Genesereth, Michael
General Game Playing
Genesereth, Michael, Thielscher, Michael
This book is an elementary introduction to General Game Playing (GGP). (1) It presents the theory of General Game Playing and leading GGP technologies. (2) It shows how to create GGP programs capable of competing against other programs and humans. (3) It offers a glimpse of some of the real-world applications of General Game Playing. ISBN 9781627052559, 229 pages.
The International General Game Playing Competition
Genesereth, Michael ( Stanford University) | Björnsson, Yngvi (Reykjavik University)
Games have played a prominent role as a test-bed for advancements in the field of Artificial Intelligence ever since its foundation over half a century ago, resulting in highly specialized world-class game-playing systems being developed for various games. The establishment of the International General Game Playing Competition in 2005, however, resulted in a renewed interest in more general problem solving approaches to game playing. In general game playing (GGP) the goal is to create game-playing systems that autonomously learn how to skillfully play a wide variety of games, given only the descriptions of the game rules. In this paper we review the history of the competition, discuss progress made so far, and list outstanding research challenges.
The International General Game Playing Competition
Genesereth, Michael ( Stanford University) | Björnsson, Yngvi (Reykjavik University)
Games have played a prominent role as a test-bed for advancements in the field of Artificial Intelligence ever since its foundation over half a century ago, resulting in highly specialized world-class game-playing systems being developed for various games. The establishment of the International General Game Playing Competition in 2005, however, resulted in a renewed interest in more general problem solving approaches to game playing. In general game playing (GGP) the goal is to create game-playing systems that autonomously learn how to skillfully play a wide variety of games, given only the descriptions of the game rules. In this paper we review the history of the competition, discuss progress made so far, and list outstanding research challenges.
Reports of the AAAI 2010 Spring Symposia
Barkowsky, Thomas (University of Bremen) | Bertel, Sven (University of Illinois at Urbana-Champaign) | Broz, Frank (University of Hertfordshire) | Chaudhri, Vinay K. (SRI International) | Eagle, Nathan (txteagle, Inc.) | Genesereth, Michael (Stanford University) | Halpin, Harry (University of Edinburgh) | Hamner, Emily (Carnegie Mellon University) | Hoffmann, Gabe (Palo Alto Research Center) | Hölscher, Christoph (University of Freiburg) | Horvitz, Eric (Microsoft Research) | Lauwers, Tom (Carnegie Mellon University) | McGuinness, Deborah L. (Rensselaer Polytechnic Institute) | Michalowski, Marek (BeatBots LLC) | Mower, Emily (University of Southern California) | Shipley, Thomas F. (Temple University) | Stubbs, Kristen (iRobot) | Vogl, Roland (Stanford University) | Williams, Mary-Anne (University of Technology)
The Association for the Advancement of Artificial Intelligence, in cooperation with Stanford University's Department of Computer Science, is pleased to present the 2010 Spring Symposium Series, to be held Monday through Wednesday, March 22–24, 2010 at Stanford University. The titles of the seven symposia are Artificial Intelligence for Development; Cognitive Shape Processing; Educational Robotics and Beyond: Design and Evaluation; Embedded Reasoning: Intelligence in Embedded Systems Intelligent Information Privacy Management; It's All in the Timing: Representing and Reasoning about Time in Interactive Behavior; and Linked Data Meets Artificial Intelligence.
Reports of the AAAI 2010 Spring Symposia
Barkowsky, Thomas (University of Bremen) | Bertel, Sven (University of Illinois at Urbana-Champaign) | Broz, Frank (University of Hertfordshire) | Chaudhri, Vinay K. (SRI International) | Eagle, Nathan (txteagle, Inc.) | Genesereth, Michael (Stanford University) | Halpin, Harry (University of Edinburgh) | Hamner, Emily (Carnegie Mellon University) | Hoffmann, Gabe (Palo Alto Research Center) | Hölscher, Christoph (University of Freiburg) | Horvitz, Eric (Microsoft Research) | Lauwers, Tom (Carnegie Mellon University) | McGuinness, Deborah L. (Rensselaer Polytechnic Institute) | Michalowski, Marek (BeatBots LLC) | Mower, Emily (University of Southern California) | Shipley, Thomas F. (Temple University) | Stubbs, Kristen (iRobot) | Vogl, Roland (Stanford University) | Williams, Mary-Anne (University of Technology)
The Association for the Advancement of Artificial Intelligence, in cooperation with Stanford University’s Department of Computer Science, is pleased to present the 2010 Spring Symposium Series, to be held Monday through Wednesday, March 22–24, 2010 at Stanford University. The titles of the seven symposia are Artificial Intelligence for Development; Cognitive Shape Processing; Educational Robotics and Beyond: Design and Evaluation; Embedded Reasoning: Intelligence in Embedded Systems Intelligent Information Privacy Management; It’s All in the Timing: Representing and Reasoning about Time in Interactive Behavior; and Linked Data Meets Artificial Intelligence.
Data Integration: The Relational Logic Approach
Genesereth, Michael
This book is an introduction to the problem of data integration and a rigorous account of one of the leading approaches to solving this problem, viz., the relational logic approach. Relational logic provides a theoretical framework for discussing data integration. Moreover, in many important cases, it provides algorithms for solving the problem in a computationally practical way. ISBN 9781598297416, 97 pages.
General Game Playing: Overview of the AAAI Competition
Genesereth, Michael, Love, Nathaniel, Pell, Barney
A general game playing system is one that can accept a formal description of a game and play the game effectively without human intervention. Unlike specialized game players, such as Deep Blue, general game players do not rely on algorithms designed in advance for specific games; and, unlike Deep Blue, they are able to play different kinds of games. In order to promote work in this area, the AAAI is sponsoring an open competition at this summer's Twentieth National Conference on Artificial Intelligence. This article is an overview of the technical issues and logistics associated with this summer's competition, as well as the relevance of general game playing to the long range-goals of artificial intelligence.
General Game Playing: Overview of the AAAI Competition
Genesereth, Michael, Love, Nathaniel, Pell, Barney
A general game playing system is one that can accept a formal description of a game and play the game effectively without human intervention. Unlike specialized game players, such as Deep Blue, general game players do not rely on algorithms designed in advance for specific games; and, unlike Deep Blue, they are able to play different kinds of games. In order to promote work in this area, the AAAI is sponsoring an open competition at this summer's Twentieth National Conference on Artificial Intelligence. This article is an overview of the technical issues and logistics associated with this summer's competition, as well as the relevance of general game playing to the long range-goals of artificial intelligence.
AAAI-86: Experimenting with a New Conference Format
Mazzetti, Claudia, Tenenbaum, Jay Martin, Brachman, Ronald J., Genesereth, Michael, Stefik, Mark
During the balmy summer of 1980, about 800 AI researchers pose of the new format, the Committee's recommendation, met on the Stanford campus to hold the first and some expanded ways for members to participate in the AAAI conference. The conference program had no more conference this year. For many of Conference Goals those attendees, it was a special, unique opportunity to have deep colleagial interactions in a very comfortable setting. The most radical change that was considered, but not adopted, was the division of the science and engineering interests into two separate conferences at different times of Even the first national conference, however, was more the year. Many Council members expressed concern that than a gathering of researchers.