Bounareli, Stella
KeyFace: Expressive Audio-Driven Facial Animation for Long Sequences via KeyFrame Interpolation
Bigata, Antoni, Stypułkowski, Michał, Mira, Rodrigo, Bounareli, Stella, Vougioukas, Konstantinos, Landgraf, Zoe, Drobyshev, Nikita, Zieba, Maciej, Petridis, Stavros, Pantic, Maja
Current audio-driven facial animation methods achieve impressive results for short videos but suffer from error accumulation and identity drift when extended to longer durations. Existing methods attempt to mitigate this through external spatial control, increasing long-term consistency but compromising the naturalness of motion. We propose KeyFace, a novel two-stage diffusion-based framework, to address these issues. In the first stage, keyframes are generated at a low frame rate, conditioned on audio input and an identity frame, to capture essential facial expressions and movements over extended periods of time. In the second stage, an interpolation model fills in the gaps between keyframes, ensuring smooth transitions and temporal coherence. To further enhance realism, we incorporate continuous emotion representations and handle a wide range of non-speech vocalizations (NSVs), such as laughter and sighs. We also introduce two new evaluation metrics for assessing lip synchronization and NSV generation. Experimental results show that KeyFace outperforms state-of-the-art methods in generating natural, coherent facial animations over extended durations, successfully encompassing NSVs and continuous emotions.
DiffusionAct: Controllable Diffusion Autoencoder for One-shot Face Reenactment
Bounareli, Stella, Tzelepis, Christos, Argyriou, Vasileios, Patras, Ioannis, Tzimiropoulos, Georgios
Video-driven neural face reenactment aims to synthesize realistic facial images that successfully preserve the identity and appearance of a source face, while transferring the target head pose and facial expressions. Existing GAN-based methods suffer from either distortions and visual artifacts or poor reconstruction quality, i.e., the background and several important appearance details, such as hair style/color, glasses and accessories, are not faithfully reconstructed. Recent advances in Diffusion Probabilistic Models (DPMs) enable the generation of high-quality realistic images. To this end, in this paper we present DiffusionAct, a novel method that leverages the photo-realistic image generation of diffusion models to perform neural face reenactment. Specifically, we propose to control the semantic space of a Diffusion Autoencoder (DiffAE), in order to edit the facial pose of the input images, defined as the head pose orientation and the facial expressions. Our method allows one-shot, self, and cross-subject reenactment, without requiring subject-specific fine-tuning. We compare against state-of-the-art GAN-, StyleGAN2-, and diffusion-based methods, showing better or on-par reenactment performance.
Finding Directions in GAN's Latent Space for Neural Face Reenactment
Bounareli, Stella, Argyriou, Vasileios, Tzimiropoulos, Georgios
This paper is on face/head reenactment where the goal is to transfer the facial pose (3D head orientation and expression) of a target face to a source face. Previous methods focus on learning embedding networks for identity and pose disentanglement which proves to be a rather hard task, degrading the quality of the generated images. We take a different approach, bypassing the training of such networks, by using (fine-tuned) pre-trained GANs which have been shown capable of producing high-quality facial images. Because GANs are characterized by weak controllability, the core of our approach is a method to discover which directions in latent GAN space are responsible for controlling facial pose and expression variations. We present a simple pipeline to learn such directions with the aid of a 3D shape model which, by construction, already captures disentangled directions for facial pose, identity and expression. Moreover, we show that by embedding real images in the GAN latent space, our method can be successfully used for the reenactment of real-world faces. Our method features several favorable properties including using a single source image (one-shot) and enabling cross-person reenactment. Our qualitative and quantitative results show that our approach often produces reenacted faces of significantly higher quality than those produced by state-of-the-art methods for the standard benchmarks of VoxCeleb1 & 2.