Deliège, Adrien
The Tile: A 2D Map of Ranking Scores for Two-Class Classification
Piérard, Sébastien, Halin, Anaïs, Cioppa, Anthony, Deliège, Adrien, Van Droogenbroeck, Marc
In the computer vision and machine learning communities, as well as in many other research domains, rigorous evaluation of any new method, including classifiers, is essential. One key component of the evaluation process is the ability to compare and rank methods. However, ranking classifiers and accurately comparing their performances, especially when taking application-specific preferences into account, remains challenging. For instance, commonly used evaluation tools like Receiver Operating Characteristic (ROC) and Precision/Recall (PR) spaces display performances based on two scores. Hence, they are inherently limited in their ability to compare classifiers across a broader range of scores and lack the capability to establish a clear ranking among classifiers. In this paper, we present a novel versatile tool, named the Tile, that organizes an infinity of ranking scores in a single 2D map for two-class classifiers, including common evaluation scores such as the accuracy, the true positive rate, the positive predictive value, Jaccard's coefficient, and all F-beta scores. Furthermore, we study the properties of the underlying ranking scores, such as the influence of the priors or the correspondences with the ROC space, and depict how to characterize any other score by comparing them to the Tile. Overall, we demonstrate that the Tile is a powerful tool that effectively captures all the rankings in a single visualization and allows interpreting them.
Foundations of the Theory of Performance-Based Ranking
Piérard, Sébastien, Halin, Anaïs, Cioppa, Anthony, Deliège, Adrien, Van Droogenbroeck, Marc
Ranking entities such as algorithms, devices, methods, or models based on their performances, while accounting for application-specific preferences, is a challenge. To address this challenge, we establish the foundations of a universal theory for performance-based ranking. First, we introduce a rigorous framework built on top of both the probability and order theories. Our new framework encompasses the elements necessary to (1) manipulate performances as mathematical objects, (2) express which performances are worse than or equivalent to others, (3) model tasks through a variable called satisfaction, (4) consider properties of the evaluation, (5) define scores, and (6) specify application-specific preferences through a variable called importance. On top of this framework, we propose the first axiomatic definition of performance orderings and performance-based rankings. Then, we introduce a universal parametric family of scores, called ranking scores, that can be used to establish rankings satisfying our axioms, while considering application-specific preferences. Finally, we show, in the case of two-class classification, that the family of ranking scores encompasses well-known performance scores, including the accuracy, the true positive rate (recall, sensitivity), the true negative rate (specificity), the positive predictive value (precision), and F1. However, we also show that some other scores commonly used to compare classifiers are unsuitable to derive performance orderings satisfying the axioms. Therefore, this paper provides the computer vision and machine learning communities with a rigorous framework for evaluating and ranking entities.
SoccerNet 2023 Challenges Results
Cioppa, Anthony, Giancola, Silvio, Somers, Vladimir, Magera, Floriane, Zhou, Xin, Mkhallati, Hassan, Deliège, Adrien, Held, Jan, Hinojosa, Carlos, Mansourian, Amir M., Miralles, Pierre, Barnich, Olivier, De Vleeschouwer, Christophe, Alahi, Alexandre, Ghanem, Bernard, Van Droogenbroeck, Marc, Kamal, Abdullah, Maglo, Adrien, Clapés, Albert, Abdelaziz, Amr, Xarles, Artur, Orcesi, Astrid, Scott, Atom, Liu, Bin, Lim, Byoungkwon, Chen, Chen, Deuser, Fabian, Yan, Feng, Yu, Fufu, Shitrit, Gal, Wang, Guanshuo, Choi, Gyusik, Kim, Hankyul, Guo, Hao, Fahrudin, Hasby, Koguchi, Hidenari, Ardö, Håkan, Salah, Ibrahim, Yerushalmy, Ido, Muhammad, Iftikar, Uchida, Ikuma, Be'ery, Ishay, Rabarisoa, Jaonary, Lee, Jeongae, Fu, Jiajun, Yin, Jianqin, Xu, Jinghang, Nang, Jongho, Denize, Julien, Li, Junjie, Zhang, Junpei, Kim, Juntae, Synowiec, Kamil, Kobayashi, Kenji, Zhang, Kexin, Habel, Konrad, Nakajima, Kota, Jiao, Licheng, Ma, Lin, Wang, Lizhi, Wang, Luping, Li, Menglong, Zhou, Mengying, Nasr, Mohamed, Abdelwahed, Mohamed, Liashuha, Mykola, Falaleev, Nikolay, Oswald, Norbert, Jia, Qiong, Pham, Quoc-Cuong, Song, Ran, Hérault, Romain, Peng, Rui, Chen, Ruilong, Liu, Ruixuan, Baikulov, Ruslan, Fukushima, Ryuto, Escalera, Sergio, Lee, Seungcheon, Chen, Shimin, Ding, Shouhong, Someya, Taiga, Moeslund, Thomas B., Li, Tianjiao, Shen, Wei, Zhang, Wei, Li, Wei, Dai, Wei, Luo, Weixin, Zhao, Wending, Zhang, Wenjie, Yang, Xinquan, Ma, Yanbiao, Joo, Yeeun, Zeng, Yingsen, Gan, Yiyang, Zhu, Yongqiang, Zhong, Yujie, Ruan, Zheng, Li, Zhiheng, Huang, Zhijian, Meng, Ziyu
The SoccerNet 2023 challenges were the third annual video understanding challenges organized by the SoccerNet team. For this third edition, the challenges were composed of seven vision-based tasks split into three main themes. The first theme, broadcast video understanding, is composed of three high-level tasks related to describing events occurring in the video broadcasts: (1) action spotting, focusing on retrieving all timestamps related to global actions in soccer, (2) ball action spotting, focusing on retrieving all timestamps related to the soccer ball change of state, and (3) dense video captioning, focusing on describing the broadcast with natural language and anchored timestamps. The second theme, field understanding, relates to the single task of (4) camera calibration, focusing on retrieving the intrinsic and extrinsic camera parameters from images. The third and last theme, player understanding, is composed of three low-level tasks related to extracting information about the players: (5) re-identification, focusing on retrieving the same players across multiple views, (6) multiple object tracking, focusing on tracking players and the ball through unedited video streams, and (7) jersey number recognition, focusing on recognizing the jersey number of players from tracklets. Compared to the previous editions of the SoccerNet challenges, tasks (2-3-7) are novel, including new annotations and data, task (4) was enhanced with more data and annotations, and task (6) now focuses on end-to-end approaches. More information on the tasks, challenges, and leaderboards are available on https://www.soccer-net.org. Baselines and development kits can be found on https://github.com/SoccerNet.
HitNet: a neural network with capsules embedded in a Hit-or-Miss layer, extended with hybrid data augmentation and ghost capsules
Deliège, Adrien, Cioppa, Anthony, Van Droogenbroeck, Marc
Neural networks designed for the task of classification have become a commodity in recent years. Many works target the development of better networks, which results in a complexification of their architectures with more layers, multiple sub-networks, or even the combination of multiple classifiers. In this paper, we show how to redesign a simple network to reach excellent performances, which are better than the results reproduced with CapsNet on several datasets, by replacing a layer with a Hit-or-Miss layer. This layer contains activated vectors, called capsules, that we train to hit or miss a central capsule by tailoring a specific centripetal loss function. We also show how our network, named HitNet, is capable of synthesizing a representative sample of the images of a given class by including a reconstruction network. This possibility allows to develop a data augmentation step combining information from the data space and the feature space, resulting in a hybrid data augmentation process. In addition, we introduce the possibility for HitNet, to adopt an alternative to the true target when needed by using the new concept of ghost capsules, which is used here to detect potentially mislabeled images in the training data.