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Collaborating Authors

 Behnke, Gregor


On the Computational Complexity of Stackelberg Planning and Meta-Operator Verification: Technical Report

arXiv.org Artificial Intelligence

Stackelberg planning is a recently introduced single-turn two-player adversarial planning model, where two players are acting in a joint classical planning task, the objective of the first player being hampering the second player from achieving its goal. This places the Stackelberg planning problem somewhere between classical planning and general combinatorial two-player games. But, where exactly? All investigations of Stackelberg planning so far focused on practical aspects. We close this gap by conducting the first theoretical complexity analysis of Stackelberg planning. We show that in general Stackelberg planning is actually no harder than classical planning. Under a polynomial plan-length restriction, however, Stackelberg planning is a level higher up in the polynomial complexity hierarchy, suggesting that compilations into classical planning come with a worst-case exponential plan-length increase. In attempts to identify tractable fragments, we further study its complexity under various planning task restrictions, showing that Stackelberg planning remains intractable where classical planning is not. We finally inspect the complexity of meta-operator verification, a problem that has been recently connected to Stackelberg planning.


A Generic Method to Guide HTN Progression Search with Classical Heuristics

AAAI Conferences

HTN planning combines actions that cause state transition with grammar-like decomposition of compound tasks that additionally restricts the structure of solutions. There are mainly two strategies to solve such planning problems: decomposition-based search in a plan space and progression-based search in a state space. Existing progression-based systems do either not rely on heuristics (e.g. SHOP2) or calculate their heuristics based on extended or modified models (e.g. GoDeL). Current heuristic planners for standard HTN models (e.g. PANDA) use decomposition-based search. Such systems represent search nodes more compactly due to maintaining a partial order between tasks, but they have no current state at hand during search. This makes the design of heuristics difficult. In this paper we present a progression-based heuristic HTN planning system: We (1) provide an improved progression algorithm, prove its correctness, and empirically show its efficiency gain; and (2) present an approach that allows to use arbitrary classical (non-hierarchical) heuristics in HTN planning. Our empirical evaluation shows that the resulting system outperforms the state-of-the-art in HTN planning.


Plan and Goal Recognition as HTN Planning

AAAI Conferences

Plan- and Goal Recognition (PGR) is the task of inferring the goals and plans of an agent based on its actions. A few years ago, an approach has been introduced that successfully exploits the performance of planning systems to solve it. That way, no specialized solvers are needed and PGR benefits from present and future research in planning. The approach uses classical planning systems and needs to plan (at least) once for every possible goal. However, models in PGR are often structured in a hierarchical way, similar to Hierarchical Task Networks (HTNs). These models are strictly more expressive than those in classical planning and can describe partially ordered sets of tasks or multiple goals with interleaving plans. We present the approach PGR as HTN Planning that enables the recognition of complex agent behavior by using unmodified, off-the-shelf HTN planners. Planning is thereby needed only once, regardless of how many possible goals there are. Our evaluation shows that current planning systems are able to handle large models with thousands of possible goals and that the approach results in high recognition rates.


totSAT - Totally-Ordered Hierarchical Planning Through SAT

AAAI Conferences

In this paper, we propose a novel SAT-based planning approach for hierarchical planning by introducing the SAT-based planner totSAT for the class of totally-ordered HTN planning problems. We use the same general approach as SAT planning for classical planning does: bound the problem, translate the problem into a formula, and if the formula is not satisfiable, increase the bound. In HTN planning, a suitable bound is the maximum depth of decomposition. We show how totally-ordered HTN planning problems can be translated into a SAT formula, given this bound. Furthermore, we have conducted an extensive empirical evaluation to compare our new planner against state-of-the-art HTN planners. It shows that our technique outperforms any of these systems.


Change the Plan — How Hard Can That Be?

AAAI Conferences

Interaction with users is a key capability of planning systems that are applied in real-world settings. Such a system has to be able to react appropriately to requests issued by its users. Most of these systems are based on a generated plan that is continually criticised by him, resulting in a mixed-initiative planning system. We present several practically relevant requests to change a plan in the setting of hierarchical task network planning and investigate their computational complexity. On the one hand, these results provide guidelines when constructing algorithms to execute the respective requests, but also provide translations to other well-known planning queries like plan existence or verification. These can be employed to extend an existing planner such that it can form the foundation of a mixed-initiative planning system simply by adding a translation layer on top.


Assessing the Expressivity of Planning Formalisms through the Comparison to Formal Languages

AAAI Conferences

From a theoretical perspective, judging the expressivity of planning formalisms helps to understand the relationship of different representations and to infer theoretical properties. From a practical point of view, it is important to be able to choose the best formalism for a problem at hand, or to ponder the consequences of introducing new representation features. Most work on the expressivity is based either on compilation approaches, or on the computational complexity of the plan existence problem. Recently, we introduced a new notion of expressivity. It is based on comparing the structural complexity of the set of solutions to a planning problem by interpreting the set as a formal language and classifying it with respect to the Chomsky hierarchy. This is a more direct measure than the plan existence problem and enables also the comparison of formalisms that can not be compiled into each other. While existing work on that last approach focused on different hierarchical problem classes, this paper investigates STRIPS with and without conditional effects; though we also tighten some existing results on hierarchical formalisms. Our second contribution is a discussion on the language-based expressivity measure with respect to the other approaches.


A Planning-Based Assistance System for Setting Up a Home Theater

AAAI Conferences

Modern technical devices are often too complex for many users to be able to use them to their full extent. Based on planning technology, we are able to provide advanced user assistance for operating technical devices. We present a system that assists a human user in setting up a complex home theater consisting of several HiFi devices. For a human user, the task is rather challenging due to a large number of different ports of the devices and the variety of available cables. The system supports the user by giving detailed instructions how to assemble the theater. Its performance is based on advanced user-centered planning capabilities including the generation, repair, and explanation of plans.