Grand, Gabriel
Elements of World Knowledge (EWOK): A cognition-inspired framework for evaluating basic world knowledge in language models
Ivanova, Anna A., Sathe, Aalok, Lipkin, Benjamin, Kumar, Unnathi, Radkani, Setayesh, Clark, Thomas H., Kauf, Carina, Hu, Jennifer, Pramod, R. T., Grand, Gabriel, Paulun, Vivian, Ryskina, Maria, Akyürek, Ekin, Wilcox, Ethan, Rashid, Nafisa, Choshen, Leshem, Levy, Roger, Fedorenko, Evelina, Tenenbaum, Joshua, Andreas, Jacob
The ability to build and leverage world models is essential for a general-purpose AI agent. Testing such capabilities is hard, in part because the building blocks of world models are ill-defined. We present Elements of World Knowledge (EWOK), a framework for evaluating world modeling in language models by testing their ability to use knowledge of a concept to match a target text with a plausible/implausible context. EWOK targets specific concepts from multiple knowledge domains known to be vital for world modeling in humans. Domains range from social interactions (help/hinder) to spatial relations (left/right). Both, contexts and targets are minimal pairs. Objects, agents, and locations in the items can be flexibly filled in enabling easy generation of multiple controlled datasets. We then introduce EWOK-CORE-1.0, a dataset of 4,374 items covering 11 world knowledge domains. We evaluate 20 openweights large language models (1.3B--70B parameters) across a battery of evaluation paradigms along with a human norming study comprising 12,480 measurements. The overall performance of all tested models is worse than human performance, with results varying drastically across domains. These data highlight simple cases where even large models fail and present rich avenues for targeted research on LLM world modeling capabilities.
Loose LIPS Sink Ships: Asking Questions in Battleship with Language-Informed Program Sampling
Grand, Gabriel, Pepe, Valerio, Andreas, Jacob, Tenenbaum, Joshua B.
Questions combine our mastery of language with our remarkable facility for reasoning about uncertainty. How do people navigate vast hypothesis spaces to pose informative questions given limited cognitive resources? We study these tradeoffs in a classic grounded question-asking task based on the board game Battleship. Our language-informed program sampling (LIPS) model uses large language models (LLMs) to generate natural language questions, translate them into symbolic programs, and evaluate their expected information gain. We find that with a surprisingly modest resource budget, this simple Monte Carlo optimization strategy yields informative questions that mirror human performance across varied Battleship board scenarios. In contrast, LLM-only baselines struggle to ground questions in the board state; notably, GPT-4V provides no improvement over non-visual baselines. Our results illustrate how Bayesian models of question-asking can leverage the statistics of language to capture human priors, while highlighting some shortcomings of pure LLMs as grounded reasoners.
Stream of Search (SoS): Learning to Search in Language
Gandhi, Kanishk, Lee, Denise, Grand, Gabriel, Liu, Muxin, Cheng, Winson, Sharma, Archit, Goodman, Noah D.
Language models are rarely shown fruitful mistakes while training. They then struggle to look beyond the next token, suffering from a snowballing of errors and struggling to predict the consequence of their actions several steps ahead. In this paper, we show how language models can be taught to search by representing the process of search in language, as a flattened string -- a stream of search (SoS). We propose a unified language for search that captures an array of different symbolic search strategies. We demonstrate our approach using the simple yet difficult game of Countdown, where the goal is to combine input numbers with arithmetic operations to reach a target number. We pretrain a transformer-based language model from scratch on a dataset of streams of search generated by heuristic solvers. We find that SoS pretraining increases search accuracy by 25% over models trained to predict only the optimal search trajectory. We further finetune this model with two policy improvement methods: Advantage-Induced Policy Alignment (APA) and Self-Taught Reasoner (STaR). The finetuned SoS models solve 36% of previously unsolved problems, including problems that cannot be solved by any of the heuristic solvers. Our results indicate that language models can learn to solve problems via search, self-improve to flexibly use different search strategies, and potentially discover new ones.
Sequential Monte Carlo Steering of Large Language Models using Probabilistic Programs
Lew, Alexander K., Zhi-Xuan, Tan, Grand, Gabriel, Mansinghka, Vikash K.
Even after fine-tuning and reinforcement learning, large language models (LLMs) can be difficult, if not impossible, to control reliably with prompts alone. We propose a new inference-time approach to enforcing syntactic and semantic constraints on the outputs of LLMs, called sequential Monte Carlo (SMC) steering. The key idea is to specify language generation tasks as posterior inference problems in a class of discrete probabilistic sequence models, and replace standard decoding with sequential Monte Carlo inference. For a computational cost similar to that of beam search, SMC can steer LLMs to solve diverse tasks, including infilling, generation under syntactic constraints, and prompt intersection. To facilitate experimentation with SMC steering, we present a probabilistic programming library, LLaMPPL, for concisely specifying new generation tasks as language model probabilistic programs, and automating steering of LLaMA-family Transformers.
LILO: Learning Interpretable Libraries by Compressing and Documenting Code
Grand, Gabriel, Wong, Lionel, Bowers, Matthew, Olausson, Theo X., Liu, Muxin, Tenenbaum, Joshua B., Andreas, Jacob
While large language models (LLMs) now excel at code generation, a key aspect of software development is the art of refactoring: consolidating code into libraries of reusable and readable programs. In this paper, we introduce LILO, a neurosymbolic framework that iteratively synthesizes, compresses, and documents code to build libraries tailored to particular problem domains. LILO combines LLM-guided program synthesis with recent algorithmic advances in automated refactoring from Stitch: a symbolic compression system that efficiently identifies optimal lambda abstractions across large code corpora. To make these abstractions interpretable, we introduce an auto-documentation (AutoDoc) procedure that infers natural language names and docstrings based on contextual examples of usage. In addition to improving human readability, we find that AutoDoc boosts performance by helping LILO's synthesizer to interpret and deploy learned abstractions. We evaluate LILO on three inductive program synthesis benchmarks for string editing, scene reasoning, and graphics composition. Compared to existing neural and symbolic methods - including the state-of-the-art library learning algorithm DreamCoder - LILO solves more complex tasks and learns richer libraries that are grounded in linguistic knowledge.
From Word Models to World Models: Translating from Natural Language to the Probabilistic Language of Thought
Wong, Lionel, Grand, Gabriel, Lew, Alexander K., Goodman, Noah D., Mansinghka, Vikash K., Andreas, Jacob, Tenenbaum, Joshua B.
How does language inform our downstream thinking? In particular, how do humans make meaning from language--and how can we leverage a theory of linguistic meaning to build machines that think in more human-like ways? In this paper, we propose rational meaning construction, a computational framework for language-informed thinking that combines neural language models with probabilistic models for rational inference. We frame linguistic meaning as a context-sensitive mapping from natural language into a probabilistic language of thought (PLoT)--a general-purpose symbolic substrate for generative world modeling. Our architecture integrates two computational tools that have not previously come together: we model thinking with probabilistic programs, an expressive representation for commonsense reasoning; and we model meaning construction with large language models (LLMs), which support broad-coverage translation from natural language utterances to code expressions in a probabilistic programming language. We illustrate our framework through examples covering four core domains from cognitive science: probabilistic reasoning, logical and relational reasoning, visual and physical reasoning, and social reasoning. In each, we show that LLMs can generate context-sensitive translations that capture pragmatically-appropriate linguistic meanings, while Bayesian inference with the generated programs supports coherent and robust commonsense reasoning. We extend our framework to integrate cognitively-motivated symbolic modules (physics simulators, graphics engines, and planning algorithms) to provide a unified commonsense thinking interface from language. Finally, we explore how language can drive the construction of world models themselves. We hope this work will provide a roadmap towards cognitive models and AI systems that synthesize the insights of both modern and classical computational perspectives.
Evaluating statistical language models as pragmatic reasoners
Lipkin, Benjamin, Wong, Lionel, Grand, Gabriel, Tenenbaum, Joshua B
The relationship between communicated language and intended meaning is often probabilistic and sensitive to context. Numerous strategies attempt to estimate such a mapping, often leveraging recursive Bayesian models of communication. In parallel, large language models (LLMs) have been increasingly applied to semantic parsing applications, tasked with inferring logical representations from natural language. While existing LLM explorations have been largely restricted to literal language use, in this work, we evaluate the capacity of LLMs to infer the meanings of pragmatic utterances. Specifically, we explore the case of threshold estimation on the gradable adjective ``strong'', contextually conditioned on a strength prior, then extended to composition with qualification, negation, polarity inversion, and class comparison. We find that LLMs can derive context-grounded, human-like distributions over the interpretations of several complex pragmatic utterances, yet struggle composing with negation. These results inform the inferential capacity of statistical language models, and their use in pragmatic and semantic parsing applications. All corresponding code is made publicly available (https://github.com/benlipkin/probsem/tree/CogSci2023).
Top-Down Synthesis for Library Learning
Bowers, Matthew, Olausson, Theo X., Wong, Lionel, Grand, Gabriel, Tenenbaum, Joshua B., Ellis, Kevin, Solar-Lezama, Armando
This paper introduces corpus-guided top-down synthesis as a mechanism for synthesizing library functions that capture common functionality from a corpus of programs in a domain specific language (DSL). The algorithm builds abstractions directly from initial DSL primitives, using syntactic pattern matching of intermediate abstractions to intelligently prune the search space and guide the algorithm towards abstractions that maximally capture shared structures in the corpus. We present an implementation of the approach in a tool called Stitch and evaluate it against the state-of-the-art deductive library learning algorithm from DreamCoder. Our evaluation shows that Stitch is 3-4 orders of magnitude faster and uses 2 orders of magnitude less memory while maintaining comparable or better library quality (as measured by compressivity). We also demonstrate Stitch's scalability on corpora containing hundreds of complex programs that are intractable with prior deductive approaches and show empirically that it is robust to terminating the search procedure early -- further allowing it to scale to challenging datasets by means of early stopping.
Adversarial Regularization for Visual Question Answering: Strengths, Shortcomings, and Side Effects
Grand, Gabriel, Belinkov, Yonatan
Visual question answering (VQA) models have been shown to over-rely on linguistic biases in VQA datasets, answering questions "blindly" without considering visual context. Adversarial regularization (AdvReg) aims to address this issue via an adversary sub-network that encourages the main model to learn a bias-free representation of the question. In this work, we investigate the strengths and shortcomings of AdvReg with the goal of better understanding how it affects inference in VQA models. Despite achieving a new state-of-the-art on VQA-CP, we find that AdvReg yields several undesirable side-effects, including unstable gradients and sharply reduced performance on in-domain examples. We demonstrate that gradual introduction of regularization during training helps to alleviate, but not completely solve, these issues. Through error analyses, we observe that AdvReg improves generalization to binary questions, but impairs performance on questions with heterogeneous answer distributions. Qualitatively, we also find that regularized models tend to over-rely on visual features, while ignoring important linguistic cues in the question. Our results suggest that AdvReg requires further refinement before it can be considered a viable bias mitigation technique for VQA.