Not enough data to create a plot.
Try a different view from the menu above.
Iyengar, Madhavan
Built Different: Tactile Perception to Overcome Cross-Embodiment Capability Differences in Collaborative Manipulation
Bogert, William van den, Iyengar, Madhavan, Fazeli, Nima
Tactile sensing is a powerful means of implicit communication between a human and a robot assistant. In this paper, we investigate how tactile sensing can transcend cross-embodiment differences across robotic systems in the context of collaborative manipulation. Consider tasks such as collaborative object carrying where the human-robot interaction is force rich. Learning and executing such skills requires the robot to comply to the human and to learn behaviors at the joint-torque level. However, most robots do not offer this compliance or provide access to their joint torques. To address this challenge, we present an approach that uses tactile sensors to transfer policies from robots with these capabilities to those without. We show how our method can enable a cooperative task where a robot and human must work together to maneuver objects through space. We first demonstrate the skill on an impedance control-capable robot equipped with tactile sensing, then show the positive transfer of the tactile policy to a planar prismatic robot that is only capable of position control and does not come equipped with any sort of force/torque feedback, yet is able to comply to the human motions only using tactile feedback. Further details and videos can be found on our project website at https://www.mmintlab.com/research/tactile-collaborative/.
3D-GRAND: A Million-Scale Dataset for 3D-LLMs with Better Grounding and Less Hallucination
Yang, Jianing, Chen, Xuweiyi, Madaan, Nikhil, Iyengar, Madhavan, Qian, Shengyi, Fouhey, David F., Chai, Joyce
The integration of language and 3D perception is crucial for developing embodied agents and robots that comprehend and interact with the physical world. While large language models (LLMs) have demonstrated impressive language understanding and generation capabilities, their adaptation to 3D environments (3D-LLMs) remains in its early stages. A primary challenge is the absence of large-scale datasets that provide dense grounding between language and 3D scenes. In this paper, we introduce 3D-GRAND, a pioneering large-scale dataset comprising 40,087 household scenes paired with 6.2 million densely-grounded scene-language instructions. Our results show that instruction tuning with 3D-GRAND significantly enhances grounding capabilities and reduces hallucinations in 3D-LLMs. As part of our contributions, we propose a comprehensive benchmark 3D-POPE to systematically evaluate hallucination in 3D-LLMs, enabling fair comparisons among future models. Our experiments highlight a scaling effect between dataset size and 3D-LLM performance, emphasizing the critical role of large-scale 3D-text datasets in advancing embodied AI research. Notably, our results demonstrate early signals for effective sim-to-real transfer, indicating that models trained on large synthetic data can perform well on real-world 3D scans. Through 3D-GRAND and 3D-POPE, we aim to equip the embodied AI community with essential resources and insights, setting the stage for more reliable and better-grounded 3D-LLMs.
LLM-Grounder: Open-Vocabulary 3D Visual Grounding with Large Language Model as an Agent
Yang, Jianing, Chen, Xuweiyi, Qian, Shengyi, Madaan, Nikhil, Iyengar, Madhavan, Fouhey, David F., Chai, Joyce
3D visual grounding is a critical skill for household robots, enabling them to navigate, manipulate objects, and answer questions based on their environment. While existing approaches often rely on extensive labeled data or exhibit limitations in handling complex language queries, we propose LLM-Grounder, a novel zero-shot, open-vocabulary, Large Language Model (LLM)-based 3D visual grounding pipeline. LLM-Grounder utilizes an LLM to decompose complex natural language queries into semantic constituents and employs a visual grounding tool, such as OpenScene or LERF, to identify objects in a 3D scene. The LLM then evaluates the spatial and commonsense relations among the proposed objects to make a final grounding decision. Our method does not require any labeled training data and can generalize to novel 3D scenes and arbitrary text queries. We evaluate LLM-Grounder on the ScanRefer benchmark and demonstrate state-of-the-art zero-shot grounding accuracy. Our findings indicate that LLMs significantly improve the grounding capability, especially for complex language queries, making LLM-Grounder an effective approach for 3D vision-language tasks in robotics. Videos and interactive demos can be found on the project website https://chat-with-nerf.github.io/ .