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Collaborating Authors

 Dudek, Gregory


Communication Load Balancing via Efficient Inverse Reinforcement Learning

arXiv.org Artificial Intelligence

Communication load balancing aims to balance the load between different available resources, and thus improve the quality of service for network systems. After formulating the load balancing (LB) as a Markov decision process problem, reinforcement learning (RL) has recently proven effective in addressing the LB problem. To leverage the benefits of classical RL for load balancing, however, we need an explicit reward definition. Engineering this reward function is challenging, because it involves the need for expert knowledge and there lacks a general consensus on the form of an optimal reward function. In this work, we tackle the communication load balancing problem from an inverse reinforcement learning (IRL) approach. To the best of our knowledge, this is the first time IRL has been successfully applied in the field of communication load balancing. Specifically, first, we infer a reward function from a set of demonstrations, and then learn a reinforcement learning load balancing policy with the inferred reward function. Compared to classical RL-based solution, the proposed solution can be more general and more suitable for real-world scenarios. Experimental evaluations implemented on different simulated traffic scenarios have shown our method to be effective and better than other baselines by a considerable margin.


Multi-agent Attention Actor-Critic Algorithm for Load Balancing in Cellular Networks

arXiv.org Artificial Intelligence

T o address this problem, BSs can work collaboratively to deliver a smooth migration (or handoff) and satisfy the UEs' service requirements. This paper formulates the load balancing problem as a Markov game and proposes a Robust Multi-agent Attention Actor-Critic (Robust-MA3C) algorithm that can facilitate collaboration among the BSs (i.e., agents). In particular, to solve the Markov game and find a Nash equilibrium policy, we embrace the idea of adopting a nature agent to model the system uncertainty. Moreover, we utilize the self-attention mechanism, which encourages high-performance BSs to assist low-performance BSs. In addition, we consider two types of schemes, which can facilitate load balancing for both active UEs and idle UEs. We carry out extensive evaluations by simulations, and simulation results illustrate that, compared to the state-of-the-art MARL methods, Robust-MA3C scheme can improve the overall performance by up to 45%.


ANSEL Photobot: A Robot Event Photographer with Semantic Intelligence

arXiv.org Artificial Intelligence

Our work examines the way in which large language models can be used for robotic planning and sampling, specifically the context of automated photographic documentation. Specifically, we illustrate how to produce a photo-taking robot with an exceptional level of semantic awareness by leveraging recent advances in general purpose language (LM) and vision-language (VLM) models. Given a high-level description of an event we use an LM to generate a natural-language list of photo descriptions that one would expect a photographer to capture at the event. We then use a VLM to identify the best matches to these descriptions in the robot's video stream. The photo portfolios generated by our method are consistently rated as more appropriate to the event by human evaluators than those generated by existing methods.


Self-Supervised Transformer Architecture for Change Detection in Radio Access Networks

arXiv.org Artificial Intelligence

Radio Access Networks (RANs) for telecommunications represent large agglomerations of interconnected hardware consisting of hundreds of thousands of transmitting devices (cells). Such networks undergo frequent and often heterogeneous changes caused by network operators, who are seeking to tune their system parameters for optimal performance. The effects of such changes are challenging to predict and will become even more so with the adoption of 5G/6G networks. Therefore, RAN monitoring is vital for network operators. We propose a self-supervised learning framework that leverages self-attention and self-distillation for this task. It works by detecting changes in Performance Measurement data, a collection of time-varying metrics which reflect a set of diverse measurements of the network performance at the cell level. Experimental results show that our approach outperforms the state of the art by 4% on a real-world based dataset consisting of about hundred thousands timeseries. It also has the merits of being scalable and generalizable. This allows it to provide deep insight into the specifics of mode of operation changes while relying minimally on expert knowledge.


Hypernetworks for Zero-shot Transfer in Reinforcement Learning

arXiv.org Artificial Intelligence

In this paper, hypernetworks are trained to generate behaviors across a range of unseen task conditions, via a novel TD-based training objective and data from a set of near-optimal RL solutions for training tasks. This work relates to meta RL, contextual RL, and transfer learning, with a particular focus on zero-shot performance at test time, enabled by knowledge of the task parameters (also known as context). Our technical approach is based upon viewing each RL algorithm as a mapping from the MDP specifics to the near-optimal value function and policy and seek to approximate it with a hypernetwork that can generate near-optimal value functions and policies, given the parameters of the MDP. We show that, under certain conditions, this mapping can be considered as a supervised learning problem. We empirically evaluate the effectiveness of our method for zero-shot transfer to new reward and transition dynamics on a series of continuous control tasks from DeepMind Control Suite. Our method demonstrates significant improvements over baselines from multitask and meta RL approaches.


Sample Efficient Social Navigation Using Inverse Reinforcement Learning

arXiv.org Artificial Intelligence

In this paper, we present an algorithm to efficiently learn socially-compliant navigation policies from observations of human trajectories. As mobile robots come to inhabit and traffic social spaces, they must account for social cues and behave in a socially compliant manner. We focus on learning such cues from examples. We describe an inverse reinforcement learning based algorithm which learns from human trajectory observations without knowing their specific actions. We increase the sample-efficiency of our approach over alternative methods by leveraging the notion of a replay buffer (found in many off-policy reinforcement learning methods) to eliminate the additional sample complexity associated with inverse reinforcement learning. We evaluate our method by training agents using publicly available pedestrian motion data sets and compare it to related methods. We show that our approach yields better performance while also decreasing training time and sample complexity.


Learning Intuitive Physics with Multimodal Generative Models

arXiv.org Artificial Intelligence

Predicting the future interaction of objects when they come into contact with their environment is key for autonomous agents to take intelligent and anticipatory actions. This paper presents a perception framework that fuses visual and tactile feedback to make predictions about the expected motion of objects in dynamic scenes. Visual information captures object properties such as 3D shape and location, while tactile information provides critical cues about interaction forces and resulting object motion when it makes contact with the environment. Utilizing a novel See-Through-your-Skin (STS) sensor that provides high resolution multimodal sensing of contact surfaces, our system captures both the visual appearance and the tactile properties of objects. We interpret the dual stream signals from the sensor using a Multimodal Variational Autoencoder (MVAE), allowing us to capture both modalities of contacting objects and to develop a mapping from visual to tactile interaction and vice-versa. Additionally, the perceptual system can be used to infer the outcome of future physical interactions, which we validate through simulated and real-world experiments in which the resting state of an object is predicted from given initial conditions.


Learning Domain Randomization Distributions for Transfer of Locomotion Policies

arXiv.org Machine Learning

Domain randomization (DR) is a successful technique for learning robust policies for robot systems, when the dynamics of the target robot system are unknown. The success of policies trained with domain randomization however, is highly dependent on the correct selection of the randomization distribution. The majority of success stories typically use real world data in order to carefully select the DR distribution, or incorporate real world trajectories to better estimate appropriate randomization distributions. In this paper, we consider the problem of finding good domain randomization parameters for simulation, without prior access to data from the target system. We explore the use of gradient-based search methods to learn a domain randomization with the following properties: 1) The trained policy should be successful in environments sampled from the domain randomization distribution 2) The domain randomization distribution should be wide enough so that the experience similar to the target robot system is observed during training, while addressing the practicality of training finite capacity models. These two properties aim to ensure the trajectories encountered in the target system are close to those observed during training, as existing methods in machine learning are better suited for interpolation than extrapolation. We show how adapting the domain randomization distribution while training context-conditioned policies results in improvements on jump-start and asymptotic performance when transferring a learned policy to the target environment.


Planning in Dynamic Environments with Conditional Autoregressive Models

arXiv.org Artificial Intelligence

We demonstrate the use of conditional autoregressive generative models (van den Oord et al., 2016a) over a discrete latent space (van den Oord et al., 2017b) for forward planning with MCTS. In order to test this method, we introduce a new environment featuring varying difficulty levels, along with moving goals and obstacles. The combination of high-quality frame generation and classical planning approaches nearly matches true environment performance for our task, demonstrating the usefulness of this method for model-based planning in dynamic environments.


Synthesizing Neural Network Controllers with Probabilistic Model based Reinforcement Learning

arXiv.org Artificial Intelligence

We present an algorithm for rapidly learning controllers for robotics systems. The algorithm follows the model-based reinforcement learning paradigm, and improves upon existing algorithms; namely Probabilistic learning in Control (PILCO) and a sample-based version of PILCO with neural network dynamics (Deep-PILCO). We propose training a neural network dynamics model using variational dropout with truncated Log-Normal noise. This allows us to obtain a dynamics model with calibrated uncertainty, which can be used to simulate controller executions via rollouts. We also describe set of techniques, inspired by viewing PILCO as a recurrent neural network model, that are crucial to improve the convergence of the method. We test our method on a variety of benchmark tasks, demonstrating data-efficiency that is competitive with PILCO, while being able to optimize complex neural network controllers. Finally, we assess the performance of the algorithm for learning motor controllers for a six legged autonomous underwater vehicle. This demonstrates the potential of the algorithm for scaling up the dimensionality and dataset sizes, in more complex control tasks.