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Collaborating Authors

 Fu, Ziquan


From Persona to Personalization: A Survey on Role-Playing Language Agents

arXiv.org Artificial Intelligence

Recent advancements in large language models (LLMs) have significantly boosted the rise of Role-Playing Language Agents (RPLAs), i.e., specialized AI systems designed to simulate assigned personas. By harnessing multiple advanced abilities of LLMs, including in-context learning, instruction following, and social intelligence, RPLAs achieve a remarkable sense of human likeness and vivid role-playing performance. RPLAs can mimic a wide range of personas, ranging from historical figures and fictional characters to real-life individuals. Consequently, they have catalyzed numerous AI applications, such as emotional companions, interactive video games, personalized assistants and copilots, and digital clones. In this paper, we conduct a comprehensive survey of this field, illustrating the evolution and recent progress in RPLAs integrating with cutting-edge LLM technologies. We categorize personas into three types: 1) Demographic Persona, which leverages statistical stereotypes; 2) Character Persona, focused on well-established figures; and 3) Individualized Persona, customized through ongoing user interactions for personalized services. We begin by presenting a comprehensive overview of current methodologies for RPLAs, followed by the details for each persona type, covering corresponding data sourcing, agent construction, and evaluation. Afterward, we discuss the fundamental risks, existing limitations, and future prospects of RPLAs. Additionally, we provide a brief review of RPLAs in AI applications, which reflects practical user demands that shape and drive RPLA research. Through this work, we aim to establish a clear taxonomy of RPLA research and applications, and facilitate future research in this critical and ever-evolving field, and pave the way for a future where humans and RPLAs coexist in harmony.


Distilling Script Knowledge from Large Language Models for Constrained Language Planning

arXiv.org Artificial Intelligence

In everyday life, humans often plan their actions by following step-by-step instructions in the form of goal-oriented scripts. Previous work has exploited language models (LMs) to plan for abstract goals of stereotypical activities (e.g., "make a cake"), but leaves more specific goals with multi-facet constraints understudied (e.g., "make a cake for diabetics"). In this paper, we define the task of constrained language planning for the first time. We propose an overgenerate-then-filter approach to improve large language models (LLMs) on this task, and use it to distill a novel constrained language planning dataset, CoScript, which consists of 55,000 scripts. Empirical results demonstrate that our method significantly improves the constrained language planning ability of LLMs, especially on constraint faithfulness. Furthermore, CoScript is demonstrated to be quite effective in endowing smaller LMs with constrained language planning ability.


Say What You Mean! Large Language Models Speak Too Positively about Negative Commonsense Knowledge

arXiv.org Artificial Intelligence

Large language models (LLMs) have been widely studied for their ability to store and utilize positive knowledge. However, negative knowledge, such as "lions don't live in the ocean", is also ubiquitous in the world but rarely mentioned explicitly in the text. What do LLMs know about negative knowledge? This work examines the ability of LLMs to negative commonsense knowledge. We design a constrained keywords-to-sentence generation task (CG) and a Boolean question-answering task (QA) to probe LLMs. Our experiments reveal that LLMs frequently fail to generate valid sentences grounded in negative commonsense knowledge, yet they can correctly answer polar yes-or-no questions. We term this phenomenon the belief conflict of LLMs. Our further analysis shows that statistical shortcuts and negation reporting bias from language modeling pre-training cause this conflict.