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Collaborating Authors

 Hongyu Ren


Bias and Generalization in Deep Generative Models: An Empirical Study

Neural Information Processing Systems

In high dimensional settings, density estimation algorithms rely crucially on their inductive bias. Despite recent empirical success, the inductive bias of deep generative models is not well understood. In this paper we propose a framework to systematically investigate bias and generalization in deep generative models of images. Inspired by experimental methods from cognitive psychology, we probe each learning algorithm with carefully designed training datasets to characterize when and how existing models generate novel attributes and their combinations. We identify similarities to human psychology and verify that these patterns are consistent across commonly used models and architectures.



Bias and Generalization in Deep Generative Models: An Empirical Study

Neural Information Processing Systems

In high dimensional settings, density estimation algorithms rely crucially on their inductive bias. Despite recent empirical success, the inductive bias of deep generative models is not well understood. In this paper we propose a framework to systematically investigate bias and generalization in deep generative models of images. Inspired by experimental methods from cognitive psychology, we probe each learning algorithm with carefully designed training datasets to characterize when and how existing models generate novel attributes and their combinations. We identify similarities to human psychology and verify that these patterns are consistent across commonly used models and architectures.


Multi-Agent Generative Adversarial Imitation Learning

Neural Information Processing Systems

Imitation learning algorithms can be used to learn a policy from expert demonstrations without access to a reward signal. However, most existing approaches are not applicable in multi-agent settings due to the existence of multiple (Nash) equilibria and non-stationary environments. We propose a new framework for multi-agent imitation learning for general Markov games, where we build upon a generalized notion of inverse reinforcement learning. We further introduce a practical multiagent actor-critic algorithm with good empirical performance. Our method can be used to imitate complex behaviors in high-dimensional environments with multiple cooperative or competing agents.