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Assessing Generative Models via Precision and Recall

Neural Information Processing Systems

Recent advances in generative modeling have led to an increased interest in the study of statistical divergences as means of model comparison. Commonly used evaluation methods, such as the Frechet Inception Distance (FID), correlate well with the perceived quality of samples and are sensitive to mode dropping. However, these metrics are unable to distinguish between different failure cases since they only yield one-dimensional scores. We propose a novel definition of precision and recall for distributions which disentangles the divergence into two separate dimensions. The proposed notion is intuitive, retains desirable properties, and naturally leads to an efficient algorithm that can be used to evaluate generative models. We relate this notion to total variation as well as to recent evaluation metrics such as Inception Score and FID. To demonstrate the practical utility of the proposed approach we perform an empirical study on several variants of Generative Adversarial Networks and Variational Autoencoders. In an extensive set of experiments we show that the proposed metric is able to disentangle the quality of generated samples from the coverage of the target distribution.


Adversarially Robust Generalization Requires More Data

Neural Information Processing Systems

Machine learning models are often susceptible to adversarial perturbations of their inputs. Even small perturbations can cause state-of-the-art classifiers with high standard accuracy to produce an incorrect prediction with high confidence. To better understand this phenomenon, we study adversarially robust learning from the viewpoint of generalization. We show that already in a simple natural data model, the sample complexity of robust learning can be significantly larger than that of standard learning. This gap is information theoretic and holds irrespective of the training algorithm or the model family. We complement our theoretical results with experiments on popular image classification datasets and show that a similar gap exists here as well. We postulate that the difficulty of training robust classifiers stems, at least partially, from this inherently larger sample complexity.


Manifold Structured Prediction

Neural Information Processing Systems

Structured prediction provides a general framework to deal with supervised problems where the outputs have semantically rich structure. While classical approaches consider finite, albeit potentially huge, output spaces, in this paper we discuss how structured prediction can be extended to a continuous scenario. Specifically, we study a structured prediction approach to manifold-valued regression. We characterize a class of problems for which the considered approach is statistically consistent and study how geometric optimization can be used to compute the corresponding estimator.


Learning convex bounds for linear quadratic control policy synthesis

Neural Information Processing Systems

Learning to make decisions from observed data in dynamic environments remains a problem of fundamental importance in a numbers of fields, from artificial intelligence and robotics, to medicine and finance. This paper concerns the problem of learning control policies for unknown linear dynamical systems so as to maximize a quadratic reward function. We present a method to optimize the expected value of the reward over the posterior distribution of the unknown system parameters, given data. The algorithm involves sequential convex programing, and enjoys reliable local convergence and robust stability guarantees. Numerical simulations and stabilization of a real-world inverted pendulum are used to demonstrate the approach, with strong performance and robustness properties observed in both.


PointCNN: Convolution On X-Transformed Points

Neural Information Processing Systems

We present a simple and general framework for feature learning from point cloud. The key to the success of CNNs is the convolution operator that is capable of leveraging spatially-local correlation in data represented densely in grids (e.g.


CapProNet: Deep Feature Learning via Orthogonal Projections onto Capsule Subspaces

Neural Information Processing Systems

In this paper, we formalize the idea behind capsule nets of using a capsule vector rather than a neuron activation to predict the label of samples. To this end, we propose to learn a group of capsule subspaces onto which an input feature vector is projected. Then the lengths of resultant capsules are used to score the probability of belonging to different classes. We train such a Capsule Projection Network (CapProNet) by learning an orthogonal projection matrix for each capsule subspace, and show that each capsule subspace is updated until it contains input feature vectors corresponding to the associated class. With low dimensionality of capsule subspace as well as an iterative method to estimate the matrix inverse, only a small negligible computing overhead is incurred to train the network. Experiment results on image datasets show the presented network can greatly improve the performance of state-of-the-art Resnet backbones by $10-20\%$ with almost the same computing cost.


Why so gloomy? A Bayesian explanation of human pessimism bias in the multi-armed bandit task

Neural Information Processing Systems

How humans make repeated choices among options with imperfectly known reward outcomes is an important problem in psychology and neuroscience. This is often studied using multi-armed bandits, which is also frequently studied in machine learning. We present data from a human stationary bandit experiment, in which we vary the average abundance and variability of reward availability (mean and variance of reward rate distributions). Surprisingly, we find subjects significantly underestimate prior mean of reward rates -- based on their self-report, at the end of a game, on their reward expectation of non-chosen arms. Previously, human learning in the bandit task was found to be well captured by a Bayesian ideal learning model, the Dynamic Belief Model (DBM), albeit under an incorrect generative assumption of the temporal structure - humans assume reward rates can change over time even though they are actually fixed. We find that the pessimism bias in the bandit task is well captured by the prior mean of DBM when fitted to human choices; but it is poorly captured by the prior mean of the Fixed Belief Model (FBM), an alternative Bayesian model that (correctly) assumes reward rates to be constants. This pessimism bias is also incompletely captured by a simple reinforcement learning model (RL) commonly used in neuroscience and psychology, in terms of fitted initial Q-values. While it seems sub-optimal, and thus mysterious, that humans have an underestimated prior reward expectation, our simulations show that an underestimated prior mean helps to maximize long-term gain, if the observer assumes volatility when reward rates are stable and utilizes a softmax decision policy instead of the optimal one (obtainable by dynamic programming). This raises the intriguing possibility that the brain underestimates reward rates to compensate for the incorrect non-stationarity assumption in the generative model and a simplified decision policy.


LF-Net: Learning Local Features from Images

Neural Information Processing Systems

We present a novel deep architecture and a training strategy to learn a local feature pipeline from scratch, using collections of images without the need for human supervision. To do so we exploit depth and relative camera pose cues to create a virtual target that the network should achieve on one image, provided the outputs of the network for the other image. While this process is inherently non-differentiable, we show that we can optimize the network in a two-branch setup by confining it to one branch, while preserving differentiability in the other. We train our method on both indoor and outdoor datasets, with depth data from 3D sensors for the former, and depth estimates from an off-the-shelf Structure-from-Motion solution for the latter. Our models outperform the state of the art on sparse feature matching on both datasets, while running at 60+ fps for QVGA images.


Adaptive Negative Curvature Descent with Applications in Non-convex Optimization

Neural Information Processing Systems

Negative curvature descent (NCD) method has been utilized to design deterministic or stochastic algorithms for non-convex optimization aiming at finding second-order stationary points or local minima. In existing studies, NCD needs to approximate the smallest eigen-value of the Hessian matrix with a sufficient precision (e.g., $\epsilon_2\ll 1$) in order to achieve a sufficiently accurate second-order stationary solution (i.e., $\lambda_{\min}(\nabla^2 f(\x))\geq -\epsilon_2)$. One issue with this approach is that the target precision $\epsilon_2$ is usually set to be very small in order to find a high quality solution, which increases the complexity for computing a negative curvature. To address this issue, we propose an adaptive NCD to allow for an adaptive error dependent on the current gradient's magnitude in approximating the smallest eigen-value of the Hessian, and to encourage competition between a noisy NCD step and gradient descent step. We consider the applications of the proposed adaptive NCD for both deterministic and stochastic non-convex optimization, and demonstrate that it can help reduce the the overall complexity in computing the negative curvatures during the course of optimization without sacrificing the iteration complexity.


U.S. court rules against South Korean gaming firm over AI-hatched takeover plan

The Japan Times

A U.S. judge has ordered South Korean game developer Krafton to reinstate the head of one of its video game studios after ruling that he had been improperly removed as part of a takeover plan hatched by ChatGPT. WILMINGTON, DELAWARE - A Delaware judge on Monday ordered that South Korean game developer Krafton reinstate the head of one of its video game studios, ruling he had been improperly removed as part of a takeover plan hatched by ChatGPT. Krafton CEO Changhan Kim had largely followed the advice of artificial intelligence tool ChatGPT during a $250 million dispute with the leaders of the Subnautica game maker Unknown Worlds Entertainment, which Krafton had acquired, according to the ruling by Vice Chancellor Lori Will of the Court of Chancery in Delaware. Businesses and governments are scrambling for new ways to use AI, and the technology has been blamed for mass layoffs, fears of autonomous weapons and concerns about civil rights. Companies caught in takeover-related legal battles often spend millions of dollars on teams of attorneys and advisers from top-flight Wall Street firms. In a time of both misinformation and too much information, quality journalism is more crucial than ever.