Gilbert, Andrew
Content ARCs: Decentralized Content Rights in the Age of Generative AI
Balan, Kar, Gilbert, Andrew, Collomosse, John
The rise of Generative AI (GenAI) has sparked significant debate over balancing the interests of creative rightsholders and AI developers. As GenAI models are trained on vast datasets that often include copyrighted material, questions around fair compensation and proper attribution have become increasingly urgent. To address these challenges, this paper proposes a framework called \emph{Content ARCs} (Authenticity, Rights, Compensation). By combining open standards for provenance and dynamic licensing with data attribution, and decentralized technologies, Content ARCs create a mechanism for managing rights and compensating creators for using their work in AI training. We characterize several nascent works in the AI data licensing space within Content ARCs and identify where challenges remain to fully implement the end-to-end framework.
Boosting Camera Motion Control for Video Diffusion Transformers
Cheong, Soon Yau, Ceylan, Duygu, Mustafa, Armin, Gilbert, Andrew, Huang, Chun-Hao Paul
Recent advancements in diffusion models have significantly enhanced the quality of video generation. However, fine-grained control over camera pose remains a challenge. While U-Net-based models have shown promising results for camera control, transformer-based diffusion models (DiT)-the preferred architecture for large-scale video generation - suffer from severe degradation in camera motion accuracy. In this paper, we investigate the underlying causes of this issue and propose solutions tailored to DiT architectures. Our study reveals that camera control performance depends heavily on the choice of conditioning methods rather than camera pose representations that is commonly believed. To address the persistent motion degradation in DiT, we introduce Camera Motion Guidance (CMG), based on classifier-free guidance, which boosts camera control by over 400%. Additionally, we present a sparse camera control pipeline, significantly simplifying the process of specifying camera poses for long videos. Our method universally applies to both U-Net and DiT models, offering improved camera control for video generation tasks.
Interpretable Action Recognition on Hard to Classify Actions
Anichenko, Anastasia, Guerin, Frank, Gilbert, Andrew
We investigate a human-like interpretable model of video understanding. Humans recognise complex activities in video by recognising critical spatio-temporal relations among explicitly recognised objects and parts, for example, an object entering the aperture of a container. To mimic this we build on a model which uses positions of objects and hands, and their motions, to recognise the activity taking place. To improve this model we focussed on three of the most confused classes (for this model) and identified that the lack of 3D information was the major problem. To address this we extended our basic model by adding 3D awareness in two ways: (1) A state-of-the-art object detection model was fine-tuned to determine the difference between "Container" and "NotContainer" in order to integrate object shape information into the existing object features. (2) A state-of-the-art depth estimation model was used to extract depth values for individual objects and calculate depth relations to expand the existing relations used our interpretable model. These 3D extensions to our basic model were evaluated on a subset of three superficially similar "Putting" actions from the Something-Something-v2 dataset. The results showed that the container detector did not improve performance, but the addition of depth relations made a significant improvement to performance.
FILS: Self-Supervised Video Feature Prediction In Semantic Language Space
Ahmadian, Mona, Guerin, Frank, Gilbert, Andrew
This paper demonstrates a self-supervised approach for learning semantic video representations. Recent vision studies show that a masking strategy for vision and natural language supervision has contributed to developing transferable visual pretraining. Our goal is to achieve a more semantic video representation by leveraging the text related to the video content during the pretraining in a fully self-supervised manner. To this end, we present FILS, a novel self-supervised video Feature prediction In semantic Language Space (FILS). The vision model can capture valuable structured information by correctly predicting masked feature semantics in language space. It is learned using a patch-wise video-text contrastive strategy, in which the text representations act as prototypes for transforming vision features into a language space, which are then used as targets for semantically meaningful feature prediction using our masked encoder-decoder structure. FILS demonstrates remarkable transferability on downstream action recognition tasks, achieving state-of-the-art on challenging egocentric datasets, like Epic-Kitchens, Something-SomethingV2, Charades-Ego, and EGTEA, using ViT-Base. Our efficient method requires less computation and smaller batches compared to previous works.
PLOT-TAL -- Prompt Learning with Optimal Transport for Few-Shot Temporal Action Localization
Fish, Edward, Weinbren, Jon, Gilbert, Andrew
This paper introduces a novel approach to temporal action localization (TAL) in few-shot learning. Our work addresses the inherent limitations of conventional single-prompt learning methods that often lead to overfitting due to the inability to generalize across varying contexts in real-world videos. Recognizing the diversity of camera views, backgrounds, and objects in videos, we propose a multi-prompt learning framework enhanced with optimal transport. This design allows the model to learn a set of diverse prompts for each action, capturing general characteristics more effectively and distributing the representation to mitigate the risk of overfitting. Furthermore, by employing optimal transport theory, we efficiently align these prompts with action features, optimizing for a comprehensive representation that adapts to the multifaceted nature of video data. Our experiments demonstrate significant improvements in action localization accuracy and robustness in few-shot settings on the standard challenging datasets of THUMOS-14 and EpicKitchens100, highlighting the efficacy of our multi-prompt optimal transport approach in overcoming the challenges of conventional few-shot TAL methods.
ViscoNet: Bridging and Harmonizing Visual and Textual Conditioning for ControlNet
Cheong, Soon Yau, Mustafa, Armin, Gilbert, Andrew
This paper introduces ViscoNet, a novel method that enhances text-to-image human generation models with visual prompting. Unlike existing methods that rely on lengthy text descriptions to control the image structure, ViscoNet allows users to specify the visual appearance of the target object with a reference image. ViscoNet disentangles the object's appearance from the image background and injects it into a pre-trained latent diffusion model (LDM) model via a ControlNet branch. This way, ViscoNet mitigates the style mode collapse problem and enables precise and flexible visual control. We demonstrate the effectiveness of ViscoNet on human image generation, where it can manipulate visual attributes and artistic styles with text and image prompts. We also show that ViscoNet can learn visual conditioning from small and specific object domains while preserving the generative power of the LDM backbone.
ZeST-NeRF: Using temporal aggregation for Zero-Shot Temporal NeRFs
Gonzรกlez, Violeta Menรฉndez, Gilbert, Andrew, Phillipson, Graeme, Jolly, Stephen, Hadfield, Simon
In the field of media production, video editing techniques play a pivotal role. Recent approaches have had great success at performing novel view image synthesis of static scenes. But adding temporal information adds an extra layer of complexity. Previous models have focused on implicitly representing static and dynamic scenes using NeRF. These models achieve impressive results but are costly at training and inference time. They overfit an MLP to describe the scene implicitly as a function of position. This paper proposes ZeST-NeRF, a new approach that can produce temporal NeRFs for new scenes without retraining. We can accurately reconstruct novel views using multi-view synthesis techniques and scene flow-field estimation, trained only with unrelated scenes. We demonstrate how existing state-of-the-art approaches from a range of fields cannot adequately solve this new task and demonstrate the efficacy of our solution. The resulting network improves quantitatively by 15% and produces significantly better visual results.
Multi-Resolution Audio-Visual Feature Fusion for Temporal Action Localization
Fish, Edward, Weinbren, Jon, Gilbert, Andrew
Temporal Action Localization (TAL) aims to identify actions' start, end, and class labels in untrimmed videos. While recent advancements using transformer networks and Feature Pyramid Networks (FPN) have enhanced visual feature recognition in TAL tasks, less progress has been made in the integration of audio features into such frameworks. This paper introduces the Multi-Resolution Audio-Visual Feature Fusion (MRAV-FF), an innovative method to merge audio-visual data across different temporal resolutions. Central to our approach is a hierarchical gated cross-attention mechanism, which discerningly weighs the importance of audio information at diverse temporal scales. Such a technique not only refines the precision of regression boundaries but also bolsters classification confidence. Importantly, MRAV-FF is versatile, making it compatible with existing FPN TAL architectures and offering a significant enhancement in performance when audio data is available.
DECORAIT -- DECentralized Opt-in/out Registry for AI Training
Balan, Kar, Black, Alex, Jenni, Simon, Gilbert, Andrew, Parsons, Andy, Collomosse, John
We present DECORAIT; a decentralized registry through which content creators may assert their right to opt in or out of AI training as well as receive reward for their contributions. Generative AI (GenAI) enables images to be synthesized using AI models trained on vast amounts of data scraped from public sources. Model and content creators who may wish to share their work openly without sanctioning its use for training are thus presented with a data governance challenge. Further, establishing the provenance of GenAI training data is important to creatives to ensure fair recognition and reward for their such use. We report a prototype of DECORAIT, which explores hierarchical clustering and a combination of on/off-chain storage to create a scalable decentralized registry to trace the provenance of GenAI training data in order to determine training consent and reward creatives who contribute that data. DECORAIT combines distributed ledger technology (DLT) with visual fingerprinting, leveraging the emerging C2PA (Coalition for Content Provenance and Authenticity) standard to create a secure, open registry through which creatives may express consent and data ownership for GenAI.
UPGPT: Universal Diffusion Model for Person Image Generation, Editing and Pose Transfer
Cheong, Soon Yau, Mustafa, Armin, Gilbert, Andrew
Text-to-image models (T2I) such as StableDiffusion have been used to generate high quality images of people. However, due to the random nature of the generation process, the person has a different appearance e.g. pose, face, and clothing, despite using the same text prompt. The appearance inconsistency makes T2I unsuitable for pose transfer. We address this by proposing a multimodal diffusion model that accepts text, pose, and visual prompting. Our model is the first unified method to perform all person image tasks - generation, pose transfer, and mask-less edit. We also pioneer using small dimensional 3D body model parameters directly to demonstrate new capability - simultaneous pose and camera view interpolation while maintaining the person's appearance.