Dani, Varsha
Improved Reconstruction of Random Geometric Graphs
Dani, Varsha, Díaz, Josep, Hayes, Thomas P., Moore, Cristopher
Embedding graphs in a geographical or latent space, i.e., inferring locations for vertices in Euclidean space or on a smooth submanifold, is a common task in network analysis, statistical inference, and graph visualization. We consider the classic model of random geometric graphs where $n$ points are scattered uniformly in a square of area $n$, and two points have an edge between them if and only if their Euclidean distance is less than $r$. The reconstruction problem then consists of inferring the vertex positions, up to symmetry, given only the adjacency matrix of the resulting graph. We give an algorithm that, if $r=n^\alpha$ for $\alpha > 0$, with high probability reconstructs the vertex positions with a maximum error of $O(n^\beta)$ where $\beta=1/2-(4/3)\alpha$, until $\alpha \ge 3/8$ where $\beta=0$ and the error becomes $O(\sqrt{\log n})$. This improves over earlier results, which were unable to reconstruct with error less than $r$. Our method estimates Euclidean distances using a hybrid of graph distances and short-range estimates based on the number of common neighbors. We sketch proofs that our results also apply on the surface of a sphere, and (with somewhat different exponents) in any fixed dimension.
Truthful and Near-Optimal Mechanisms for Welfare Maximization in Multi-Winner Elections
Bhaskar, Umang (Tata Institute of Fundamental Research, Mumbai) | Dani, Varsha (University of New Mexico) | Ghosh, Abheek (Indian Institute of Technology, Guwahati)
Mechanisms for aggregating the preferences of agents in elections need to balance many different considerations, including efficiency, information elicited from agents, and manipulability. We consider the utilitarian social welfare of mechanisms for preference aggregation, measured by the distortion. We show that for a particular input format called threshold approval voting, where each agent is presented with an independently chosen threshold, there is a mechanism with nearly optimal distortion when the number of voters is large. Threshold mechanisms are potentially manipulable, but place a low informational burden on voters. We then consider truthful mechanisms. For the widely-studied class of ordinal mechanisms which elicit the rankings of candidates from each agent, we show that truthfulness essentially imposes no additional loss of welfare. We give truthful mechanisms with distortion O(√m log m) for k-winner elections, and distortion O(√m log m) when candidates have arbitrary costs, in elections with m candidates. These nearly match known lower bounds for ordinal mechanisms that ignore the strategic behavior. We further tighten these lower bounds and show that for truthful mechanisms our first upper bound is tight. Lastly, when agents decide between two candidates, we give tight bounds on the distortion for truthful mechanisms.
An Empirical Comparison of Algorithms for Aggregating Expert Predictions
Dani, Varsha, Madani, Omid, Pennock, David M, Sanghai, Sumit, Galebach, Brian
Predicting the outcomes of future events is a challenging problem for which a variety of solution methods have been explored and attempted. We present an empirical comparison of a variety of online and offline adaptive algorithms for aggregating experts' predictions of the outcomes of five years of US National Football League games (1319 games) using expert probability elicitations obtained from an Internet contest called ProbabilitySports. We find that it is difficult to improve over simple averaging of the predictions in terms of prediction accuracy, but that there is room for improvement in quadratic loss. Somewhat surprisingly, a Bayesian estimation algorithm which estimates the variance of each expert's prediction exhibits the most consistent superior performance over simple averaging among our collection of algorithms.
The Price of Bandit Information for Online Optimization
Dani, Varsha, Kakade, Sham M., Hayes, Thomas P.
We present sharp rates of convergence (with respect to additive regret) for both the full information setting (where the cost function is revealed at the end of each round) and the bandit setting (where only the scalar cost incurred is revealed). In particular, this paper is concerned with the price of bandit information, by which we mean the ratio of the best achievable regret in the bandit setting to that in the full-information setting.