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Collaborating Authors

 Amigoni, Francesco


Estimating Map Completeness in Robot Exploration

arXiv.org Artificial Intelligence

Abstract-- In this paper, we propose a method that, given a partial grid map of an indoor environment built by an autonomous mobile robot, estimates the amount of the explored area represented in the map, as well as whether the uncovered part is still worth being explored or not. Our method is based on a deep convolutional neural network trained on data from partially explored environments with annotations derived from the knowledge of the entire map (which is not available when the network is used for inference). In exploration for map building, an autonomous mobile robot builds a representation, or map, of an initially unknown indoor environment by iteratively performing a sequence of steps [1]. First, the robot identifies a set of reachable candidate locations within the known portion of the environment represented by the current map. Usually, these candidate locations are at the boundaries, called frontiers, between known and unknown parts of the environment.


Robust Multi-Agent Pickup and Delivery with Delays

arXiv.org Artificial Intelligence

Multi-Agent Pickup and Delivery (MAPD) is the problem of computing collision-free paths for a group of agents such that they can safely reach delivery locations from pickup ones. These locations are provided at runtime, making MAPD a combination between classical Multi-Agent Path Finding (MAPF) and online task assignment. Current algorithms for MAPD do not consider many of the practical issues encountered in real applications: real agents often do not follow the planned paths perfectly, and may be subject to delays and failures. In this paper, we study the problem of MAPD with delays, and we present two solution approaches that provide robustness guarantees by planning paths that limit the effects of imperfect execution. In particular, we introduce two algorithms, k-TP and p-TP, both based on a decentralized algorithm typically used to solve MAPD, Token Passing (TP), which offer deterministic and probabilistic guarantees, respectively. Experimentally, we compare our algorithms against a version of TP enriched with online replanning. k-TP and p-TP provide robust solutions, significantly reducing the number of replans caused by delays, with little or no increase in solution cost and running time.


Multiagent Connected Path Planning: PSPACE-Completeness and How to Deal With It

AAAI Conferences

In the Multiagent Connected Path Planning problem (MCPP), a team of agents moving in a graph-represented environment must plan a set of start-goal joint paths which ensures global connectivity at each time step, under some communication model. The decision version of this problem asking for the existence of a plan that can be executed in at most a given number of steps is claimed to be NP-complete in the literature. The NP membership proof, however, is not detailed. In this paper, we show that, in fact, even deciding whether a feasible plan exists is a PSPACE-complete problem. Furthermore, we present three algorithms adopting different search paradigms, and we empirically show that they may efficiently obtain a feasible plan, if any exists, in different settings.


Searching for Optimal Off-Line Exploration Paths in Grid Environments for a Robot with Limited Visibility

AAAI Conferences

Robotic exploration is an on-line problem in which autonomous mobile robots incrementally discover and map the physical structure of initially unknown environments. Usually, the performance of exploration strategies used to decide where to go next is not compared against the optimal performance obtainable in the test environments, because the latter is generally unknown. In this paper, we present a method to calculate an approximation of the optimal (shortest) exploration path in an arbitrary environment. We consider a mobile robot with limited visibility, discretize a two-dimensional environment with a regular grid, and formulate a search problem for finding the optimal exploration path in the grid, which is solved using A*. Experimental results show the viability of our approach for realistically large environments and its potential for better assessing the performance of on-line exploration strategies.