If you are looking for an answer to the question What is Artificial Intelligence? and you only have a minute, then here's the definition the Association for the Advancement of Artificial Intelligence offers on its home page: "the scientific understanding of the mechanisms underlying thought and intelligent behavior and their embodiment in machines."
However, if you are fortunate enough to have more than a minute, then please get ready to embark upon an exciting journey exploring AI (but beware, it could last a lifetime) …
We present a system for covert automated deception detection using information available in a video. We study the importance of different modalities like vision, audio and text for this task. On the vision side, our system uses classifiers trained on low level video features which predict human micro-expressions. We show that predictions of high-level micro-expressions can be used as features for deception prediction. Surprisingly, IDT (Improved Dense Trajectory) features which have been widely used for action recognition, are also very good at predicting deception in videos. We fuse the score of classifiers trained on IDT features and high-level micro-expressions to improve performance. MFCC (Mel-frequency Cepstral Coefficients) features from the audio domain also provide a significant boost in performance, while information from transcripts is not very beneficial for our system. Using various classifiers, our automated system obtains an AUC of 0.877 (10-fold cross-validation) when evaluated on subjects which were not part of the training set. Even though state-of-the-art methods use human annotations of micro-expressions for deception detection, our fully automated approach outperforms them by 5%. When combined with human annotations of micro-expressions, our AUC improves to 0.922. We also present results of a user-study to analyze how well do average humans perform on this task, what modalities they use for deception detection and how they perform if only one modality is accessible.
Choi, Jonghyun (University of Maryland, College Park and Comcast Labs) | Hwang, Sung Ju (Ulsan National Institute of Science and Technology) | Sigal, Leonid (Disney Research Pittsburgh) | Davis, Larry S. (University of Maryland, College Park)
We propose a novel learning framework for object categorization with interactive semantic feedback. In this framework, a discriminative categorization model improves through human-guided iterative semantic feedbacks. Specifically, the model identifies the most helpful relational semantic queries to discriminatively refine the model. The user feedback on whether the relationship is semantically valid or not is incorporated back into the model, in the form of regularization, and the process iterates. We validate the proposed model in a few-shot multi-class classification scenario, where we measure classification performance on a set of ‘target’ classes, with few training instances, by leveraging and transferring knowledge from ‘anchor’ classes, that contain larger set of labeled instances.
To identify the location of objects of a particular class, a passive computer vision system generally processes all the regions in an image to finally output few regions. However, we can use structure in the scene to search for objects without processing the entire image. We propose a search technique that sequentially processes image regions such that the regions that are more likely to correspond to the query class object are explored earlier. We frame the problem as a Markov decision process and use an imitation learning algorithm to learn a search strategy. Since structure in the scene is essential for search, we work with indoor scene images as they contain both unary scene context information and object-object context in the scene. We perform experiments on the NYU-depth v2 dataset and show that the unary scene context features alone can achieve a significantly high average precision while processing only 20-25\% of the regions for classes like bed and sofa. By considering object-object context along with the scene context features, the performance is further improved for classes like counter, lamp, pillow and sofa.