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Collaborating Authors

 Chen, Weijian


GARAD-SLAM: 3D GAussian splatting for Real-time Anti Dynamic SLAM

arXiv.org Artificial Intelligence

The 3D Gaussian Splatting (3DGS)-based SLAM system has garnered widespread attention due to its excellent performance in real-time high-fidelity rendering. However, in real-world environments with dynamic objects, existing 3DGS-based SLAM systems often face mapping errors and tracking drift issues. To address these problems, we propose GARAD-SLAM, a real-time 3DGS-based SLAM system tailored for dynamic scenes. In terms of tracking, unlike traditional methods, we directly perform dynamic segmentation on Gaussians and map them back to the front-end to obtain dynamic point labels through a Gaussian pyramid network, achieving precise dynamic removal and robust tracking. For mapping, we impose rendering penalties on dynamically labeled Gaussians, which are updated through the network, to avoid irreversible erroneous removal caused by simple pruning. Our results on real-world datasets demonstrate that our method is competitive in tracking compared to baseline methods, generating fewer artifacts and higher-quality reconstructions in rendering.


Optimizing Large Model Training through Overlapped Activation Recomputation

arXiv.org Artificial Intelligence

Large model training has been using recomputation to alleviate the memory pressure and pipelining to exploit the parallelism of data, tensor, and devices. The existing recomputation approaches may incur up to 40% overhead when training real-world models, e.g., the GPT model with 22B parameters. This is because they are executed on demand in the critical training path. In this paper, we design a new recomputation framework, Lynx, to reduce the overhead by overlapping the recomputation with communication occurring in training pipelines. It consists of an optimal scheduling algorithm (OPT) and a heuristic-based scheduling algorithm (HEU). OPT achieves a global optimum but suffers from a long search time. HEU was designed based on our observation that there are identical structures in large DNN models so that we can apply the same scheduling policy to all identical structures. HEU achieves a local optimum but reduces the search time by 99% compared to OPT. Our comprehensive evaluation using GPT models with 1.3B-20B parameters shows that both OPT and HEU outperform the state-of-the-art recomputation approaches (e.g., Megatron-LM and Checkmake) by 1.02-1.53x. HEU achieves a similar performance as OPT with a search time of 0.16s on average.


Explainable Sparse Knowledge Graph Completion via High-order Graph Reasoning Network

arXiv.org Artificial Intelligence

Knowledge Graphs (KGs) are becoming increasingly essential infrastructures in many applications while suffering from incompleteness issues. The KG completion task (KGC) automatically predicts missing facts based on an incomplete KG. However, existing methods perform unsatisfactorily in real-world scenarios. On the one hand, their performance will dramatically degrade along with the increasing sparsity of KGs. On the other hand, the inference procedure for prediction is an untrustworthy black box. This paper proposes a novel explainable model for sparse KGC, compositing high-order reasoning into a graph convolutional network, namely HoGRN. It can not only improve the generalization ability to mitigate the information insufficiency issue but also provide interpretability while maintaining the model's effectiveness and efficiency. There are two main components that are seamlessly integrated for joint optimization. First, the high-order reasoning component learns high-quality relation representations by capturing endogenous correlation among relations. This can reflect logical rules to justify a broader of missing facts. Second, the entity updating component leverages a weight-free Graph Convolutional Network (GCN) to efficiently model KG structures with interpretability. Unlike conventional methods, we conduct entity aggregation and design composition-based attention in the relational space without additional parameters. The lightweight design makes HoGRN better suitable for sparse settings. For evaluation, we have conducted extensive experiments-the results of HoGRN on several sparse KGs present impressive improvements (9% MRR gain on average). Further ablation and case studies demonstrate the effectiveness of the main components. Our codes will be released upon acceptance.


CatGCN: Graph Convolutional Networks with Categorical Node Features

arXiv.org Machine Learning

Recent studies on Graph Convolutional Networks (GCNs) reveal that the initial node representations (i.e., the node representations before the first-time graph convolution) largely affect the final model performance. However, when learning the initial representation for a node, most existing work linearly combines the embeddings of node features, without considering the interactions among the features (or feature embeddings). We argue that when the node features are categorical, e.g., in many real-world applications like user profiling and recommender system, feature interactions usually carry important signals for predictive analytics. Ignoring them will result in suboptimal initial node representation and thus weaken the effectiveness of the follow-up graph convolution. In this paper, we propose a new GCN model named CatGCN, which is tailored for graph learning when the node features are categorical. Specifically, we integrate two ways of explicit interaction modeling into the learning of initial node representation, i.e., local interaction modeling on each pair of node features and global interaction modeling on an artificial feature graph. We then refine the enhanced initial node representations with the neighborhood aggregation-based graph convolution. We train CatGCN in an end-to-end fashion and demonstrate it on semi-supervised node classification. Extensive experiments on three tasks of user profiling (the prediction of user age, city, and purchase level) from Tencent and Alibaba datasets validate the effectiveness of CatGCN, especially the positive effect of performing feature interaction modeling before graph convolution.