Carr, Ryan
Near-Optimal Play in a Social Learning Game
Carr, Ryan (University of Maryland) | Raboin, Eric (University of Maryland) | Parker, Austin (University of Maryland) | Nau, Dana (University of Maryland)
We provide an algorithm to compute near-optimal strategies for the Cultaptation social learning game. We show that the strategies produced by our algorithm are near-optimal, both in their expected utility and their expected reproductive success. We show how our algorithm can be used to provide insight into evolutionary conditions under which learning is best done by copying others, versus the conditions under which learning is best done by trial-and-error.
Heuristic Search and Information Visualization Methods for School Redistricting
desJardins, Marie, Bulka, Blazej, Carr, Ryan, Jordan, Eric, Rheingans, Penny
We describe an application of AI search and information visualization techniques to the problem of school redistricting, in which students are assigned to home schools within a county or school district. Because of the complexity of the decision-making problem, tools are needed to help end users generate, evaluate, and compare alternative school assignment plans. A key goal of our research is to aid users in finding multiple qualitatively different redistricting plans that represent different trade-offs in the decision space. We show the resulting plans using novel visualization methods that we have developed for summarizing and comparing alternative plans.
Heuristic Search and Information Visualization Methods for School Redistricting
desJardins, Marie, Bulka, Blazej, Carr, Ryan, Jordan, Eric, Rheingans, Penny
We describe an application of AI search and information visualization techniques to the problem of school redistricting, in which students are assigned to home schools within a county or school district. This is a multicriteria optimization problem in which competing objectives, such as school capacity, busing costs, and socioeconomic distribution, must be considered. Because of the complexity of the decision-making problem, tools are needed to help end users generate, evaluate, and compare alternative school assignment plans. A key goal of our research is to aid users in finding multiple qualitatively different redistricting plans that represent different trade-offs in the decision space. We present heuristic search methods that can be used to find a set of qualitatively different plans, and give empirical results of these search methods on population data from the school district of Howard County, Maryland. We show the resulting plans using novel visualization methods that we have developed for summarizing and comparing alternative plans.