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Collaborating Authors

 Haroush, Matan


Statistical Testing for Efficient Out of Distribution Detection in Deep Neural Networks

arXiv.org Machine Learning

Commonly, Deep Neural Networks (DNNs) generalize well on samples drawn from a distribution similar to that of the training set. However, DNNs' predictions are brittle and unreliable when the test samples are drawn from a dissimilar distribution. This presents a major concern for deployment in real-world applications, where such behavior may come at a great cost -- as in the case of autonomous vehicles or healthcare applications. This paper frames the Out Of Distribution (OOD) detection problem in DNN as a statistical hypothesis testing problem. Unlike previous OOD detection heuristics, our framework is guaranteed to maintain the false positive rate (detecting OOD as in-distribution) for test data. We build on this framework to suggest a novel OOD procedure based on low-order statistics. Our method achieves comparable or better than state-of-the-art results on well-accepted OOD benchmarks without retraining the network parameters -- and at a fraction of the computational cost.


Learn What Not to Learn: Action Elimination with Deep Reinforcement Learning

Neural Information Processing Systems

Learning how to act when there are many available actions in each state is a challenging task for Reinforcement Learning (RL) agents, especially when many of the actions are redundant or irrelevant. In such cases, it is easier to learn which actions not to take. In this work, we propose the Action-Elimination Deep Q-Network (AE-DQN) architecture that combines a Deep RL algorithm with an Action Elimination Network (AEN) that eliminates sub-optimal actions. The AEN is trained to predict invalid actions, supervised by an external elimination signal provided by the environment. Simulations demonstrate a considerable speedup and added robustness over vanilla DQN in text-based games with over a thousand discrete actions.


Learn What Not to Learn: Action Elimination with Deep Reinforcement Learning

Neural Information Processing Systems

Learning how to act when there are many available actions in each state is a challenging task for Reinforcement Learning (RL) agents, especially when many of the actions are redundant or irrelevant. In such cases, it is sometimes easier to learn which actions not to take. In this work, we propose the Action-Elimination Deep Q-Network (AE-DQN) architecture that combines a Deep RL algorithm with an Action Elimination Network (AEN) that eliminates sub-optimal actions. The AEN is trained to predict invalid actions, supervised by an external elimination signal provided by the environment. Simulations demonstrate a considerable speedup and added robustness over vanilla DQN in text-based games with over a thousand discrete actions.


Learn What Not to Learn: Action Elimination with Deep Reinforcement Learning

Neural Information Processing Systems

Learning how to act when there are many available actions in each state is a challenging task for Reinforcement Learning (RL) agents, especially when many of the actions are redundant or irrelevant. In such cases, it is sometimes easier to learn which actions not to take. In this work, we propose the Action-Elimination Deep Q-Network (AE-DQN) architecture that combines a Deep RL algorithm with an Action Elimination Network (AEN) that eliminates sub-optimal actions. The AEN is trained to predict invalid actions, supervised by an external elimination signal provided by the environment. Simulations demonstrate a considerable speedup and added robustness over vanilla DQN in text-based games with over a thousand discrete actions.


Learn What Not to Learn: Action Elimination with Deep Reinforcement Learning

arXiv.org Machine Learning

Learning how to act when there are many available actions in each state is a challenging task for Reinforcement Learning (RL) agents, especially when many of the actions are redundant or irrelevant. In such cases, it is sometimes easier to learn which actions not to take. In this work, we propose the Action-Elimination Deep Q-Network (AE-DQN) architecture that combines a Deep RL algorithm with an Action Elimination Network (AEN) that eliminates sub-optimal actions. The AEN is trained to predict invalid actions, supervised by an external elimination signal provided by the environment. Simulations demonstrate a considerable speedup and added robustness over vanilla DQN in text-based games with over a thousand discrete actions.