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Collaborating Authors

 Feeney, Patrick


SINCERE: Supervised Information Noise-Contrastive Estimation REvisited

arXiv.org Artificial Intelligence

The information noise-contrastive estimation (InfoNCE) loss function provides the basis of many self-supervised deep learning methods due to its strong empirical results and theoretic motivation. Previous work suggests a supervised contrastive (SupCon) loss to extend InfoNCE to learn from available class labels. This SupCon loss has been widely-used due to reports of good empirical performance. However, in this work we suggest that the specific SupCon loss formulated by prior work has questionable theoretic justification, because it can encourage images from the same class to repel one another in the learned embedding space. This problematic behavior gets worse as the number of inputs sharing one class label increases. We propose the Supervised InfoNCE REvisited (SINCERE) loss as a remedy. SINCERE is a theoretically justified solution for a supervised extension of InfoNCE that never causes images from the same class to repel one another. We further show that minimizing our new loss is equivalent to maximizing a bound on the KL divergence between class conditional embedding distributions. We compare SINCERE and SupCon losses in terms of learning trajectories during pretraining and in ultimate linear classifier performance after finetuning. Our proposed SINCERE loss better separates embeddings from different classes during pretraining while delivering competitive accuracy.


NovelCraft: A Dataset for Novelty Detection and Discovery in Open Worlds

arXiv.org Artificial Intelligence

In order for artificial agents to successfully perform tasks in changing environments, they must be able to both detect and adapt to novelty. However, visual novelty detection research often only evaluates on repurposed datasets such as CIFAR-10 originally intended for object classification, where images focus on one distinct, well-centered object. New benchmarks are needed to represent the challenges of navigating the complex scenes of an open world. Our new NovelCraft dataset contains multimodal episodic data of the images and symbolic world-states seen by an agent completing a pogo stick assembly task within a modified Minecraft environment. In some episodes, we insert novel objects of varying size within the complex 3D scene that may impact gameplay. Our visual novelty detection benchmark finds that methods that rank best on popular area-under-the-curve metrics may be outperformed by simpler alternatives when controlling false positives matters most. Further multimodal novelty detection experiments suggest that methods that fuse both visual and symbolic information can improve time until detection as well as overall discrimination. Finally, our evaluation of recent generalized category discovery methods suggests that adapting to new imbalanced categories in complex scenes remains an exciting open problem.