Dong, Zhipeng
Human-Humanoid Robots Cross-Embodiment Behavior-Skill Transfer Using Decomposed Adversarial Learning from Demonstration
Liu, Junjia, Li, Zhuo, Yu, Minghao, Dong, Zhipeng, Calinon, Sylvain, Caldwell, Darwin, Chen, Fei
Humanoid robots are envisioned as embodied intelligent agents capable of performing a wide range of human-level loco-manipulation tasks, particularly in scenarios requiring strenuous and repetitive labor. However, learning these skills is challenging due to the high degrees of freedom of humanoid robots, and collecting sufficient training data for humanoid is a laborious process. Given the rapid introduction of new humanoid platforms, a cross-embodiment framework that allows generalizable skill transfer is becoming increasingly critical. To address this, we propose a transferable framework that reduces the data bottleneck by using a unified digital human model as a common prototype and bypassing the need for re-training on every new robot platform. The model learns behavior primitives from human demonstrations through adversarial imitation, and the complex robot structures are decomposed into functional components, each trained independently and dynamically coordinated. Task generalization is achieved through a human-object interaction graph, and skills are transferred to different robots via embodiment-specific kinematic motion retargeting and dynamic fine-tuning. Our framework is validated on five humanoid robots with diverse configurations, demonstrating stable loco-manipulation and highlighting its effectiveness in reducing data requirements and increasing the efficiency of skill transfer across platforms.
Unified Vertex Motion Estimation for Integrated Video Stabilization and Stitching in Tractor-Trailer Wheeled Robots
Liang, Hao, Dong, Zhipeng, Li, Hao, Yue, Yufeng, Fu, Mengyin, Yang, Yi
Tractor-trailer wheeled robots need to perform comprehensive perception tasks to enhance their operations in areas such as logistics parks and long-haul transportation. The perception of these robots face three major challenges: the relative pose change between the tractor and trailer, the asynchronous vibrations between the tractor and trailer, and the significant camera parallax caused by the large size. In this paper, we propose a novel Unified Vertex Motion Video Stabilization and Stitching framework designed for unknown environments. To establish the relationship between stabilization and stitching, the proposed Unified Vertex Motion framework comprises the Stitching Motion Field, which addresses relative positional change, and the Stabilization Motion Field, which tackles asynchronous vibrations. Then, recognizing the heterogeneity of optimization functions required for stabilization and stitching, a weighted cost function approach is proposed to address the problem of camera parallax. Furthermore, this framework has been successfully implemented in real tractor-trailer wheeled robots. The proposed Unified Vertex Motion Video Stabilization and Stitching method has been thoroughly tested in various challenging scenarios, demonstrating its accuracy and practicality in real-world robot tasks.
Learning Goal-oriented Bimanual Dough Rolling Using Dynamic Heterogeneous Graph Based on Human Demonstration
Liu, Junjia, Li, Chenzui, Wang, Shixiong, Dong, Zhipeng, Calinon, Sylvain, Li, Miao, Chen, Fei
Soft object manipulation poses significant challenges for robots, requiring effective techniques for state representation and manipulation policy learning. State representation involves capturing the dynamic changes in the environment, while manipulation policy learning focuses on establishing the relationship between robot actions and state transformations to achieve specific goals. To address these challenges, this research paper introduces a novel approach: a dynamic heterogeneous graph-based model for learning goal-oriented soft object manipulation policies. The proposed model utilizes graphs as a unified representation for both states and policy learning. By leveraging the dynamic graph, we can extract crucial information regarding object dynamics and manipulation policies. Furthermore, the model facilitates the integration of demonstrations, enabling guided policy learning. To evaluate the efficacy of our approach, we designed a dough rolling task and conducted experiments using both a differentiable simulator and a real-world humanoid robot. Additionally, several ablation studies were performed to analyze the effect of our method, demonstrating its superiority in achieving human-like behavior.