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 Fujita, Masahiro


An Overview of RoboCup-2002 Fukuoka/Busan

AI Magazine

This article reports on the Sixth Robot World Cup Competition and Conference (RoboCup-2002) Fukuoka/Busan, which took place from 19 to 25 June in Fukuoka, Japan. It was the largest Robo- Cup since 1997 and held the first humanoid league competition in the world. Further, the first ROBOTREX (robot trade and exhibitions) was held with about 50 companies, universities, and institutes represented. To the best of our knowledge, this was the largest robotic event in history.


An Overview of RoboCup-2002 Fukuoka/Busan

AI Magazine

Competitions were held at Since the first competition in 1997 (Kitano Fukuoka Dome Baseball Stadium from 19 to 23 1998), RoboCup has grown into an international June followed by the International RoboCup joint research project in which about Symposium on 24 to 25 June. It is one of RoboCup is an attempt to foster intelligent the most ambitious projects of the twenty-first robotics research by providing a standard century. RoboCup currently consists of three problem, the ultimate goal of which is to divisions: (1) RoboCupSoccer, a move toward build a team of 11 humanoid robots that the final goal; (2) RoboCupRescue, a serious social can beat the human World Cup champion application of rescue activities for any kind soccer team by 2050. It's obvious that of disaster; and (3) RoboCupJunior, an international building a robot to play a soccer game is an education-based initiative designed to immense challenge; readers might therefore introduce young students to robotics. It is our intention to use since 1997 and showed its epoch-making new RoboCup as a vehicle to promote robotics standard for future RoboCups. One thousand and AI research by offering a publicly appealing four team members from 188 teams from 30 but formidable challenge (Asada et nations around the world participated. It included al. 1999; Kitano et al. 1997). The humanoid league is a big challenge knowledge, this was the largest robotic event with a long-term, high-impact goal, which in history.


RoboCup-2000: The Fourth Robotic Soccer World Championships

AI Magazine

The Fourth Robotic Soccer World Championships (RoboCup-2000) was held from 27 August to 3 September 2000 at the Melbourne Exhibition Center in Melbourne, Australia. RoboCup-2000 showed dramatic improvement over past years in each of the existing robotic soccer leagues (legged, small size, mid size, and simulation) and introduced RoboCup Jr. competitions and RoboCup Rescue and Humanoid demonstration events. The RoboCup Workshop, held in conjunction with the championships, provided a forum for the exchange of ideas and experiences among the different leagues. This article summarizes the advances seen at RoboCup-2000, including reports from the championship teams and overviews of all the RoboCup events.


RoboCup-2000: The Fourth Robotic Soccer World Championships

AI Magazine

The Fourth Robotic Soccer World Championships (RoboCup-2000) was held from 27 August to 3 September 2000 at the Melbourne Exhibition Center in Melbourne, Australia. In total, 83 teams, consisting of about 500 people, participated in RoboCup-2000, and about 5000 spectators watched the events. RoboCup-2000 showed dramatic improvement over past years in each of the existing robotic soccer leagues (legged, small size, mid size, and simulation) and introduced RoboCup Jr. competitions and RoboCup Rescue and Humanoid demonstration events. The RoboCup Workshop, held in conjunction with the championships, provided a forum for the exchange of ideas and experiences among the different leagues. This article summarizes the advances seen at RoboCup-2000, including reports from the championship teams and overviews of all the RoboCup events.


Vision, Strategy, and Localization Using the Sony Robots at RoboCup-98

AI Magazine

Sony has provided a robot platform for research and development in physical agents, namely, fully autonomous legged robots. In this article, we describe our work using Sony's legged robots to participate at the RoboCup-98 legged robot demonstration and competition. Robotic soccer represents a challenging environment for research in systems with multiple robots that need to achieve concrete objectives, particularly in the presence of an adversary. We introduce the RoboCup context and briefly present Sony's legged robot.


Vision, Strategy, and Localization Using the Sony Robots at RoboCup-98

AI Magazine

Sony has provided a robot platform for research and development in physical agents, namely, fully autonomous legged robots. In this article, we describe our work using Sony's legged robots to participate at the RoboCup-98 legged robot demonstration and competition. Robotic soccer represents a challenging environment for research in systems with multiple robots that need to achieve concrete objectives, particularly in the presence of an adversary. Furthermore, RoboCup offers an excellent opportunity for robot entertainment. We introduce the RoboCup context and briefly present Sony's legged robot. We developed a vision-based navigation and a Bayesian localization algorithm. Team strategy is achieved through predefined behaviors and learning by instruction.