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Collaborating Authors

 Barot, Camille


The AIIDE 2015 Workshop Program

AI Magazine

The workshop program at the Eleventh Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment was held November 14–15, 2015 at the University of California, Santa Cruz, USA. The program included 4 workshops (one of which was a joint workshop): Artificial Intelligence in Adversarial Real-Time Games, Experimental AI in Games, Intelligent Narrative Technologies and Social Believability in Games, and Player Modeling. This article contains the reports of three of the four workshops.


A Tripartite Plan-Based Model of Narrative for Narrative Discourse Generation

AAAI Conferences

The story is particular medium. However, the discourse layer is not simply a conceptualization of the world of the narrative, with the an ordered subset of elements of the story layer. Genette characters, actions and events that it contains, while the discourse argues that every discourse implies a narrator. In this, the is composed of the communicative elements that participate discourse is an intentional structure through which the narrator in its telling. Research on computational models of "regulates the narrative information" given to the audience, narrative has produced many models of story, based for instance and its representation should include these intentions.


Merits of a Temporal Modal Logic for Narrative Discourse Generation

AAAI Conferences

Just as there exists varied uses for computational models of narrative, there exists a wide variety of languages aimed at representing stories. A number of them have historic roots in automated generation, for which these languages have to be limited in order to make the generation process computationally feasible. Other are focused on story understanding, with close ties to natural language making many reasoning processes computationally intractable. In this paper, we discuss the trade-off between expressivity and computational complexity of the reasoning process and argue that Impulse, a temporal, modal logic provides more expressivity than languages historically associated with story generation, while still affording reasoning capabilities. We show that these properties enable certain aspects of narrative discourse generation by using two examples from different genres, and claim that this generalizes to a broader class of problems.


Plotter: Operationalizing the Master Book of All Plots

AAAI Conferences

Pulp fiction author William Wallace Cook published Plotto: The Master Book of All Plots in 1928, which contains almost 2000 plot fragments and relatively formal instructions on how human authors could combine them to produce plots behind novels. In this paper we show one way that the methods in this book can be used to computationally generate plots from the fragments. We also show sample plots generated by our system called Plotter that uses this method. Finally we use them to discuss idiosyncrasies and limitations of the book.