'Elder Scrolls Online' creative director says 'New World' popularity will 'shake things up'

Washington Post - Technology News 

Lambert: It's definitely been a challenge. We are relearning how to be collaborative, I guess is the best way to say it, in terms of just overall game development. When you're all in the office at the same time, it's really easy to walk by somebody's desk and go, "Hey, that doesn't quite look right. What are you working on?" Or somebody can go, "Hey, I have this really brilliant idea," you know?