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Collaborating Authors

 Cheng, Jia


MoPE: Mixture of Prefix Experts for Zero-Shot Dialogue State Tracking

arXiv.org Artificial Intelligence

Previous zero-shot DST models mainly suffer from domain transferring and partial prediction problems. To address these challenges, we propose Mixture of Prefix Experts (MoPE) to establish connections between similar slots in different domains, which strengthens the model transfer performance in unseen domains. Empirical results demonstrate that MoPE-DST achieves the joint goal accuracy of 57.13% on MultiWOZ2.1 and 55.40% on SGD.


DiffusionDialog: A Diffusion Model for Diverse Dialog Generation with Latent Space

arXiv.org Artificial Intelligence

In real-life conversations, the content is diverse, and there exists the one-to-many problem that requires diverse generation. Previous studies attempted to introduce discrete or Gaussian-based continuous latent variables to address the one-to-many problem, but the diversity is limited. Recently, diffusion models have made breakthroughs in computer vision, and some attempts have been made in natural language processing. In this paper, we propose DiffusionDialog, a novel approach to enhance the diversity of dialogue generation with the help of diffusion model. In our approach, we introduce continuous latent variables into the diffusion model. The problem of using latent variables in the dialog task is how to build both an effective prior of the latent space and an inferring process to obtain the proper latent given the context. By combining the encoder and latent-based diffusion model, we encode the response's latent representation in a continuous space as the prior, instead of fixed Gaussian distribution or simply discrete ones. We then infer the latent by denoising step by step with the diffusion model. The experimental results show that our model greatly enhances the diversity of dialog responses while maintaining coherence. Furthermore, in further analysis, we find that our diffusion model achieves high inference efficiency, which is the main challenge of applying diffusion models in natural language processing.


Deep Group Interest Modeling of Full Lifelong User Behaviors for CTR Prediction

arXiv.org Artificial Intelligence

Extracting users' interests from their lifelong behavior sequence is crucial for predicting Click-Through Rate (CTR). Most current methods employ a two-stage process for efficiency: they first select historical behaviors related to the candidate item and then deduce the user's interest from this narrowed-down behavior sub-sequence. This two-stage paradigm, though effective, leads to information loss. Solely using users' lifelong click behaviors doesn't provide a complete picture of their interests, leading to suboptimal performance. In our research, we introduce the Deep Group Interest Network (DGIN), an end-to-end method to model the user's entire behavior history. This includes all post-registration actions, such as clicks, cart additions, purchases, and more, providing a nuanced user understanding. We start by grouping the full range of behaviors using a relevant key (like item_id) to enhance efficiency. This process reduces the behavior length significantly, from O(10^4) to O(10^2). To mitigate the potential loss of information due to grouping, we incorporate two categories of group attributes. Within each group, we calculate statistical information on various heterogeneous behaviors (like behavior counts) and employ self-attention mechanisms to highlight unique behavior characteristics (like behavior type). Based on this reorganized behavior data, the user's interests are derived using the Transformer technique. Additionally, we identify a subset of behaviors that share the same item_id with the candidate item from the lifelong behavior sequence. The insights from this subset reveal the user's decision-making process related to the candidate item, improving prediction accuracy. Our comprehensive evaluation, both on industrial and public datasets, validates DGIN's efficacy and efficiency.


Automatic extraction and 3D reconstruction of split wire from point cloud data based on improved DPC algorithm

arXiv.org Artificial Intelligence

Automatic extraction and 3D reconstruction of split wire from point cloud data based on improved DPC algorithm Jia Cheng* School of Computer Science and Technology, Tian Gong University, Tianjin, 300387, China Acknowledgement: Scientific research program of Tianjin Education Commission (NATURAL SCIENCE) (2019KJ017) *Corresponding author:Jia Cheng Abstract:In order to solve the problem of point cloud data splitting improved by DPC algorithm, a research on automatic separation and 3D reconstruction of point cloud data split lines is proposed. First, the relative coordinates of each point in the cloud point are calculated. Second, it is planned to develop a relative ensemble-based DPC swarm algorithm for analyzing the number of separation lines to determine all parts in the cloud content. Finally, fit each separator using the least squares method. The cloud point of the resulting split subconductors has a clear demarcation line, and the distance between adjacent split subconductors is 0.45 m, divided by the four vertices of the square.


Robust Safe Reinforcement Learning under Adversarial Disturbances

arXiv.org Artificial Intelligence

Safety is a primary concern when applying reinforcement learning to real-world control tasks, especially in the presence of external disturbances. However, existing safe reinforcement learning algorithms rarely account for external disturbances, limiting their applicability and robustness in practice. To address this challenge, this paper proposes a robust safe reinforcement learning framework that tackles worst-case disturbances. First, this paper presents a policy iteration scheme to solve for the robust invariant set, i.e., a subset of the safe set, where persistent safety is only possible for states within. The key idea is to establish a two-player zero-sum game by leveraging the safety value function in Hamilton-Jacobi reachability analysis, in which the protagonist (i.e., control inputs) aims to maintain safety and the adversary (i.e., external disturbances) tries to break down safety. This paper proves that the proposed policy iteration algorithm converges monotonically to the maximal robust invariant set. Second, this paper integrates the proposed policy iteration scheme into a constrained reinforcement learning algorithm that simultaneously synthesizes the robust invariant set and uses it for constrained policy optimization. This algorithm tackles both optimality and safety, i.e., learning a policy that attains high rewards while maintaining safety under worst-case disturbances. Experiments on classic control tasks show that the proposed method achieves zero constraint violation with learned worst-case adversarial disturbances, while other baseline algorithms violate the safety constraints substantially. Our proposed method also attains comparable performance as the baselines even in the absence of the adversary.


DisenPOI: Disentangling Sequential and Geographical Influence for Point-of-Interest Recommendation

arXiv.org Artificial Intelligence

Point-of-Interest (POI) recommendation plays a vital role in various location-aware services. It has been observed that POI recommendation is driven by both sequential and geographical influences. However, since there is no annotated label of the dominant influence during recommendation, existing methods tend to entangle these two influences, which may lead to sub-optimal recommendation performance and poor interpretability. In this paper, we address the above challenge by proposing DisenPOI, a novel Disentangled dual-graph framework for POI recommendation, which jointly utilizes sequential and geographical relationships on two separate graphs and disentangles the two influences with self-supervision. The key novelty of our model compared with existing approaches is to extract disentangled representations of both sequential and geographical influences with contrastive learning. To be specific, we construct a geographical graph and a sequential graph based on the check-in sequence of a user. We tailor their propagation schemes to become sequence-/geo-aware to better capture the corresponding influences. Preference proxies are extracted from check-in sequence as pseudo labels for the two influences, which supervise the disentanglement via a contrastive loss. Extensive experiments on three datasets demonstrate the superiority of the proposed model.


Deep Context Interest Network for Click-Through Rate Prediction

arXiv.org Artificial Intelligence

Click-Through Rate (CTR) prediction, estimating the probability of a user clicking on an item, is essential in industrial applications, such as online advertising. Many works focus on user behavior modeling to improve CTR prediction performance. However, most of those methods only model users' positive interests from users' click items while ignoring the context information, which is the display items around the clicks, resulting in inferior performance. In this paper, we highlight the importance of context information on user behavior modeling and propose a novel model named Deep Context Interest Network (DCIN), which integrally models the click and its display context to learn users' context-aware interests. DCIN consists of three key modules: 1) Position-aware Context Aggregation Module (PCAM), which performs aggregation of display items with an attention mechanism; 2) Feedback-Context Fusion Module (FCFM), which fuses the representation of clicks and display contexts through non-linear feature interaction; 3) Interest Matching Module (IMM), which activates interests related with the target item. Moreover, we provide our hands-on solution to implement our DCIN model on large-scale industrial systems. The significant improvements in both offline and online evaluations demonstrate the superiority of our proposed DCIN method. Notably, DCIN has been deployed on our online advertising system serving the main traffic, which brings 1.5% CTR and 1.5% RPM lift.


6-DoF Pose Estimation of Household Objects for Robotic Manipulation: An Accessible Dataset and Benchmark

arXiv.org Artificial Intelligence

We present a new dataset for 6-DoF pose estimation of known objects, with a focus on robotic manipulation research. We propose a set of toy grocery objects, whose physical instantiations are readily available for purchase and are appropriately sized for robotic grasping and manipulation. We provide 3D scanned textured models of these objects, suitable for generating synthetic training data, as well as RGBD images of the objects in challenging, cluttered scenes exhibiting partial occlusion, extreme lighting variations, multiple instances per image, and a large variety of poses. Using semi-automated RGBD-to-model texture correspondences, the images are annotated with ground truth poses accurate within a few millimeters. We also propose a new pose evaluation metric called ADD-H based on the Hungarian assignment algorithm that is robust to symmetries in object geometry without requiring their explicit enumeration. We share pre-trained pose estimators for all the toy grocery objects, along with their baseline performance on both validation and test sets. We offer this dataset to the community to help connect the efforts of computer vision researchers with the needs of roboticists.


AutoHEnsGNN: Winning Solution to AutoGraph Challenge for KDD Cup 2020

arXiv.org Artificial Intelligence

Graph Neural Networks (GNNs) have become increasingly popular and achieved impressive results in many graph-based applications. However, extensive manual work and domain knowledge are required to design effective architectures, and the results of GNN models have high variance with different training setups, which limits the application of existing GNN models. In this paper, we present AutoHEnsGNN, a framework to build effective and robust models for graph tasks without any human intervention. AutoHEnsGNN won first place in the AutoGraph Challenge for KDD Cup 2020, and achieved the best rank score of five real-life datasets in the final phase. Given a task, AutoHEnsGNN first applies a fast proxy evaluation to automatically select a pool of promising GNN models. Then it builds a hierarchical ensemble framework: 1) We propose graph self-ensemble (GSE), which can reduce the variance of weight initialization and efficiently exploit the information of local and global neighborhoods; 2) Based on GSE, a weighted ensemble of different types of GNN models is used to effectively learn more discriminative node representations. To efficiently search the architectures and ensemble weights, we propose AutoHEnsGNN$_{\text{Gradient}}$, which treats the architectures and ensemble weights as architecture parameters and uses gradient-based architecture search to obtain optimal configurations, and AutoHEnsGNN$_{\text{Adaptive}}$, which can adaptively adjust the ensemble weight based on the model accuracy. Extensive experiments on node classification, graph classification, edge prediction and KDD Cup challenge demonstrate the effectiveness and generality of AutoHEnsGNN