Bhattacharyya, Prarthana
Helios 2.0: A Robust, Ultra-Low Power Gesture Recognition System Optimised for Event-Sensor based Wearables
Bhattacharyya, Prarthana, Mitton, Joshua, Page, Ryan, Morgan, Owen, Powell, Oliver, Menzies, Benjamin, Homewood, Gabriel, Jacobs, Kemi, Baesso, Paolo, Muhonen, Taru, Vigars, Richard, Berridge, Louis
We present an advance in wearable technology: a mobile-optimized, real-time, ultra-low-power event camera system that enables natural hand gesture control for smart glasses, dramatically improving user experience. While hand gesture recognition in computer vision has advanced significantly, critical challenges remain in creating systems that are intuitive, adaptable across diverse users and environments, and energy-efficient enough for practical wearable applications. Our approach tackles these challenges through carefully selected microgestures: lateral thumb swipes across the index finger (in both directions) and a double pinch between thumb and index fingertips. These human-centered interactions leverage natural hand movements, ensuring intuitive usability without requiring users to learn complex command sequences. To overcome variability in users and environments, we developed a novel simulation methodology that enables comprehensive domain sampling without extensive real-world data collection. Our power-optimised architecture maintains exceptional performance, achieving F1 scores above 80\% on benchmark datasets featuring diverse users and environments. The resulting models operate at just 6-8 mW when exploiting the Qualcomm Snapdragon Hexagon DSP, with our 2-channel implementation exceeding 70\% F1 accuracy and our 6-channel model surpassing 80\% F1 accuracy across all gesture classes in user studies. These results were achieved using only synthetic training data. This improves on the state-of-the-art for F1 accuracy by 20\% with a power reduction 25x when using DSP. This advancement brings deploying ultra-low-power vision systems in wearable devices closer and opens new possibilities for seamless human-computer interaction.
Helios: An extremely low power event-based gesture recognition for always-on smart eyewear
Bhattacharyya, Prarthana, Mitton, Joshua, Page, Ryan, Morgan, Owen, Menzies, Ben, Homewood, Gabriel, Jacobs, Kemi, Baesso, Paolo, Trickett, Dave, Mair, Chris, Muhonen, Taru, Clark, Rory, Berridge, Louis, Vigars, Richard, Wallace, Iain
This paper introduces Helios, the first extremely low-power, real-time, event-based hand gesture recognition system designed for all-day on smart eyewear. As augmented reality (AR) evolves, current smart glasses like the Meta Ray-Bans prioritize visual and wearable comfort at the expense of functionality. Existing human-machine interfaces (HMIs) in these devices, such as capacitive touch and voice controls, present limitations in ergonomics, privacy and power consumption. Helios addresses these challenges by leveraging natural hand interactions for a more intuitive and comfortable user experience. Our system utilizes a extremely low-power and compact 3mmx4mm/20mW event camera to perform natural hand-based gesture recognition for always-on smart eyewear. The camera's output is processed by a convolutional neural network (CNN) running on a NXP Nano UltraLite compute platform, consuming less than 350mW. Helios can recognize seven classes of gestures, including subtle microgestures like swipes and pinches, with 91% accuracy. We also demonstrate real-time performance across 20 users at a remarkably low latency of 60ms. Our user testing results align with the positive feedback we received during our recent successful demo at AWE-USA-2024.
SSL-Interactions: Pretext Tasks for Interactive Trajectory Prediction
Bhattacharyya, Prarthana, Huang, Chengjie, Czarnecki, Krzysztof
This paper addresses motion forecasting in multi-agent environments, pivotal for ensuring safety of autonomous vehicles. Traditional as well as recent data-driven marginal trajectory prediction methods struggle to properly learn non-linear agent-to-agent interactions. We present SSL-Interactions that proposes pretext tasks to enhance interaction modeling for trajectory prediction. We introduce four interaction-aware pretext tasks to encapsulate various aspects of agent interactions: range gap prediction, closest distance prediction, direction of movement prediction, and type of interaction prediction. We further propose an approach to curate interaction-heavy scenarios from datasets. This curated data has two advantages: it provides a stronger learning signal to the interaction model, and facilitates generation of pseudo-labels for interaction-centric pretext tasks. We also propose three new metrics specifically designed to evaluate predictions in interactive scenes. Our empirical evaluations indicate SSL-Interactions outperforms state-of-the-art motion forecasting methods quantitatively with up to 8% improvement, and qualitatively, for interaction-heavy scenarios.
Self-Attention Based Context-Aware 3D Object Detection
Bhattacharyya, Prarthana, Huang, Chengjie, Czarnecki, Krzysztof
Most existing point-cloud based 3D object detectors use convolution-like operators to process information in a local neighbourhood with fixed-weight kernels and aggregate global context hierarchically. However, recent work on non-local neural networks and self-attention for 2D vision has shown that explicitly modeling global context and long-range interactions between positions can lead to more robust and competitive models. In this paper, we explore two variants of self-attention for contextual modeling in 3D object detection by augmenting convolutional features with self-attention features. We first incorporate the pairwise self-attention mechanism into the current state-of-the-art BEV, voxel and point-based detectors and show consistent improvement over strong baseline models while simultaneously significantly reducing their parameter footprint and computational cost. We also propose a self-attention variant that samples a subset of the most representative features by learning deformations over randomly sampled locations. This not only allows us to scale explicit global contextual modeling to larger point-clouds, but also leads to more discriminative and informative feature descriptors. Our method can be flexibly applied to most state-of-the-art detectors with increased accuracy and parameter and compute efficiency. We achieve new state-of-the-art detection performance on KITTI and nuScenes datasets. Code is available at \url{https://github.com/AutoVision-cloud/SA-Det3D}.
FANTrack: 3D Multi-Object Tracking with Feature Association Network
Baser, Erkan, Balasubramanian, Venkateshwaran, Bhattacharyya, Prarthana, Czarnecki, Krzysztof
We propose a data-driven approach to online multi-object tracking (MOT) that uses a convolutional neural network (CNN) for data association in a tracking-by-detection framework. The problem of multi-target tracking aims to assign noisy detections to a-priori unknown and time-varying number of tracked objects across a sequence of frames. A majority of the existing solutions focus on either tediously designing cost functions or formulating the task of data association as a complex optimization problem that can be solved effectively. Instead, we exploit the power of deep learning to formulate the data association problem as inference in a CNN. To this end, we propose to learn a similarity function that combines cues from both image and spatial features of objects. Our solution learns to perform global assignments in 3D purely from data, handles noisy detections and a varying number of targets, and is easy to train. We evaluate our approach on the challenging KITTI dataset and show competitive results. Our code is available at https://git.uwaterloo.ca/wise-lab/fantrack.