Dibangoye, Jilles Steeve
Learning 3D Navigation Protocols on Touch Interfaces with Cooperative Multi-Agent Reinforcement Learning
Debard, Quentin, Dibangoye, Jilles Steeve, Canu, Stéphane, Wolf, Christian
Using touch devices to navigate in virtual 3D environments such as computer assisted design (CAD) models or geographical information systems (GIS) is inherently difficult for humans, as the 3D operations have to be performed by the user on a 2D touch surface. This ill-posed problem is classically solved with a fixed and handcrafted interaction protocol, which must be learned by the user. We propose to automatically learn a new interaction protocol allowing to map a 2D user input to 3D actions in virtual environments using reinforcement learning (RL). A fundamental problem of RL methods is the vast amount of interactions often required, which are difficult to come by when humans are involved. To overcome this limitation, we make use of two collaborative agents. The first agent models the human by learning to perform the 2D finger trajectories. The second agent acts as the interaction protocol, interpreting and translating to 3D operations the 2D finger trajectories from the first agent. We restrict the learned 2D trajectories to be similar to a training set of collected human gestures by first performing state representation learning, prior to reinforcement learning. This state representation learning is addressed by projecting the gestures into a latent space learned by a variational auto encoder (VAE).
Optimally Solving Dec-POMDPs as Continuous-State MDPs
Dibangoye, Jilles Steeve (INRIA) | Amato, Christopher (Massachusetts Institute of Technology) | Buffet, Olivier (INRIA) | Charpillet, Francois (INRIA)
Optimally solving decentralized partially observable Markov decision processes (Dec-POMDPs) is a hard combinatorial problem. Current algorithms search through the space of full histories for each agent. Because of the doubly exponential growth in the number of policies in this space as the planning horizon increases, these methods quickly become intractable. However, in real world problems, computing policies over the full history space is often unnecessary. True histories experienced by the agents often lie near a structured, low-dimensional manifold embedded into the history space. We show that by transforming a Dec-POMDP into a continuous-state MDP, we are able to find and exploit these low-dimensional representations. Using this novel transformation, we can then apply powerful techniques for solving POMDPs and continuous-state MDPs. By combining a general search algorithm and dimension reduction based on feature selection, we introduce a novel approach to optimally solve problems with significantly longer planning horizons than previous methods.