Cao, Ang
Fast3R: Towards 3D Reconstruction of 1000+ Images in One Forward Pass
Yang, Jianing, Sax, Alexander, Liang, Kevin J., Henaff, Mikael, Tang, Hao, Cao, Ang, Chai, Joyce, Meier, Franziska, Feiszli, Matt
Multi-view 3D reconstruction remains a core challenge in computer vision, particularly in applications requiring accurate and scalable representations across diverse perspectives. Current leading methods such as DUSt3R employ a fundamentally pairwise approach, processing images in pairs and necessitating costly global alignment procedures to reconstruct from multiple views. In this work, we propose Fast 3D Reconstruction (Fast3R), a novel multi-view generalization to DUSt3R that achieves efficient and scalable 3D reconstruction by processing many views in parallel. Fast3R's Transformer-based architecture forwards N images in a single forward pass, bypassing the need for iterative alignment. Through extensive experiments on camera pose estimation and 3D reconstruction, Fast3R demonstrates state-of-the-art performance, with significant improvements in inference speed and reduced error accumulation. These results establish Fast3R as a robust alternative for multi-view applications, offering enhanced scalability without compromising reconstruction accuracy.
Probing Visual Language Priors in VLMs
Luo, Tiange, Cao, Ang, Lee, Gunhee, Johnson, Justin, Lee, Honglak
Despite recent advances in Vision-Language Models (VLMs), many still over-rely on visual language priors present in their training data rather than true visual reasoning. To examine the situation, we introduce ViLP, a visual question answering (VQA) benchmark that pairs each question with three potential answers and three corresponding images: one image whose answer can be inferred from text alone, and two images that demand visual reasoning. By leveraging image generative models, we ensure significant variation in texture, shape, conceptual combinations, hallucinated elements, and proverb-based contexts, making our benchmark images distinctly out-of-distribution. While humans achieve near-perfect accuracy, modern VLMs falter; for instance, GPT-4 achieves only 66.17% on ViLP. To alleviate this, we propose a self-improving framework in which models generate new VQA pairs and images, then apply pixel-level and semantic corruptions to form "good-bad" image pairs for self-training. Our training objectives compel VLMs to focus more on actual visual inputs and have demonstrated their effectiveness in enhancing the performance of open-source VLMs, including LLaVA-v1.5 and Cambrian.
Meta 3D Gen
Bensadoun, Raphael, Monnier, Tom, Kleiman, Yanir, Kokkinos, Filippos, Siddiqui, Yawar, Kariya, Mahendra, Harosh, Omri, Shapovalov, Roman, Graham, Benjamin, Garreau, Emilien, Karnewar, Animesh, Cao, Ang, Azuri, Idan, Makarov, Iurii, Le, Eric-Tuan, Toisoul, Antoine, Novotny, David, Gafni, Oran, Neverova, Natalia, Vedaldi, Andrea
We introduce Meta 3D Gen (3DGen), a new state-of-the-art, fast pipeline for text-to-3D asset generation. 3DGen offers 3D asset creation with high prompt fidelity and high-quality 3D shapes and textures in under a minute. It supports physically-based rendering (PBR), necessary for 3D asset relighting in real-world applications. Additionally, 3DGen supports generative retexturing of previously generated (or artist-created) 3D shapes using additional textual inputs provided by the user. 3DGen integrates key technical components, Meta 3D AssetGen and Meta 3D TextureGen, that we developed for text-to-3D and text-to-texture generation, respectively. By combining their strengths, 3DGen represents 3D objects simultaneously in three ways: in view space, in volumetric space, and in UV (or texture) space. The integration of these two techniques achieves a win rate of 68% with respect to the single-stage model. We compare 3DGen to numerous industry baselines, and show that it outperforms them in terms of prompt fidelity and visual quality for complex textual prompts, while being significantly faster.