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Collaborating Authors

 Hinton, Geoffrey E.


Dynamic Routing Between Capsules

Neural Information Processing Systems

A capsule is a group of neurons whose activity vector represents the instantiation parameters of a specific type of entity such as an object or object part. We use the length of the activity vector to represent the probability that the entity exists and its orientation to represent the instantiation parameters. Active capsules at one level make predictions, via transformation matrices, for the instantiation parameters of higher-level capsules. When multiple predictions agree, a higher level capsule becomes active. We show that a discrimininatively trained, multi-layer capsule system achieves state-of-the-art performance on MNIST and is considerably better than a convolutional net at recognizing highly overlapping digits. To achieve these results we use an iterative routing-by-agreement mechanism: A lower-level capsule prefers to send its output to higher level capsules whose activity vectors have a big scalar product with the prediction coming from the lower-level capsule.


Using Fast Weights to Attend to the Recent Past

Neural Information Processing Systems

Until recently, research on artificial neural networks was largely restricted to systems with only two types of variable: Neural activities that represent the current or recent input and weights that learn to capture regularities among inputs, outputs and payoffs. There is no good reason for this restriction. Synapses have dynamics at many different time-scales and this suggests that artificial neural networks might benefit from variables that change slower than activities but much faster than the standard weights. These ``fast weights'' can be used to store temporary memories of the recent past and they provide a neurally plausible way of implementing the type of attention to the past that has recently proven helpful in sequence-to-sequence models. By using fast weights we can avoid the need to store copies of neural activity patterns.


Attend, Infer, Repeat: Fast Scene Understanding with Generative Models

Neural Information Processing Systems

We present a framework for efficient inference in structured image models that explicitly reason about objects. We achieve this by performing probabilistic inference using a recurrent neural network that attends to scene elements and processes them one at a time. Crucially, the model itself learns to choose the appropriate number of inference steps. We use this scheme to learn to perform inference in partially specified 2D models (variable-sized variational auto-encoders) and fully specified 3D models (probabilistic renderers). We show that such models learn to identify multiple objects - counting, locating and classifying the elements of a scene - without any supervision, e.g., decomposing 3D images with various numbers of objects in a single forward pass of a neural network at unprecedented speed. We further show that the networks produce accurate inferences when compared to supervised counterparts, and that their structure leads to improved generalization.


Layer Normalization

arXiv.org Machine Learning

Training state-of-the-art, deep neural networks is computationally expensive. One way to reduce the training time is to normalize the activities of the neurons. A recently introduced technique called batch normalization uses the distribution of the summed input to a neuron over a mini-batch of training cases to compute a mean and variance which are then used to normalize the summed input to that neuron on each training case. This significantly reduces the training time in feed-forward neural networks. However, the effect of batch normalization is dependent on the mini-batch size and it is not obvious how to apply it to recurrent neural networks. In this paper, we transpose batch normalization into layer normalization by computing the mean and variance used for normalization from all of the summed inputs to the neurons in a layer on a single training case. Like batch normalization, we also give each neuron its own adaptive bias and gain which are applied after the normalization but before the non-linearity. Unlike batch normalization, layer normalization performs exactly the same computation at training and test times. It is also straightforward to apply to recurrent neural networks by computing the normalization statistics separately at each time step. Layer normalization is very effective at stabilizing the hidden state dynamics in recurrent networks. Empirically, we show that layer normalization can substantially reduce the training time compared with previously published techniques.


Modeling Documents with Deep Boltzmann Machines

arXiv.org Machine Learning

We introduce a Deep Boltzmann Machine model suitable for modeling and extracting latent semantic representations from a large unstructured collection of documents. We overcome the apparent difficulty of training a DBM with judicious parameter tying. This parameter tying enables an efficient pretraining algorithm and a state initialization scheme that aids inference. The model can be trained just as efficiently as a standard Restricted Boltzmann Machine. Our experiments show that the model assigns better log probability to unseen data than the Replicated Softmax model. Features extracted from our model outperform LDA, Replicated Softmax, and DocNADE models on document retrieval and document classification tasks.


Discovering Multiple Constraints that are Frequently Approximately Satisfied

arXiv.org Machine Learning

Some high-dimensional data.sets can be modelled by assuming that there are many different linear constraints, each of which is Frequently Approximately Satisfied (FAS) by the data. The probability of a data vector under the model is then proportional to the product of the probabilities of its constraint violations. We describe three methods of learning products of constraints using a heavy-tailed probability distribution for the violations.


A Better Way to Pretrain Deep Boltzmann Machines

Neural Information Processing Systems

We describe how the pre-training algorithm for Deep Boltzmann Machines (DBMs) is related to the pre-training algorithm for Deep Belief Networks and we show that under certain conditions, the pre-training procedure improves the variational lower bound of a two-hidden-layer DBM. Based on this analysis, we develop a different method of pre-training DBMs that distributes the modelling work more evenly over the hidden layers. Our results on the MNIST and NORB datasets demonstrate that the new pre-training algorithm allows us to learn better generative models.


ImageNet Classification with Deep Convolutional Neural Networks

Neural Information Processing Systems

We trained a large, deep convolutional neural network to classify the 1.2 million high-resolution images in the ImageNet LSVRC-2010 contest into the 1000 different classes.On the test data, we achieved top-1 and top-5 error rates of 37.5% and 17.0% which is considerably better than the previous state-of-the-art. The neural network, which has 60 million parameters and 650,000 neurons, consists of five convolutional layers, some of which are followed by max-pooling layers, and three fully-connected layers with a final 1000-way softmax. To make training faster,we used non-saturating neurons and a very efficient GPU implementation ofthe convolution operation. To reduce overfitting in the fully-connected layers we employed a recently-developed regularization method called "dropout" that proved to be very effective. We also entered a variant of this model in the ILSVRC-2012 competition and achieved a winning top-5 test error rate of 15.3%, compared to 26.2% achieved by the second-best entry.


Efficient Parametric Projection Pursuit Density Estimation

arXiv.org Machine Learning

Product models of low dimensional experts are a powerful way to avoid the curse of dimensionality. We present the ``under-complete product of experts' (UPoE), where each expert models a one dimensional projection of the data. The UPoE is fully tractable and may be interpreted as a parametric probabilistic model for projection pursuit. Its ML learning rules are identical to the approximate learning rules proposed before for under-complete ICA. We also derive an efficient sequential learning algorithm and discuss its relationship to projection pursuit density estimation and feature induction algorithms for additive random field models.


Products of Hidden Markov Models: It Takes N>1 to Tango

arXiv.org Machine Learning

Products of Hidden Markov Models(PoHMMs) are an interesting class of generative models which have received little attention since their introduction. This maybe in part due to their more computationally expensive gradient-based learning algorithm,and the intractability of computing the log likelihood of sequences under the model. In this paper, we demonstrate how the partition function can be estimated reliably via Annealed Importance Sampling. We perform experiments using contrastive divergence learning on rainfall data and data captured from pairs of people dancing. Our results suggest that advances in learning and evaluation for undirected graphical models and recent increases in available computing power make PoHMMs worth considering for complex time-series modeling tasks.