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Collaborating Authors

 Elsayed, Medhat


Cooperation and Personalization on a Seesaw: Choice-based FL for Safe Cooperation in Wireless Networks

arXiv.org Artificial Intelligence

Federated learning (FL) is an innovative distributed artificial intelligence (AI) technique. It has been used for interdisciplinary studies in different fields such as healthcare, marketing and finance. However the application of FL in wireless networks is still in its infancy. In this work, we first overview benefits and concerns when applying FL to wireless networks. Next, we provide a new perspective on existing personalized FL frameworks by analyzing the relationship between cooperation and personalization in these frameworks. Additionally, we discuss the possibility of tuning the cooperation level with a choice-based approach. Our choice-based FL approach is a flexible and safe FL framework that allows participants to lower the level of cooperation when they feel unsafe or unable to benefit from the cooperation. In this way, the choice-based FL framework aims to address the safety and fairness concerns in FL and protect participants from malicious attacks.


Hierarchical Deep Q-Learning Based Handover in Wireless Networks with Dual Connectivity

arXiv.org Artificial Intelligence

5G New Radio proposes the usage of frequencies above 10 GHz to speed up LTE's existent maximum data rates. However, the effective size of 5G antennas and consequently its repercussions in the signal degradation in urban scenarios makes it a challenge to maintain stable coverage and connectivity. In order to obtain the best from both technologies, recent dual connectivity solutions have proved their capabilities to improve performance when compared with coexistent standalone 5G and 4G technologies. Reinforcement learning (RL) has shown its huge potential in wireless scenarios where parameter learning is required given the dynamic nature of such context. In this paper, we propose two reinforcement learning algorithms: a single agent RL algorithm named Clipped Double Q-Learning (CDQL) and a hierarchical Deep Q-Learning (HiDQL) to improve Multiple Radio Access Technology (multi-RAT) dual-connectivity handover. We compare our proposal with two baselines: a fixed parameter and a dynamic parameter solution. Simulation results reveal significant improvements in terms of latency with a gain of 47.6% and 26.1% for Digital-Analog beamforming (BF), 17.1% and 21.6% for Hybrid-Analog BF, and 24.7% and 39% for Analog-Analog BF when comparing the RL-schemes HiDQL and CDQL with the with the existent solutions, HiDQL presented a slower convergence time, however obtained a more optimal solution than CDQL. Additionally, we foresee the advantages of utilizing context-information as geo-location of the UEs to reduce the beam exploration sector, and thus improving further multi-RAT handover latency results.


The Internet of Senses: Building on Semantic Communications and Edge Intelligence

arXiv.org Artificial Intelligence

The Internet of Senses (IoS) holds the promise of flawless telepresence-style communication for all human `receptors' and therefore blurs the difference of virtual and real environments. We commence by highlighting the compelling use cases empowered by the IoS and also the key network requirements. We then elaborate on how the emerging semantic communications and Artificial Intelligence (AI)/Machine Learning (ML) paradigms along with 6G technologies may satisfy the requirements of IoS use cases. On one hand, semantic communications can be applied for extracting meaningful and significant information and hence efficiently exploit the resources and for harnessing a priori information at the receiver to satisfy IoS requirements. On the other hand, AI/ML facilitates frugal network resource management by making use of the enormous amount of data generated in IoS edge nodes and devices, as well as by optimizing the IoS performance via intelligent agents. However, the intelligent agents deployed at the edge are not completely aware of each others' decisions and the environments of each other, hence they operate in a partially rather than fully observable environment. Therefore, we present a case study of Partially Observable Markov Decision Processes (POMDP) for improving the User Equipment (UE) throughput and energy consumption, as they are imperative for IoS use cases, using Reinforcement Learning for astutely activating and deactivating the component carriers in carrier aggregation. Finally, we outline the challenges and open issues of IoS implementations and employing semantic communications, edge intelligence as well as learning under partial observability in the IoS context.