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Collaborating Authors

 Behari, Nikhil


Blurred LiDAR for Sharper 3D: Robust Handheld 3D Scanning with Diffuse LiDAR and RGB

arXiv.org Artificial Intelligence

3D surface reconstruction is essential across applications of virtual reality, robotics, and mobile scanning. However, RGB-based reconstruction often fails in low-texture, low-light, and low-albedo scenes. Handheld LiDARs, now common on mobile devices, aim to address these challenges by capturing depth information from time-of-flight measurements of a coarse grid of projected dots. Yet, these sparse LiDARs struggle with scene coverage on limited input views, leaving large gaps in depth information. In this work, we propose using an alternative class of "blurred" LiDAR that emits a diffuse flash, greatly improving scene coverage but introducing spatial ambiguity from mixed time-of-flight measurements across a wide field of view. To handle these ambiguities, we propose leveraging the complementary strengths of diffuse LiDAR with RGB. We introduce a Gaussian surfel-based rendering framework with a scene-adaptive loss function that dynamically balances RGB and diffuse LiDAR signals. We demonstrate that, surprisingly, diffuse LiDAR can outperform traditional sparse LiDAR, enabling robust 3D scanning with accurate color and geometry estimation in challenging environments.


Find Rhinos without Finding Rhinos: Active Learning with Multimodal Imagery of South African Rhino Habitats

arXiv.org Artificial Intelligence

Much of Earth's charismatic megafauna is endangered by human activities, particularly the rhino, which is at risk of extinction due to the poaching crisis in Africa. Monitoring rhinos' movement is crucial to their protection but has unfortunately proven difficult because rhinos are elusive. Therefore, instead of tracking rhinos, we propose the novel approach of mapping communal defecation sites, called middens, which give information about rhinos' spatial behavior valuable to anti-poaching, management, and reintroduction efforts. This paper provides the first-ever mapping of rhino midden locations by building classifiers to detect them using remotely sensed thermal, RGB, and LiDAR imagery in passive and active learning settings. As existing active learning methods perform poorly due to the extreme class imbalance in our dataset, we design MultimodAL, an active learning system employing a ranking technique and multimodality to achieve competitive performance with passive learning models with 94% fewer labels. Our methods could therefore save over 76 hours in labeling time when used on a similarly-sized dataset. Unexpectedly, our midden map reveals that rhino middens are not randomly distributed throughout the landscape; rather, they are clustered. Consequently, rangers should be targeted at areas with high midden densities to strengthen anti-poaching efforts, in line with UN Target 15.7.


A Decision-Language Model (DLM) for Dynamic Restless Multi-Armed Bandit Tasks in Public Health

arXiv.org Artificial Intelligence

Restless multi-armed bandits (RMAB) have demonstrated success in optimizing resource allocation for large beneficiary populations in public health settings. Unfortunately, RMAB models lack flexibility to adapt to evolving public health policy priorities. Concurrently, Large Language Models (LLMs) have emerged as adept automated planners across domains of robotic control and navigation. In this paper, we propose a Decision Language Model (DLM) for RMABs, enabling dynamic fine-tuning of RMAB policies in public health settings using human-language commands. We propose using LLMs as automated planners to (1) interpret human policy preference prompts, (2) propose reward functions as code for a multi-agent RMAB environment, and (3) iterate on the generated reward functions using feedback from grounded RMAB simulations. We illustrate the application of DLM in collaboration with ARMMAN, an India-based non-profit promoting preventative care for pregnant mothers, that currently relies on RMAB policies to optimally allocate health worker calls to low-resource populations. We conduct a technology demonstration in simulation using the Gemini Pro model [1], showing DLM can dynamically shape policy outcomes using only human prompts as input.


Towards a Pretrained Model for Restless Bandits via Multi-arm Generalization

arXiv.org Artificial Intelligence

Restless multi-arm bandits (RMABs), a class of resource allocation problems with broad application in areas such as healthcare, online advertising, and anti-poaching, have recently been studied from a multi-agent reinforcement learning perspective. Prior RMAB research suffers from several limitations, e.g., it fails to adequately address continuous states, and requires retraining from scratch when arms opt-in and opt-out over time, a common challenge in many real world applications. We address these limitations by developing a neural network-based pre-trained model (PreFeRMAB) that has general zero-shot ability on a wide range of previously unseen RMABs, and which can be fine-tuned on specific instances in a more sample-efficient way than retraining from scratch. Our model also accommodates general multi-action settings and discrete or continuous state spaces. To enable fast generalization, we learn a novel single policy network model that utilizes feature information and employs a training procedure in which arms opt-in and out over time. We derive a new update rule for a crucial $\lambda$-network with theoretical convergence guarantees and empirically demonstrate the advantages of our approach on several challenging, real-world inspired problems.


ORCa: Glossy Objects as Radiance Field Cameras

arXiv.org Artificial Intelligence

Reflections on glossy objects contain valuable and hidden information about the surrounding environment. By converting these objects into cameras, we can unlock exciting applications, including imaging beyond the camera's field-of-view and from seemingly impossible vantage points, e.g. from reflections on the human eye. However, this task is challenging because reflections depend jointly on object geometry, material properties, the 3D environment, and the observer viewing direction. Our approach converts glossy objects with unknown geometry into radiance-field cameras to image the world from the object's perspective. Our key insight is to convert the object surface into a virtual sensor that captures cast reflections as a 2D projection of the 5D environment radiance field visible to the object. We show that recovering the environment radiance fields enables depth and radiance estimation from the object to its surroundings in addition to beyond field-of-view novel-view synthesis, i.e. rendering of novel views that are only directly-visible to the glossy object present in the scene, but not the observer. Moreover, using the radiance field we can image around occluders caused by close-by objects in the scene. Our method is trained end-to-end on multi-view images of the object and jointly estimates object geometry, diffuse radiance, and the 5D environment radiance field.