good (RS4Good). In this opinion piece, we first discuss a number of examples where the use of recommender systems for problems of societal concern has been successfully explored in the literature. We then proceed by outlining a paradigmatic shift that is needed to conduct successful RS4Good research, where the key ingredients are interdisciplinary collaborations and longitudinal evaluation approaches with humans in the loop.


Investigating Reproducibility in Deep Learning-Based Software Fault Prediction

arXiv.org Artificial Intelligence

Over the past few years, deep learning methods have been applied for a wide range of Software Engineering (SE) tasks, including in particular for the important task of automatically predicting and localizing faults in software. With the rapid adoption of increasingly complex machine learning models, it however becomes more and more difficult for scholars to reproduce the results that are reported in the literature. This is in particular the case when the applied deep learning models and the evaluation methodology are not properly documented and when code and data are not shared. Given some recent -- and very worrying -- findings regarding reproducibility and progress in other areas of applied machine learning, the goal of this work is to analyze to what extent the field of software engineering, in particular in the area of software fault prediction, is plagued by similar problems. We have therefore conducted a systematic review of the current literature and examined the level of reproducibility of 56 research articles that were published between 2019 and 2022 in top-tier software engineering conferences. Our analysis revealed that scholars are apparently largely aware of the reproducibility problem, and about two thirds of the papers provide code for their proposed deep learning models. However, it turned out that in the vast majority of cases, crucial elements for reproducibility are missing, such as the code of the compared baselines, code for data pre-processing or code for hyperparameter tuning. In these cases, it therefore remains challenging to exactly reproduce the results in the current research literature. Overall, our meta-analysis therefore calls for improved research practices to ensure the reproducibility of machine-learning based research.


Performance Comparison of Session-based Recommendation Algorithms based on GNNs

arXiv.org Artificial Intelligence

In session-based recommendation settings, a recommender system has to base its suggestions on the user interactions that are ob served in an ongoing session. Since such sessions can consist of only a small set of interactions, various approaches based on Graph Neural Networks (GNN) were recently proposed, as they allow us to integrate various types of side information about the items in a natural way. Unfortunately, a variety of evaluation settings are used in the literature, e.g., in terms of protocols, metrics and baselines, making it difficult to assess what represents the state of the art. In this work, we present the results of an evaluation of eight recent GNN-based approaches that were published in high-quality outlets. For a fair comparison, all models are systematically tuned and tested under identical conditions using three common datasets. We furthermore include k-nearest-neighbor and sequential rules-based models as baselines, as such models have previously exhibited competitive performance results for similar settings. To our surprise, the evaluation showed that the simple models outperform all recent GNN models in terms of the Mean Reciprocal Rank, which we used as an optimization criterion, and were only outperformed in three cases in terms of the Hit Rate. Additional analyses furthermore reveal that several other factors that are often not deeply discussed in papers, e.g., random seeds, can markedly impact the performance of GNN-based models. Our results therefore (a) point to continuing issues in the community in terms of research methodology and (b) indicate that there is ample room for improvement in session-based recommendation.


Team-related Features in Code Review Prediction Models

arXiv.org Artificial Intelligence

Modern Code Review (MCR) is an informal tool-assisted quality assurance practice. It relies on the asynchronous communication among the authors of code changes and reviewers, who are developers that provide feedback. However, from candidate developers, some are able to provide better feedback than others given a particular context. The selection of reviewers is thus an important task, which can benefit from automated support. Many approaches have been proposed in this direction, using for example data from code review repositories to recommend reviewers. In this paper, we propose the use of team-related features to improve the performance of predictions that are helpful to build code reviewer recommenders, with our target predictions being the identification of reviewers that would participate in a review and the provided amount of feedback. We evaluate the prediction power of these features, which are related to code ownership, workload, and team relationship. This evaluation was done by carefully addressing challenges imposed by the MCR domain, such as temporal aspects of the dataset and unbalanced classes. Moreover, given that it is currently unknown how much past data is needed for building MCR prediction models with acceptable performance, we explore the amount of past data used to build prediction models. Our results show that, individually, features related to code ownership have the best prediction power. However, based on feature selection, we conclude that all proposed features together with lines of code can make the best predictions for both reviewer participation and amount of feedback. Regarding the amount of past data, the timeframes of 3, 6, 9, and 12 months of data produce similar results. Therefore, models can be trained considering short timeframes, thus reducing the computational costs with negligible impact in the prediction performance ...


Causal Decision Transformer for Recommender Systems via Offline Reinforcement Learning

arXiv.org Artificial Intelligence

Reinforcement learning-based recommender systems have recently gained popularity. However, the design of the reward function, on which the agent relies to optimize its recommendation policy, is often not straightforward. Exploring the causality underlying users' behavior can take the place of the reward function in guiding the agent to capture the dynamic interests of users. Moreover, due to the typical limitations of simulation environments (e.g., data inefficiency), most of the work cannot be broadly applied in large-scale situations. Although some works attempt to convert the offline dataset into a simulator, data inefficiency makes the learning process even slower. Because of the nature of reinforcement learning (i.e., learning by interaction), it cannot collect enough data to train during a single interaction. Furthermore, traditional reinforcement learning algorithms do not have a solid capability like supervised learning methods to learn from offline datasets directly. In this paper, we propose a new model named the causal decision transformer for recommender systems (CDT4Rec). CDT4Rec is an offline reinforcement learning system that can learn from a dataset rather than from online interaction. Moreover, CDT4Rec employs the transformer architecture, which is capable of processing large offline datasets and capturing both short-term and long-term dependencies within the data to estimate the causal relationship between action, state, and reward. To demonstrate the feasibility and superiority of our model, we have conducted experiments on six real-world offline datasets and one online simulator.


On the Opportunities and Challenges of Offline Reinforcement Learning for Recommender Systems

arXiv.org Artificial Intelligence

Reinforcement learning serves as a potent tool for modeling dynamic user interests within recommender systems, garnering increasing research attention of late. However, a significant drawback persists: its poor data efficiency, stemming from its interactive nature. The training of reinforcement learning-based recommender systems demands expensive online interactions to amass adequate trajectories, essential for agents to learn user preferences. This inefficiency renders reinforcement learning-based recommender systems a formidable undertaking, necessitating the exploration of potential solutions. Recent strides in offline reinforcement learning present a new perspective. Offline reinforcement learning empowers agents to glean insights from offline datasets and deploy learned policies in online settings. Given that recommender systems possess extensive offline datasets, the framework of offline reinforcement learning aligns seamlessly. Despite being a burgeoning field, works centered on recommender systems utilizing offline reinforcement learning remain limited. This survey aims to introduce and delve into offline reinforcement learning within recommender systems, offering an inclusive review of existing literature in this domain. Furthermore, we strive to underscore prevalent challenges, opportunities, and future pathways, poised to propel research in this evolving field.


A Survey on Popularity Bias in Recommender Systems

arXiv.org Artificial Intelligence

Recommender systems help people find relevant content in a personalized way. One main promise of such systems is that they are able to increase the visibility of items in the long tail, i.e., the lesser-known items in a catalogue. Existing research, however, suggests that in many situations today's recommendation algorithms instead exhibit a popularity bias, meaning that they often focus on rather popular items in their recommendations. Such a bias may not only lead to limited value of the recommendations for consumers and providers in the short run, but it may also cause undesired reinforcement effects over time. In this paper, we discuss the potential reasons for popularity bias and we review existing approaches to detect, quantify and mitigate popularity bias in recommender systems. Our survey therefore includes both an overview of the computational metrics used in the literature as well as a review of the main technical approaches to reduce the bias. We furthermore critically discuss today's literature, where we observe that the research is almost entirely based on computational experiments and on certain assumptions regarding the practical effects of including long-tail items in the recommendations.


Fairness in Recommender Systems: Research Landscape and Future Directions

arXiv.org Artificial Intelligence

Recommender systems can strongly influence which information we see online, e.g., on social media, and thus impact our beliefs, decisions, and actions. At the same time, these systems can create substantial business value for different stakeholders. Given the growing potential impact of such AI-based systems on individuals, organizations, and society, questions of fairness have gained increased attention in recent years. However, research on fairness in recommender systems is still a developing area. In this survey, we first review the fundamental concepts and notions of fairness that were put forward in the area in the recent past. Afterward, through a review of more than 160 scholarly publications, we present an overview of how research in this field is currently operationalized, e.g., in terms of general research methodology, fairness measures, and algorithmic approaches. Overall, our analysis of recent works points to certain research gaps. In particular, we find that in many research works in computer science, very abstract problem operationalizations are prevalent and questions of the underlying normative claims and what represents a fair recommendation in the context of a given application are often not discussed in depth. These observations call for more interdisciplinary research to address fairness in recommendation in a more comprehensive and impactful manner.


Semi-supervised Adversarial Learning for Complementary Item Recommendation

arXiv.org Artificial Intelligence

Complementary item recommendations are a ubiquitous feature of modern e-commerce sites. Such recommendations are highly effective when they are based on collaborative signals like co-purchase statistics. In certain online marketplaces, however, e.g., on online auction sites, constantly new items are added to the catalog. In such cases, complementary item recommendations are often based on item side-information due to a lack of interaction data. In this work, we propose a novel approach that can leverage both item side-information and labeled complementary item pairs to generate effective complementary recommendations for cold items, i.e., for items for which no co-purchase statistics yet exist. Given that complementary items typically have to be of a different category than the seed item, we technically maintain a latent space for each item category. Simultaneously, we learn to project distributed item representations into these category spaces to determine suitable recommendations. The main learning process in our architecture utilizes labeled pairs of complementary items. In addition, we adopt ideas from Cycle Generative Adversarial Networks (CycleGAN) to leverage available item information even in case no labeled data exists for a given item and category. Experiments on three e-commerce datasets show that our method is highly effective.


Recommender Systems: A Primer

arXiv.org Artificial Intelligence

Personalized recommendations have become a common feature of modern online services, including most major e-commerce sites, media platforms and social networks. Today, due to their high practical relevance, research in the area of recommender systems is flourishing more than ever. However, with the new application scenarios of recommender systems that we observe today, constantly new challenges arise as well, both in terms of algorithmic requirements and with respect to the evaluation of such systems. In this paper, we first provide an overview of the traditional formulation of the recommendation problem. We then review the classical algorithmic paradigms for item retrieval and ranking and elaborate how such systems can be evaluated. Afterwards, we discuss a number of recent developments in recommender systems research, including research on session-based recommendation, biases in recommender systems, and questions regarding the impact and value of recommender systems in practice.