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 Browning, Brett


Believable Robot Characters

AI Magazine

Believability of characters has been an objective in literature, theater, film, and animation. We argue that believable robot characters are important in human-robot interaction, as well. In particular, we contend that believable characters evoke users' social responses that, for some tasks, lead to more natural interactions and are associated with improved task performance. In a dialogue-capable robot, a key to such believability is the integration of a consistent storyline, verbal and nonverbal behaviors, and sociocultural context.


Believable Robot Characters

AI Magazine

Believability of characters has been an objective in literature, theater, film, and animation. We argue that believable robot characters are important in human-robot interaction, as well. In particular, we contend that believable characters evoke users’ social responses that, for some tasks, lead to more natural interactions and are associated with improved task performance. In a dialogue-capable robot, a key to such believability is the integration of a consistent storyline, verbal and nonverbal behaviors, and sociocultural context. We describe our work in this area and present empirical results from three robot receptionist testbeds that operate "in the wild."


An Overview of RoboCup-2002 Fukuoka/Busan

AI Magazine

This article reports on the Sixth Robot World Cup Competition and Conference (RoboCup-2002) Fukuoka/Busan, which took place from 19 to 25 June in Fukuoka, Japan. It was the largest Robo- Cup since 1997 and held the first humanoid league competition in the world. Further, the first ROBOTREX (robot trade and exhibitions) was held with about 50 companies, universities, and institutes represented. To the best of our knowledge, this was the largest robotic event in history.


An Overview of RoboCup-2002 Fukuoka/Busan

AI Magazine

Competitions were held at Since the first competition in 1997 (Kitano Fukuoka Dome Baseball Stadium from 19 to 23 1998), RoboCup has grown into an international June followed by the International RoboCup joint research project in which about Symposium on 24 to 25 June. It is one of RoboCup is an attempt to foster intelligent the most ambitious projects of the twenty-first robotics research by providing a standard century. RoboCup currently consists of three problem, the ultimate goal of which is to divisions: (1) RoboCupSoccer, a move toward build a team of 11 humanoid robots that the final goal; (2) RoboCupRescue, a serious social can beat the human World Cup champion application of rescue activities for any kind soccer team by 2050. It's obvious that of disaster; and (3) RoboCupJunior, an international building a robot to play a soccer game is an education-based initiative designed to immense challenge; readers might therefore introduce young students to robotics. It is our intention to use since 1997 and showed its epoch-making new RoboCup as a vehicle to promote robotics standard for future RoboCups. One thousand and AI research by offering a publicly appealing four team members from 188 teams from 30 but formidable challenge (Asada et nations around the world participated. It included al. 1999; Kitano et al. 1997). The humanoid league is a big challenge knowledge, this was the largest robotic event with a long-term, high-impact goal, which in history.