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Collaborating Authors

 Dybala, Pawel


Japanese Puns Are Not Necessarily Jokes

AAAI Conferences

In English, “puns” are usually perceived as a subclass of “jokes”. In Japanese, however, this is not necessarily true. In this paper we investigate whether Japanese native speakers perceive dajare (puns) as jooku (jokes). We first summarize existing research in the field of computational humor, both in English and Japanese, focusing on the usage of these two terms. This shows that in works of Japanese native speakers, puns are not commonly treated as jokes. Next we present some dictionary definitions of dajare and jooku, which show that they may actually be used in a similar manner to English. In order to study this issue, we conducted a survey, in which we asked Japanese participants three questions: whether they like jokes (jooku), whether they like puns (dajare) and whether dajare are jooku. The results showed that there is no common agreement regarding dajare being a genre of jokes. We analyze the outcome of this experiment and discuss them from different points of view.


CAO: A Fully Automatic Emoticon Analysis System

AAAI Conferences

This paper presents CAO, a system for affect analysis of emoticons. Emoticons are strings of symbols widely used in text-based online communication to convey emotions. It extracts emoticons from input and determines specific emotions they express. Firstly, by matching the extracted emoticons to a raw emoticon database, containing over ten thousand emoticon samples extracted from the Web and annotated automatically. The emoticons for which emotion types could not be determined using only this database, are automatically divided into semantic areas representing "mouths" or "eyes," based on the theory of kinesics. The areas are automatically annotated according to their co-occurrence in the database. The annotation is firstly based on the eye-mouth-eye triplet, and if no such triplet is found, all semantic areas are estimated separately. This provides the system coverage exceeding 3 million possibilities. The evaluation, performed on both training and test sets, confirmed the system's capability to sufficiently detect and extract any emoticon, analyze its semantic structure and estimate the potential emotion types expressed. The system achieved nearly ideal scores, outperforming existing emoticon analysis systems.