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Choudhuri, Anwesa
PolypSegTrack: Unified Foundation Model for Colonoscopy Video Analysis
Choudhuri, Anwesa, Gao, Zhongpai, Zheng, Meng, Planche, Benjamin, Chen, Terrence, Wu, Ziyan
Early detection, accurate segmentation, classification and tracking of polyps during colonoscopy are critical for preventing colorectal cancer. Many existing deep-learning-based methods for analyzing colonoscopic videos either require task-specific fine-tuning, lack tracking capabilities, or rely on domain-specific pre-training. In this paper, we introduce PolypSegTrack, a novel foundation model that jointly addresses polyp detection, segmentation, classification and unsupervised tracking in colonoscopic videos. Our approach leverages a novel conditional mask loss, enabling flexible training across datasets with either pixel-level segmentation masks or bounding box annotations, allowing us to bypass task-specific fine-tuning. Our unsupervised tracking module reliably associates polyp instances across frames using object queries, without relying on any heuristics. We leverage a robust vision foundation model backbone that is pre-trained unsupervisedly on natural images, thereby removing the need for domain-specific pre-training. Extensive experiments on multiple polyp benchmarks demonstrate that our method significantly outperforms existing state-of-the-art approaches in detection, segmentation, classification, and tracking.
7DGS: Unified Spatial-Temporal-Angular Gaussian Splatting
Gao, Zhongpai, Planche, Benjamin, Zheng, Meng, Choudhuri, Anwesa, Chen, Terrence, Wu, Ziyan
Real-time rendering of dynamic scenes with view-dependent effects remains a fundamental challenge in computer graphics. While recent advances in Gaussian Splatting have shown promising results separately handling dynamic scenes (4DGS) and view-dependent effects (6DGS), no existing method unifies these capabilities while maintaining real-time performance. We present 7D Gaussian Splatting (7DGS), a unified framework representing scene elements as seven-dimensional Gaussians spanning position (3D), time (1D), and viewing direction (3D). Our key contribution is an efficient conditional slicing mechanism that transforms 7D Gaussians into view- and time-conditioned 3D Gaussians, maintaining compatibility with existing 3D Gaussian Splatting pipelines while enabling joint optimization. Experiments demonstrate that 7DGS outperforms prior methods by up to 7.36 dB in PSNR while achieving real-time rendering (401 FPS) on challenging dynamic scenes with complex view-dependent effects. The project page is: https://gaozhongpai.github.io/7dgs/.
Order-aware Interactive Segmentation
Wang, Bin, Choudhuri, Anwesa, Zheng, Meng, Gao, Zhongpai, Planche, Benjamin, Deng, Andong, Liu, Qin, Chen, Terrence, Bagci, Ulas, Wu, Ziyan
Interactive segmentation aims to accurately segment target objects with minimal user interactions. However, current methods often fail to accurately separate target objects from the background, due to a limited understanding of order, the relative depth between objects in a scene. To address this issue, we propose OIS: order-aware interactive segmentation, where we explicitly encode the relative depth between objects into order maps. We introduce a novel order-aware attention, where the order maps seamlessly guide the user interactions (in the form of clicks) to attend to the image features. We further present an object-aware attention module to incorporate a strong object-level understanding to better differentiate objects with similar order. Our approach allows both dense and sparse integration of user clicks, enhancing both accuracy and efficiency as compared to prior works. Experimental results demonstrate that OIS achieves state-of-the-art performance, improving mIoU after one click by 7.61 on the HQSeg44K dataset and 1.32 on the DAVIS dataset as compared to the previous state-of-the-art SegNext, while also doubling inference speed compared to current leading methods. The project page is https://ukaukaaaa.github.io/projects/OIS/index.html
6DGS: Enhanced Direction-Aware Gaussian Splatting for Volumetric Rendering
Gao, Zhongpai, Planche, Benjamin, Zheng, Meng, Choudhuri, Anwesa, Chen, Terrence, Wu, Ziyan
Novel view synthesis has advanced significantly with the development of neural radiance fields (NeRF) and 3D Gaussian splatting (3DGS). However, achieving high quality without compromising real-time rendering remains challenging, particularly for physically-based ray tracing with view-dependent effects. Recently, N-dimensional Gaussians (N-DG) introduced a 6D spatial-angular representation to better incorporate view-dependent effects, but the Gaussian representation and control scheme are sub-optimal. In this paper, we revisit 6D Gaussians and introduce 6D Gaussian Splatting (6DGS), which enhances color and opacity representations and leverages the additional directional information in the 6D space for optimized Gaussian control. Our approach is fully compatible with the 3DGS framework and significantly improves real-time radiance field rendering by better modeling view-dependent effects and fine details. Experiments demonstrate that 6DGS significantly outperforms 3DGS and N-DG, achieving up to a 15.73 dB improvement in PSNR with a reduction of 66.5% Gaussian points compared to 3DGS. The project page is: https://gaozhongpai.github.io/6dgs/
OW-VISCap: Open-World Video Instance Segmentation and Captioning
Choudhuri, Anwesa, Chowdhary, Girish, Schwing, Alexander G.
Open-world video instance segmentation is an important video understanding task. Yet most methods either operate in a closed-world setting, require an additional user-input, or use classic region-based proposals to identify never before seen objects. Further, these methods only assign a one-word label to detected objects, and don't generate rich object-centric descriptions. They also often suffer from highly overlapping predictions. To address these issues, we propose Open-World Video Instance Segmentation and Captioning (OW-VISCap), an approach to jointly segment, track, and caption previously seen or unseen objects in a video. For this, we introduce open-world object queries to discover never before seen objects without additional user-input. We generate rich and descriptive object-centric captions for each detected object via a masked attention augmented LLM input. We introduce an inter-query contrastive loss to ensure that the object queries differ from one another. Our generalized approach matches or surpasses state-of-the-art on three tasks: open-world video instance segmentation on the BURST dataset, dense video object captioning on the VidSTG dataset, and closed-world video instance segmentation on the OVIS dataset.
Mask2Former for Video Instance Segmentation
Cheng, Bowen, Choudhuri, Anwesa, Misra, Ishan, Kirillov, Alexander, Girdhar, Rohit, Schwing, Alexander G.
We find Mask2Former also achieves state-of-the-art performance on video instance segmentation without modifying the architecture, the loss or even the training pipeline. In this report, we show universal image segmentation architectures trivially generalize to video segmentation by directly predicting 3D segmentation volumes. Specifically, Mask2Former sets a new state-of-the-art of 60.4 AP on YouTubeVIS-2019 and 52.6 AP on YouTubeVIS-2021. We believe Mask2Former is also capable of handling video semantic and panoptic segmentation, given its versatility in image segmentation. We hope this will make state-of-the-art video segmentation research more accessible and bring more attention to designing universal image and video segmentation architectures.